samatra 41 Posted May 4, 2012 (edited) Wanna know what loot you will be able to find in certain building or where best loot spawns? If so, then here is something for you:http://picacid.com/arma2/loot_en.htmlTables will be updated with each new update, more info and pictures for each loot item are coming soon. Enjoy. Edited July 12, 2012 by Sa-Matra Share this post Link to post Share on other sites
drakenof 9 Posted May 4, 2012 Archive that shit before it's get deleted by rocket. Share this post Link to post Share on other sites
rocket 16567 Posted May 4, 2012 Why would I delete it? I say well played sir, well played :)I like to think the values are pretty intuitive anyway, this just makes it easier. Share this post Link to post Share on other sites
profanwolf 3 Posted May 4, 2012 This makes it a bit easy doesn't it? :DNevertheless, useful. Share this post Link to post Share on other sites
rocket 16567 Posted May 4, 2012 Well you still gotta find the stuff. And doesn't stop the zombies, or the snipers. It just tells you the probabilities. Share this post Link to post Share on other sites
drakenof 9 Posted May 4, 2012 Why would I delete it? I say well played sir, well played I like to think the values are pretty intuitive anyway, this just makes it easier.Cool then. But now people can see how much the spawnpoints for interesting things are... limited.And when i say limited it's like Barracks and stations, that's it. And there's two Barracks on Chernarus, and just a little more for Stations. It's really, really, limited. Share this post Link to post Share on other sites
LanceUppercut 7 Posted May 4, 2012 Why would I delete it? I say well played sir' date=' well played I like to think the values are pretty intuitive anyway, this just makes it easier.[/quote']Cool then. But now people can see how much the spawnpoints for interesting things are... limited.And when i say limited it's like Barracks and stations, that's it. And there's two Barracks on Chernarus, and just a little more for Stations. It's really, really, limited.most people know this Share this post Link to post Share on other sites
oilman 72 Posted May 4, 2012 Gabriel, I do believe that's the point of rare spawns. Share this post Link to post Share on other sites
drakenof 9 Posted May 4, 2012 Too bad they don't suggest anything and stay passive then. Because having 4 interesting points for loot on a 225km2 map is damn shame. If i read the sheet well, just respawn, move your ass at airfield, loot, server hop, loot, server hop, loot and that's it son, that's how you got nice shit.Damn fucking shame. Chernarus is not pleased to be used like that.Gabriel, I do believe that's the point of rare spawns.Those items are rare because of their % of loot. Not by their placement. That's what i'm saying. Share this post Link to post Share on other sites
LanceUppercut 7 Posted May 4, 2012 Too bad they don't suggest anything and stay passive then. Because having 4 interesting points for loot on a 225km2 map is damn shame. If i read the sheet well' date=' just respawn, move your ass at airfield, loot, server hop, loot, server hop, loot and that's it son, that's how you got nice shit.Damn fucking shame. Chernarus is not pleased to be used like that.[/quote']if only it was that easy Share this post Link to post Share on other sites
drakenof 9 Posted May 4, 2012 Indeed, it's more than easy. Just add more handmade military camps in the wild ( tents and shit, take about 5-10 minutes in the editor to place and create ), add interesting spawnpoints in your new fresh camp, and that's it.More interesting spawnpoints, more diversity in places, no more " RUSH AIRFIELD §§§11 ", and people have to actually DISCOVER SHIT instead of running brainlessly to the same fucking place everytime.Win / win.With the skills rocket have, he can even do a dynamic system, like an AC-130 or something like that, that drops a military package once in a while in a total random place. So people have to actually move their asses and discover new places with the idea of awesome loot in head. Share this post Link to post Share on other sites
LanceUppercut 7 Posted May 4, 2012 ... you realize by adding more camps it will make it easier... there is a reason the airfields are dangerous... its because of all the banditsevery time i have been to an airfield i have run into someone... and they have never been friendly Share this post Link to post Share on other sites
jtime 0 Posted May 4, 2012 Read over the table found it quite interesting.NVG/M107/m24 (and probably other items: illustrative) used to be on the military level spawn list (from my experience) and they've now been pushed into barracks only (2 of those buildings i know of in the game both at NW airfield) and are on a 0.11% spawn chance (1/1000). I understand some items need to be rare but even across 12 nodes per barracks (which only spawn items 40% of the time) you're odds are still extremely terrible! even bumping it to 0.2 or 0.3 will still make the items extremely rare 1/500, 1/333 while making them not borderline impossible. (i realise more nodes improve your odds but across 24 nodes [all in NW airfield Afaik] spawning only 40% of the time they're still quite, quite low.). As it stands the spawning system seems a little funky in its present state (it goes for zeds also spawning in a area closely packed around you) and loot rarely seems to respawn or recycle (more pressing issue than the above but neither are critical)(i have no idea if there's a timer on it if someone knows lmk!)edit: grammar. Share this post Link to post Share on other sites
drakenof 9 Posted May 4, 2012 ... you realize by adding more camps it will make it easier... there is a reason the airfields are dangerous... its because of all the banditsevery time i have been to an airfield i have run into someone... and they have never been friendlyDangerous ? Sure. Fuck diversity ? Sure.Boring as fuck ? Sure too. Airfield is dangerous because it's almost the only place in the game for looting nice shit.Add more interesting spawnpoints ? They will be dangerous too in about two hours. Share this post Link to post Share on other sites
oilman 72 Posted May 4, 2012 Actually, there are loads of places for 'nice shit'.There are three airfields, plenty of stations, and a whole heap of deer stands. Yes, you'll have to LOOK for them, but that's not so much an issue. Share this post Link to post Share on other sites
phisher34 12 Posted May 4, 2012 Well glad to know that Residential areas can spawn items. Share this post Link to post Share on other sites
