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SteveMac555

Underground Exploring / Cave System / Mine

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Hello!

After exploring the north east side of Chernarus I came across some quite large rocks, where at a distance looked like some caves. So I thought of the following:

  • DayZ Standalone game to have an underground system of caves and abandoned mines. Cave entrances and mine shafts should be scattered around the world so there isn't a choke point.

Of course, it would be dangerous down there with it being in pitch black and only using a torch/night vision to see. But that then opens up a whole lot of other things, such as lanterns, fire etc. being added into the game.

Why would anyone go down?

Exploration of course! If not, at least for the specialised loot (pick-axes, remains of bases, player made camps, gold/iron, etc. could all be added.) as well as the current loot in the game. Another reason would be to maybe hide your camp down their, or if the cave/mine entrance is big enough maybe even a vehicle or two. ATVs/Bikes etc.

I have added some images below of real-life caves and mines for reference.

post-53848-0-03337700-1345316304_thumb.j

post-53848-0-79068700-1345316305_thumb.j

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Rocket already said he wants to do some underground base building. It'll be instanced and such, and require a lot of work to pull off, multiple people etc. But that'll be for the standalone.

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Rocket already said he wants to do some underground base building. It'll be instanced and such, and require a lot of work to pull off, multiple people etc. But that'll be for the standalone.

That too. This would be quite easy to develop as it would be a part of the normal map (non-instanced) It wouldn't be made primarily for building camps/bases but it would be a good place to hide normal tent camps. As well as adding more areas to the map!

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That would be awesome. But I hope that they won't make any instanced places in this game, it doens't belong in this genre.

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That would be awesome. But I hope that they won't make any instanced places in this game, it doens't belong in this genre.

It's not going to be a safe place or anything. People can attack, take over your cavern etc. From what I've gathered, there will be a limited number of 'caverns' on a server. The instancing would be necessary to help keep some of the performance issues down.

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Rocket said on multiple occasions that underground base building will be one of the high priority's for the standalone release.

I didn't mean the original idea to be base-building, or even bases at all. Just an explorable (non-instanced) underground part of Chernarus that you can freely roam. The camps I mentioned in the original post were referring to the ones being made out of tents/wire etc. that is currently available now.

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Well he also said that he wanted the map to be more player controlled, So the caves you find would be made from players either a week ago or an hour ago, they wont be instanced and you'll be able to roam them as much as you want, gather supplies or take it over. I'm not sure why he is super interested in the underground topic but there will also be some underground areas that are lootable just like an open house.

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Well he also said that he wanted the map to be more player controlled, So the caves you find would be made from players either a week ago or an hour ago, they wont be instanced and you'll be able to roam them as much as you want, gather supplies or take it over. I'm not sure why he is super interested in the underground topic but there will also be some underground areas that are lootable just like an open house.

I can see the Sniper Hill now. Full of foxholes. More empty space than hill. Play Whackamole with the BWAR

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Been suggested before, but i dont think in such brief but clarifying detail XD

+1

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he could also bring in underground sewer systems or underground military complexes they dont just have to be mines or caves, the sewer system can be used to get in and out of the citys. Underground military complexes could be very dangerous and hard to get into but give some very good loot etc. i just cant wait for the stand alone to come out and see what they came up with as well.

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I can see the Sniper Hill now. Full of foxholes. More empty space than hill. Play Whackamole with the BWAR

It will take a large group to dig a somewhat large hole in a significant time.

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he could also bring in underground sewer systems or underground military complexes they dont just have to be mines or caves, the sewer system can be used to get in and out of the citys. Underground military complexes could be very dangerous and hard to get into but give some very good loot etc. i just cant wait for the stand alone to come out and see what they came up with as well.

indeed tis a good idea, im more concerned about this name sharing business?

tbh i think this including ze mining business is part of a whole range of activities that could be introduced as group activities, where different sized groups of peeps take over old industries, and in effect create player designed safe zones, whilst also having an industry/produce at hand that can be used to bargain or compete with other clans or groups on the server.

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No, undermine sniper hill and put 15 satchel charges under it and then blow the fucking hill up.

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underground living like in metro 2033 is good for me :D

bigger city that have metro tunnels or underground train station >>> no light, always dark, more zeds and more loots :thumbsup: :thumbsup: :thumbsup:

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Hello!

After exploring the north east side of Chernarus I came across some quite large rocks, where at a distance looked like some caves. So I thought of the following:

  • DayZ Standalone game to have an underground system of caves and abandoned mines. Cave entrances and mine shafts should be scattered around the world so there isn't a choke point.

Of course, it would be dangerous down there with it being in pitch black and only using a torch/night vision to see. But that then opens up a whole lot of other things, such as lanterns, fire etc. being added into the game.

Why would anyone go down?

Exploration of course! If not, at least for the specialised loot (pick-axes, remains of bases, player made camps, gold/iron, etc. could all be added.) as well as the current loot in the game. Another reason would be to maybe hide your camp down their, or if the cave/mine entrance is big enough maybe even a vehicle or two. ATVs/Bikes etc.

I have added some images below of real-life caves and mines for reference.

post-53848-0-03337700-1345316304_thumb.j

post-53848-0-79068700-1345316305_thumb.j

Oooh... that could be creepy. I love it!

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underground living like in metro 2033 is good for me :D

bigger city that have metro tunnels or underground train station >>> no light, always dark, more zeds and more loots :thumbsup: :thumbsup: :thumbsup:

this + caves = awesome

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Rocket already said he wants to do some underground base building. It'll be instanced and such, and require a lot of work to pull off, multiple people etc. But that'll be for the standalone.

This would go great with it since i see no way of someone building a underground base from scratch, maybe you would have to find a mineshaft and build onto that.

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This would go great with it since i see no way of someone building a underground base from scratch, maybe you would have to find a mineshaft and build onto that.

Apparently his idea was entering the place via grates and such in the ground. So cisterns or existing sewers perhaps. I would love for a full blown sewer system that people split up. "Your group has that area, we have this area, we band together to kill invaders." That would be AWESOME.

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Instanced means that the underground bases/sewers/etc. would be on a separate map and have its own loading screen(if required) to lessen the resources needed for the overall map (think loading times). hope this cleared up any confusion as to what people meant by instanced :)

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