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What kind of traps can you think of?

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What kind of traps would you guys think would be cool to have in the game. Something like tripwires, bombs, but also, if you could make something up, what would you make?

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There is IEDs in the main ARMA 2 CO they would be quite cool as they are like a small patch of rubbish but if I could have one it would be a net trap so if they walked inside that rope they would fling up into the air and they would need a hunting knife or something to escape. ;)

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we already have satchel charges, & bear traps.

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Well one thing they need is the ability to throw crushed glass/glass shards for when I player slowly walks around you, and it'd let you know where they are. Maybe a rope like trip wire that lets you attach a log to it and bam! Use the hatchet to chop the log too.

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Tripwire hooked to a gun to shoot anyone coming thru a door. Claymore mines. Landmines. Caltrops to slow people down or puncture tires. Oil slicks to make people slip and fall or make cars lose control.

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Oooh yeah grenades/flares/chemlights rigged to tripwires.

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The ability to pull the pin on a grenade before you die, so when they jostle your dead bod, it falsl out of your hand and explodes.

A wire and can trip system that sends an alert message to my phone telling me someones tripped it. (this idea, i think, is more neat than implementable).

Edited by antiskub2.0

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A hand grenade in a empty bean jar, someone walks to it and it topples it and the grenade comes out and you have one very unhappy survivor/zombie.

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Its seems lots of you like Dead man switchs are you some sort of suicide bombers? :o

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Tbh i like any notion of making traps a sandbox and free mechanic, would make spotting/identifying traps more difficult aswell rather then the more experienced players become used to specific skins and shapes XD

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trip wires. Need toolbox, wirefencing and nade. Could be attached on two trees and shine under sunlight, but unnoticiable at night.

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A noise maker made from a househould fire alarm, 9v battery and a jumper wire to make sure its always on. You could lure zombies or attract them to other players.

I would also remove slide pins/hammer pins, and plug barrels from weapons and leave them places so if sumone shot them they would explode/malfunction in their hands.

Poison to contaminate water bottles and water supplies.

Glass Jar/Grenade +1

Remove primer's from bullets.

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Alright time to add a few odd ball ones that for some reason have popped into my mind. . .

Items needed: 1 lawn mower blade, 1 electric motor (or starter), 1 car battery, some kind of base, + string or pressure pad for makeshift switch! = for zombie or foolish survivor chopping fun!

( I thought of a few ways this could be built / deployed. On the ground in a minor depression for example or just on the surface. Activation would start the motor of course making the zed yell as it was chopped up, maybe pulling others into it. The motor would run until it burnt out or the battery died leaving zed parts scattered about.)

Items needed: time to chop and make a rollable large log or fill a barrel with something, hill / stairwell, hold in place block, + string = flaten or knock zeds outta the way like bowling pins!

Items needed: 1 bottle with cork, 1 blood bag, O scent ole human! aka sweat maybe a bit of blood! (not sure how to collect lulz), + hungry zombie! = just toss O scent ole human bottle at zed thus breaking. Zed screams and moves about thinking there's something to eat, but his buddies confused come due to the noise and tear him to pieces looking for their meal!

Items needed; 1 rock; 1 can; string, + string tied in a snare that stays stuck to leg! = early warning device / temporary zed confusion / unless stuck to zed in first place! (Basically was thinking for mob control if hung on a zed, aka the group hears the rattle and wanders towards it until loosing interest or Zed after a bit, gets angry at the rattling can and tears it off.)

Items needed: a bit of gas, 1 bullet, 1 ole bean can, matches = a variation of a lure away for zeds / survivors (fill ole bean can up with gas, put bullet in the bottom, light gas and walk away. After heating up a bit the bullet would go off and draw zeds to the noise.)

Items needed: 1 engine block or something heavy, pulley, chain, rope for snare / trip = for different types of dead fall devices or drags. Or to flaten the unsuspecting zed or survivor by dropping it on them.

Items needed; gate or door, something heavy, pulley, chain or rope, + pressure pad = rigged in such a way to fling or launch that unsuspecting guest away!

Items needed; 1 working generator; jumper cables or wire, string or pressure switch, + metalic objects to hook to! = ah yea theres nothing like freshly zapped zed in the morning is there? Ops sorry unsuspecting survivors! (would run until fuse is blown or generator blows up from short)

Items needed: 1 hatchet, method to make hole in handle, string, doorway = attach hatchet to ceiling above doorway and use string to trip! For solving those splitting headaches the zeds or survivors give!

Items needed: 1 fresh spool of razor wire, 1 electric motor, 1 battery, string / pressure switch = wire is stretched out on the ground and tied with the break away string on one end other to the motor. When tripped the wire is pulled loose by the motor and due to the springy ness of the razor wire wrap around the victim and dragging them a bit towards the motor before it runs out of power.

Humm had at least one more, but I can't remember it right now.

With everything of course you would need a toolbox probabily and something to cut the string with!

Edited by Who cares?

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.

Poison to contaminate water bottles and water supplies.

I've seen several people suggest poison. How about sugar. We could eat it to replenish blood or add it to a vehicles fuel tank to disable it. Or put it in a jerry can and leave it laying around for someone to find.

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This:

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I could see that working, like if you get stuck alone, you bleed out in there but if you are with a group, they can pull you out, bandage you and use morphine to fix the legs or something. Good reason to stay with a group and not be a solo bandit or survivor running through the forest.

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I could see that working, like if you get stuck alone, you bleed out in there but if you are with a group, they can pull you out, bandage you and use morphine to fix the legs or something. Good reason to stay with a group and not be a solo bandit or survivor running through the forest.

And the smell of fresh blood could attrack more zombies!

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I seam to fall for the old "This van only needs 2 tires and a can of gas" trick. Bring that shit back and a wookie kills you.......

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I think a sandbox system would be cool. Tripwire can connect to X (a grenade ) then what part of X (pin or the entire grenade ) and have things like fasten to and hide under commands

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