caddrel 3 Posted June 10, 2012 Choose the top three things you desperately want to be fixed, and three things you really want added.My three bugs:1. Log off exploits.2. The various duping exploits.3. Helicopter permanently leaking fuel bug.My three features:1. Even more vehicles around! Respawning vehicles! Vehicles are fun.2. Survival made far harder; environment effects and zombies ramped up.3. More base building stuff. Share this post Link to post Share on other sites
esaciar 1 Posted June 10, 2012 I want to see group play enhanced and rewarded.I want to see settlement establishment made possible.I want to see zombies that run in straight lines. Share this post Link to post Share on other sites
[frl]myke 68 Posted June 10, 2012 Only one bug that needs fixing from my POV:on some buildings, when crouching through the doorway, your character suddenly stands up. Pretty bad when some Zed's are near which wouldn't had be alerted when remaining prone but instantly attack when getting up.Probably a issue with the Geo LOD or Roadway LOD of the respective buildings and therefor something BI would have to fix and not Rocket.But since the success of DayZ, i've seen that bugs, although reported a long time ago, all of a sudden get fixed rapidly when causing issues in DayZ. Share this post Link to post Share on other sites
Skint (DayZ) 138 Posted June 10, 2012 Bugs:1. Zombies attacking through walls.2. Stop inventory deleting gear, should just drop it (when you click on left arrow in list).3. Doorway bug [FRL]Myke mentioned.Features:1. Non lethal weapons: Tranquilizer Gun; Stun Gun/Tazor; Tear Gas; etc.2. Harder survival as OP suggests: 10x more zombies with reduction of food/water/ammo.3. More and randomized zombie movements/actions, they are too predictable to be a threat. Share this post Link to post Share on other sites
Legacy (DayZ) 1091 Posted June 10, 2012 1. Bone breaking on every fucking object in the game. (Rocks, trees, tents.)2. Females to stop becoming males3. (Afaik this is an engine limit) Zombies spotting me in the fucking control tower magicallyFEETURES1. NPC Military groups, the ones rumored around recently. Make them official :V2. I can has 0.01% chance to spawn with camo clothing?3. More variants of shotguns. (I know the AA-12 exists, but no signs of it.) Share this post Link to post Share on other sites
Disgraced 1123 Posted June 10, 2012 1. Female skins working properly2. Zed AI made credible and dangerous3. Stop killing me with terrainFeature wise:1. More danger2. Random, explainable things that injure and kill3. Reduce long range weapon spawns drastically Share this post Link to post Share on other sites
dale0404 16 Posted June 10, 2012 1. Brand new map with every building enterable.2. Dynamic events.3. Harder to survive.Asking alot I know. Share this post Link to post Share on other sites
Tegla (DayZ) 112 Posted June 10, 2012 BUGS1. Zombies pounding the shit outta me through walls2. Vanishing items when dropping them3. Debug ocean when wearing the suitsFEATURES1. stackble bolts and better iron sights for the crossbow2. New rifles (like the mosin nagant perhaps?), and less automatic weapons (almost everything is automatic)3. Better ways to set up a camp of some sorts Share this post Link to post Share on other sites
shenquo@hotmail.com 0 Posted June 10, 2012 FIX:1. Improve zombie running speed and fix the teleports..2. Breaking legs on every little stone3. Zombies hitting through wallsAdd:1. Every ( or 70% ) buildings have open doors ! Or add ability to destroy wooden doors.2. Make the zombies run or walk ... not teleport or run at jet speeds..3. Survivor and Bandit HQ's , Ability to Upgrade them , Store Supply's , Trade [attachment=646] Share this post Link to post Share on other sites
Wüstenfuchs (DayZ) 105 Posted June 10, 2012 Bugs: 1) Tent placement problems (you can't place properly even on level ground without objects).2) Tent duplication & removal bugs (Tent is permanent once you place it. Dying does not remove tent. Packing it doesn't help, it spawns again on server restart.)3) Time sync problem (Server time does not progress, everyone who joins is synced server's time)Features:1) Consequence for murderers (kill on sight types)2) Consequence for those who disconnect during PvP3) When running in forest, sometimes you send out a loud sound of breaking branch (stepping on one breaking it). This could be heard nearby (within 200-300m or so?) Share this post Link to post Share on other sites
yimmy 0 Posted June 10, 2012 I would like to see customisable weaponry, for example attachable scopes, silencers, flashlights, bayonets etc... Share this post Link to post Share on other sites
DraigoDragon 0 Posted June 10, 2012 1: Zombie hit through walls2: Item's vanishing3: Environment kill__________Feature's1: More weapon type's2: Environment/Zombie's make tougher/more Zombie's3: More health options Share this post Link to post Share on other sites
