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Max Planck

Gamescom - Aug 2012 - Interviews

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Very nice guys, added.

EDIT:

This fantastic forum will not let me post anymore media files in the OP, dagnabbit.

Can't you just use a link to the youtube clips instead as a workaround?

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Can't you just use a link to the youtube clips instead as a workaround?

I try, but when I post a youtube link it automagically embeds the video. I'm sure there's a trick to it, but silly old Max can't find it.

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Thanks, added.

The forum is still trying to subvert my efforts to link videos, so I have stolen the 2nd post so that we still can add to the collection.

Take that, silly forum.

Edited by Max Planck
  • Like 1

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Hey Disciple1994 and Max Planck,

thanks for including our interview (weblogit.net)!

Glad someone picked up on the disconnect joke :P

cheers from southern Germany,

Tom

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.....

RPS: Is the standalone more Arma 2 or more Arma 3?

Hall: It’s more like Arma 2.5, and there’s a very important reason for that. Arma 2 has reached a certain level of maturity, and that’s important for Day Z. We want to do things like support a simple ragdoll, rather than the complex ragdoll that Arma 3 has, because we’re multiplayer and PvP focused. So yeah it’s more like Arma 2.5, but because we’ve got the guys who created the engine working directly on this game, we could soon see Day Z codebase looking very different. It’s actually based more on the Take On Helicopters architecture than what we’ve done with Arma 3.

...

Question: What does he mean by simple vs complex ragdoll? What is the Helicopter architecture?

Edited by Cvm

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Question: What does he mean by simple vs complex ragdoll? What is the Helicopter architecture?

Take on Helicopters is another Bohemia game, you can see some screens here: http://takeonthegame.com/

Don't know about the ragdolls, but I think he is trying to make the game so it can run on lower end computers.

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New interview added.

Marek Spanel being interviewed by Jim Rossignol over at RPS, mostly about Arma3 but there is also some DayZ stuff in there.

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I really like much of the interview content, some great ideas and i am really excited for the future all except one thing.....

arma 2.5 engine.

arma 3 engine, especially the lighting, were really a big draw for the standalone dayz.

now standalone won't be worth nearly as much cash. seriously i would have paid £30 for standalone dayz on arma 3 engine.

very very unhappy at this decision. the lighting in arma 2 engine IS JUST BROKEN

I'm sure it is part of a marketing plan. They will sell (green) mountains of standalone copy based on the "2.5" engine.

Then, in a year or two, i'm sure you can expect DayZ Standalone to be ported on the ArmA 3 engine. Or a "3.5" engine.

"Dayz II - The Green Mountain returns" if you please.

And i think it is a good idea. Faster Standalone release for us, and more potential sells on a long term for them.

I wish someone would have asked at Gamescom.

Edited by RastaKoueR
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how about some news about fixing tent and vehicle saving?

Those problems have alrdy been answered in other interviews

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I think Rocket made more interviews than Ubisoft and EA together :|

:beans: :huh:

BTW how much the Gamescom ticket cost? is it free?

and how the hell I got "bean king" title?? Rocket is the only king here. strange...

Edited by DooM4MR
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and how the hell I got "bean king" title?? Rocket is the only king here. strange...

500 posts. You can change it in your settings if you want to.

I'll unsticky this thread since it is old news now.

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The PC Gamer Megapanel, featuring a discussion on "The Incredible, Uncertain Future of Storytelling" with the super-creative minds of Jake Solomon (XCOM: Enemy Unknown), Dean "Rocket" Hall (DayZ), Greg Kasavin (Bastion), Sean Vanaman (The Walking Dead), and Markus "Notch" Persson (Minecraft).

Edited by vandal GAB

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Hi Everyone,

I represent and contribute to the GameOverCast, we are an enthusiast video game podcast who do a show every week.

We went to Gamescom last month and were lucky enough to interview Rocket after our ARMA3 interview, it was one of the most fun interviews we did over the week as compared to the formality of many interviews we did with PR reps ever present to jump in to correct something this was a refreshing change to just informally sit down and see where the discussion went as we discussed DayZ and just generally chatted.

You can find the podcast either on our website Gameovercast 108 or on ITUNES ; the interview starts about 1 hour and 5 minutes in.

Thanks for Listening

Major Tom

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[edit]spammer posts/account deleted

Yo Catextice, you know it's more respectable to work in telemarketing or prostitution than making a living as a professional spammer.

Edited by Dallas

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Just got back from Gamescom. Must say, it was a great treat to finally meet the Rocket and get to ask him some questions. I asked him about tents and vehicles not saving gear and he said that its not really relevant as you can now store all your gear in Dogs; as well as ride them.

Cant wait for new update :)

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