rocket 16567 Posted May 4, 2012 I think what would alleviate this is if the residential areas had a chance of spawning military gear' date=' even if it is extremely low. Lower than the airfields.[/quote']They do. Share this post Link to post Share on other sites
profanwolf 3 Posted May 4, 2012 I think what would alleviate this is if the residential areas had a chance of spawning military gear' date=' even if it is extremely low. Lower than the airfields.This allows the Airfield to still be higher risk/higher reward. But for the players that don't want to go there, they can still find the gear if they look long enough or invest that much time.I actually thought that is how it was. Knowing that I never even had a chance of finding some of the items on this list while I was searching a ton of towns is almost depressing.[/quote']Oh so they do?Never seen any military equipment anywhere but an airfield. Share this post Link to post Share on other sites
LanceUppercut 7 Posted May 4, 2012 ... you realize by adding more camps it will make it easier... there is a reason the airfields are dangerous... its because of all the banditsevery time i have been to an airfield i have run into someone... and they have never been friendlyDangerous ? Sure. Fuck diversity ? Sure.Boring as fuck ? Sure too. Airfield is dangerous because it's almost the only place in the game for looting nice shit.Add more interesting spawnpoints ? They will be dangerous too in about two hours.what you are saying doesnt even make senseif you add more of those buildings people will have more options for where to get that gear' date=' meaning less chance to run into people, meaning its safer, and thus easier to get...[hr']I think what would alleviate this is if the residential areas had a chance of spawning military gear' date=' even if it is extremely low. Lower than the airfields.This allows the Airfield to still be higher risk/higher reward. But for the players that don't want to go there, they can still find the gear if they look long enough or invest that much time.I actually thought that is how it was. Knowing that I never even had a chance of finding some of the items on this list while I was searching a ton of towns is almost depressing.[/quote']Oh so they do?Never seen any military equipment anywhere but an airfield.go to cherno/electro and berezino?those wooden stands can spawn military gear, they are all over the map Share this post Link to post Share on other sites
profanwolf 3 Posted May 4, 2012 ... you realize by adding more camps it will make it easier... there is a reason the airfields are dangerous... its because of all the banditsevery time i have been to an airfield i have run into someone... and they have never been friendlyDangerous ? Sure. Fuck diversity ? Sure.Boring as fuck ? Sure too. Airfield is dangerous because it's almost the only place in the game for looting nice shit.Add more interesting spawnpoints ? They will be dangerous too in about two hours.what you are saying doesnt even make senseif you add more of those buildings people will have more options for where to get that gear' date=' meaning less chance to run into people, meaning its safer, and thus easier to get...[hr']I think what would alleviate this is if the residential areas had a chance of spawning military gear' date=' even if it is extremely low. Lower than the airfields.This allows the Airfield to still be higher risk/higher reward. But for the players that don't want to go there, they can still find the gear if they look long enough or invest that much time.I actually thought that is how it was. Knowing that I never even had a chance of finding some of the items on this list while I was searching a ton of towns is almost depressing.[/quote']Oh so they do?Never seen any military equipment anywhere but an airfield.go to cherno/electro and berezino?Well by that i included firestations, because they're at the moment pretty much the only other place that actually spawns advanced hardware.Will take a look at deer stands though. Share this post Link to post Share on other sites
drakenof 9 Posted May 4, 2012 I've made a script on the editor, his role is to detect places like stations and show them to me on my map using the class name of these objects.And guess what ? plenty of stationsExcuse me what, are you actually serious ? ( red dots are station ) three airfieldsOnly one is truely interesting. deer standsOne loot inside, extremely rare to get something interesting out of them except knifes, food, smokes grenade or... nothing. Also they're espaced as fuck. Share this post Link to post Share on other sites
oilman 72 Posted May 4, 2012 How is only one airfield truly interesting? They ALL have the same spawns.My point about deer stands is that they're all over the place. That means you have a chance of finding loot just about anywhere.And if you didn't notice, the stations are smack bang inside Elektro and Cherno: The two most heavily populated areas on the map. Share this post Link to post Share on other sites
tiri 21 Posted May 4, 2012 If you're well organized, it is.The problem is that, apart from the airfield and the military bases (and the corpses of other players), you will never find something really valuable by sheer luck (even if it is a one in a million probability) according to this sheet.So what's the point in trying to exploring the map, the different towns if you know you won't be able to progress anymore. Share this post Link to post Share on other sites
profanwolf 3 Posted May 4, 2012 If you're well organized' date=' it is.The problem is that, apart from the airfield and the military bases (and the corpses of other players), you will never find something really valuable by sheer luck (even if it is a one in a million probability) according to this sheet.So what's the point in trying to exploring the map, the different towns if you know you won't be able to progress anymore.[/quote']This is what makes playing a bit demotivating. Share this post Link to post Share on other sites
LanceUppercut 7 Posted May 4, 2012 I've made a script on the editor' date=' his role is to detect places like stations and show them to me on my map using the class name of these objects.And guess what ? plenty of stationsExcuse me what, are you actually serious ? ( red dots are station ) three airfieldsOnly one is truely interesting. deer standsOne loot inside, extremely rare to get something interesting out of them except knifes, food, smokes grenade or... nothing. Also they're espaced as fuck.so you want it to be easy to get good military gear? Share this post Link to post Share on other sites