Guest Posted June 10, 2012 im going to be honest, I dont really care much for having duping or quitters, because they dont kill me..I just want getting killed by terrain fixed, its so annoying to die randomly..In addition; I would love to have the radar on the heli removed.. Share this post Link to post Share on other sites
phisher34 12 Posted June 10, 2012 Three Bugs:1) Hacking/Duping exploits2) Camo swapping sending you to ocean3) Vehicles being so temperamental (toughen em up)Three Features:1) Player customization or unique models (not PMC skins)2) Booby traps (flare tripwires, placing a live grenade in loot...)3) Tent/Cache variety: There are a few different tents already in the engine from stock ARMA2. I think those being an option instead of only the old camping tent would be nice. Share this post Link to post Share on other sites
Kobra (DayZ) 0 Posted June 10, 2012 zombies hit through wallszombies run faster than cheetahszombies walking in buildings(should walk on stairs only)more vehiclescustomize weapons (take out the need for SD and add a silencer for 3 different types of weapon, pistol, rifle and sniper)make servers have to use most recent save. Share this post Link to post Share on other sites
goriestgeorge 1 Posted June 10, 2012 Don't understand why some guys want tougher zombies or more dificulity, you can choose in which mode you want to play. Go Cherno for hardmode and challenge and inland for easy mode. (excl. military spawns) I think there should be both ways to play to cater more diverse group of players and different ways to advance.And you still get fucked by zombies if you fire a gun in smaller cities, try it sometime.Bugs most notably1) Zombie attacking, through walls other objects.2) Zombie glitching through floors, doors etc.3) Zombie pathfinding, as in no zig zaging like a lunatic.Features 1) More diversity in arsenal, especially lower tier.2) More diverse zombies, like bigger ones (bossfights, yay), or like the hunters in l4d in forests.3) Random events in Chernarus like army convoys, random hind flying over, maybe npc survivor camps, random zombie hordes, military temporary camps etc. (Could invent these whole day but would be too much to write, haha.) Share this post Link to post Share on other sites
whitetiger (DayZ) 0 Posted June 10, 2012 Bugs:Long Loading times. Seriously, it really kills my experience when it takes me 10 minutes to load in, longer if I get 'Retrying to authenticate'Zombies hitting through walls.Fixing the fall damage bugs (why do I bleed from falling off a deer stand?)Features:More ability to eliminate the spawning of zeds in an area that you are fortifying. For example, getting a powered generator to power all the lights in the town, which eliminates spawning there, or something like that. This would give people more reason to cooperate and work towards. More weapon variety, and more viable loot locations on the eastern coast and inland (currently one of the only good places to loot inland is the NW airfield) Share this post Link to post Share on other sites
rocket 16567 Posted June 10, 2012 Awesome list, will look at this all for the next update. Share this post Link to post Share on other sites
adimch 1 Posted June 10, 2012 Fixes1: Death by environment. 2: AI walking/hitting through objects.3: Spawning in debug forest.Add/reduce1: Reduce weapon, ammo, food and drink spawns.2: Remove sprinting Zombies and add stumbling/jogging speed.3: Reduce starting equipment and spread out spawning locations right along south and east coasts. Share this post Link to post Share on other sites
trav 11 Posted June 10, 2012 Fix :1) Item duping/loss (2 I know)2) logging to prevent dying3) Tent placementthings I want : 1) An in game item to allow comms across the server. it could be a radio, or w/e. Removal of side chat (maybe beta only) REALLY sucks. blah blah blah immersion, blah blah blah realism. I dont care. I hate not being able to talk/chatter to the server while I am playing. Not all servers host Comms, and the ones that do, not alot of ppl use them.2) I would love to see a system for bases, or fortifications.. but I dont see it as being feasible. Once they are located, they are going to be looted and destroyed... making it a waste of time. Cant man the walls 24/7.3) I would like to see a more randomized vehicle generation system. Once they are destroyed, they should pop somewhere randomly back on the map. Vehicles change the scale of the game 100%, and the way you play it. I dont want to see hundreds of them, but I feel like they should be a wee bit more accessible. Share this post Link to post Share on other sites
.:14A41:.Pvt.p4lztZ 3 Posted June 10, 2012 Bugs:1. Z glitching.2. Doorways.3. Vehicle collision or whatever it is that makes them explode without warning. Features:1. Random encounters: mutant Z's, military patrols, radio chatter in random locations, etc.2. Random loot locations: rare items could spawn anywhere. Not just in certain areas (airfields, deer stands, etc). Also, loot under bridges, by dams, wrecked vehicles or out in the woods in the middle of nowhere. 3. Random events: relief drops (crate strapped to a parachute with a flare dropped by a cargo plane), bombings (if more Z's are added and certain areas become overwhelmed with Z's), fires, jet flybys, etc. Share this post Link to post Share on other sites
