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suky

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About suky

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    On the Coast
  1. Inventory. In OP post it shows how player is having two primary weapons (one already holding and other one in backpack). I don't like that idea. This might be an accident where OP was just showing and didn't care about being same but still, not a great idea. I don't want a bandit which has a sniper and a full auto gun which gives him ultimate power of defending himself. But as OP showed, the guns that you hold in your arms and sidearm are not in your inventory which i find a lot more realistic and useful. This way it allows players to store more supplies that they need. The OP inventory is much more user friendly and it gives it a really nice and simple look but i don't like the grid type of inventory. With this grid type you will end up playing tetris inventory where you would adjust your things inside to make space for something else etc. It should keep spaces like it has now, 1 space = 1 can of food/water/bandage etc. I noticed how on OP picture there isn't a part where you should see items that you loot. Maybe it's the item list on side. If so then it should only list items that appear in loot not in your inventory. Also pockets in your torso and pants should be combined. Health. Lets be healthy, drink a lot of water, watch what you eat and go to gym LOL. Health system as it is posted here seems too much. If it would have all that it would become frustrating, too realistic and just unplayable. I do like how there would be some diseases like a cold or fever, but that's as far as i would go. Having some life threatening diseases would need you to either team up with someone who could get you necessary stuff or you could just die from it because you are in no shape to get your supplies. And seriously this whole energy thing is load of crap. It would complicate things too much and honestly, you are in a period of apocalypse, if you're hungry you don't have time to watch what will give you more energy or whatever. Also the whole organs thing is also too much. Its like saying don't drink the most found drink in the game (sodas) because your liver will fail after some time. Wounds system seems good but as you said it it makes it too complicate. It would be nice to see it ingame but you should be able to heal your wounds on some easier way and shouldn't be like you could lose your limb (game over). Bruise is useless because if you have a bruise on lets say your leg because somehow you were clumsy ingame and you bumped yourself somewhere (oh god imagine that), even if you have one the pain wont last more than some 5-10 minutes, unless you were so unlucky ingame that your whole leg is blue because you are one big clumsy idiot. You basically made 90% of your inventory only medical supplies because you never know if you gonna bump yourself somewhere or catch a cold or lose a limb.... Health system should be separated from blood but blood amount should depend on your health. For example, 12000 blood = 100% health, if your blood level drops real bad to lets say 4000 or less, your health starts to decrease slowly and you need to find some way to get your blood back to normal level. Zombies and their behavior. I like the idea of zombie herds. The idea of a herd of 50 zombies just appears at your place and attacks you is just mind blowing. As it seems like a good idea still, they shouldn't go through woods. I really like that woods are like a safe zone from zombies, i can then take my time to see if i need something, make a fire, rest a bit from madness that is out there. I also like the idea of different types of zombies with an exception that the "infected" ones which are fast and aggressive still shouldn't be faster than you. Trading. Barely useless because you can have some bandit who wants to trade and he can just shoot you and you lose all your stuff in end. Map. Definitely a bigger map. Leave the map as it is now but add more. Cherarus+ as some people say. Add some modern cities with supermarkets and police stations. Maybe some islands. Underground parts like caves, bases old overrun quarantines. Also there should be like wrecked ambulance vehicles where you can find medical supplies. Weather and seasons. I saw that there is a section about clothing and it would be really good if there would be seasons. If you would be able to change clothes it would be good if you pick up a coat or some warmer clothes because winter is nearing. On winter time players and zombies should be much slower because of snow and it would force players to start making a fireplace in the woods near city and go from time to time for required supplies like food and water. This might sound boring but if you have warm clothes then you can still go around but your body temperature will drop slowly. Looking forward to a standalone DayZ, so far game is amazing and fun even tho its in alpha and has a lot of bugs. TL;DR Most of the OP stuff is good but health is too complicated.
  2. suky

    Group/Squad tags

    Maybe an interface before you enter the game where you can team up/squad up with your friends and you spawn in nearby areas and you meet up together at 1 spot instead of spawning all across the coast and running towards each other for 10 minutes.
  3. suky

    dayz stand alone new map?

    This. I also down want another map because having 1 big map to explore is more than enough. Current Chernarus with some expansions on sides. A big modern(ish) city would be nice with a big supermarket not just "local store". Police stations with weapon and ammo loots, underground areas like caves, military or shelter base. A laboratory with medical and chemical loot. Idk if it would be good to have some chemicals which u can use. For example you can combine 2 chemicals that together make a smoke bomb or something like that. Also, there should be more water sources like a lake or a river where you can fill your bottle. Maybe some more and a bit bigger islands would be nice.
  4. this + caves = awesome
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