duddbudda 33 Posted June 10, 2012 bugs:1)DCers2)Dupers3)Farmersfeatures:1)add a quit-out timer2)do NOT add anything to punish those who engage in PvP3)do NOT add any mechanics to make grouping easier4)do NOT add any safe zones or non-zombie NPCs Share this post Link to post Share on other sites
sexacutioner 1 Posted June 10, 2012 1. Time sync issue. I posted a bug report and ways to fix I'd link to but the forum rollback removed it :(. Basically when you join a game the server sends you a time (i.e. 5:30) and your time continues from there. When someone else joins an hour later it is 5:30 for them and 6:30 for you. Someone else joins in another hour it is 5:30 for them, 6:30 for the other guy, and 7:30 for you. Unless you quit and rejoin every once and awhile eventually it becomes night for you and day for them. No idea what time it actually is for the zombies. My suggestions for fix is to check the serverTime and set JIP people to that (although I think there is a bug with serverTime too) or just keep publicVars on the server/client to send the proper time to new joiners.Anyway that's my top bug. Mainly because other suggestions are obviously going to be fixed but this is easy to pass up (since many don't even know it happens).2. Performance. Another item commonly overlooked in the demand for other bug fixes and features, but something I'd like the devs to keep on top of. Haven't seen the code myself but there are some major problems that have to be fixable. I've noticed if Arma II is not restarted every time I leave/re-join a server then it has more and more layers of slowness. I guess some code in the mod is running on top of itself or something is getting loaded in duplicate or something. This doesn't happen with other Arma missions. Other suggestions would be hopefully try to keep the loops/number of scripts running down to a minimum. I've noticed multiple contributors in patch notes before and that scares me that each contributor adds another script. If it's not being done already I'd hope for moving as many (if not all) of the script loops into one loop and giving time back to the game as much as you can (don't loop unless you need to).3. Disconnect exploits. Hard one to fix since there are so many legitimate disconnects from a server. I would suggest if you disconnect and reconnect to the same server it's fine, but if you leave and go to another server you can't go back to the one you were on before until you wait an hour. This would have to be explained within the game though, otherwise everyone would think it was bugged.Some of the bugs mentioned above are Arma default and difficult ones to fix. Like the enemies walking through walls. I've tried to mod that out in my own missions and it's pretty tough. Managed to fix some building objects/walls just by making their wall hit detection VERY thick, and still doesn't work all the time.For doors it seems since OFP days the AI works in a way where it knows the lay of the map only when the server starts. So an open door is open from there on out; a closed one closed. They won't go through doors that start closed and become open, but will always go through open doors that become closed. Only way I could think of that is scripting out some vectors and crap for each AI, and could be near impossible to optimize in any working fashion. Another one that Arma II core needs fixing for.Dying on environment is another one I doubt could be modded out. Been that way since OFP days. Share this post Link to post Share on other sites
thoxon 26 Posted June 10, 2012 bugs1. zed clippping threw walls and damage. (getting hit once, and hour glass appears even at 12,000 blood.2. Disconnect exploit3. zed aggro spawning more zeds. (You scout 4 zeds in a small town, aggro one by accident, and next thing you know your killing 20 zeds before they stop coming. Where did these 16 other zeds come from? features.1. dynamic world events. 2. gas mask, air contagions, strong-shifting winds to affect air quality.3. Better tools to set up player controlled trading post Share this post Link to post Share on other sites
joikd 25 Posted June 10, 2012 Fix:1. Disconnect to avoid death exploit2. Duping exploit3. Zombie pathingAdd:1. Change all zombie spawns to north and west edges of map. Spawn roaming packs the migrate south and east (temporarily change direction to follow sounds (gunshots, explosions, aircraft (air drops), etc.) and to attack players (visual)).2. Change the majority/all of loot spawns to air drops (either random or an authentic type of player influenced). Have buildings spawn only the occasional can of beans, if anything at all. 3. Let players hit "P" while in-game, and select those players on the server that you want to see your tag (ie friendlies) Share this post Link to post Share on other sites