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DayZ Standalone Confirmed

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DayZ is exactly what i was looking for in a zombie survival game, whatever the cost, it will be worth it.

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Really? WTF are you even talking about, F*ck The World doesn't make any sense at all and in no way has anything to do with a statement about a game

Um.. if I'm not mistaken, FTW means "For The Win." Maybe it has two meanings or whatever, but I think he meant for the win. So, Standalone for the win!

Possibly just Internet myth, but I once heard of a minister signing a condolance letter to a churchmember with "LOL" because he thought it meant "Lots of Love"

"Sorry to hear your mother died - we are praying for your family"

LOL!

Pastor billy

I ROFLed

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hi guys,

Great news about the standalone Dayz.

The mindcraft way of selling then updating a game is the way to go... played mindcraft from early beta and now do my sons, thier mates, the wife, daughters boy freind, his mates, the dog, budgie and next doors cat play as well.

Try not to wait too long before launch, dont forget you have a good following already better then most AAA games. Also can see Dayz doing an easy shift to console games ... will have to hit my lads with a shitty stick to get them of my PC once they see Dayz.

Grats again

DugZ

Minecraft? i'm sorry but is anyone else here puzzled as to why a game that looks like it belongs on a 1980's Nintendo has such a following ? sorry but it goes over my head.
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Minecraft? i'm sorry but is anyone else here puzzled as to why a game that looks like it belongs on a 1980's Nintendo has such a following ? sorry but it goes over my head.

It's simply proof that gameplay matters far, far, far more than graphics.

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You've got some fair points in your post, but I think there's something shady about the way preorders and early access are being handled. I don't think it can be compared to what Minecraft did or to what DayZ is supposed to be doing in the future. The problem is that I bought the full, finished version of Minecraft 3 weeks ago (yeah, I'm late to that party) for a full price of 20€. The minimum that is asked for the pre-order beta version of WarZ is 19.42$. If you want to enter the alpha, you must pay 29.99$. Rocket said that DayZ is aiming for a price of no more than 30€ when it's fully released, and the alpha access is going to be cheap. That's the problem for me, WarZ developers are charging up to 49.99$ (full retail AAA title pricetag) for alpha access. And the incentives given to pay more than the basic pricetag are "ingame currency" and several months of "stronghold server hosting". It sounds like a money-grabbing strategy to me, so they can use DayZ's success to make quick cash, and then leave players with a sub-par product with poor support.

I honestly understand that people are being cautious about WarZ. I'm interested, but I will not preorder because of all these things I've explained. If the game turns out to be legit and fun, I will probably buy it when it's released, but DayZ alpha will be out by then, so I don't think I'll have time to play any other games :P

EDIT: Ok, so I didn't notice this is not the WarZ discussion thread, but I mentioned DayZ standalone too, so don't be mad at me :)

Not even, if you look, the WarZ price is actually discounted due to pre-order. The $29.99 "pioneer" pack is $49.99 and the $49.99 "legend" package is apparently actually $69.99. That is how much I payed for Borderlands 2, and in my opinion it plays a shit load better than what I've seen from WarZ.

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Seems that War Inc is quite prone to hacking, I wonder what they are going to do with it. Currently the scene is almost inactive since War Inc isn't very popular, but this surely will change if the WarZ will become popular. And a simple passive map/wallhack/ESP can ruin a survival sandbox game completely, as we all know from DayZ experience.

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Im wondering will they use the Arma 3 engine or Arma 2? Because visually I find the Arma 2 engine to be very unattractive but the Arma 3 engine is very beutiful. Also with nicer animations, ligting, day/night cycles and distant rendering. It would be a huge drawback if they used the Arma 2 engine. Now I know that they said that they can take elements out of the Arma 3 engine and add it to the current one however that still means the the majority of the game will be on Arma 2 engine.

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Im wondering will they use the Arma 3 engine or Arma 2? Because visually I find the Arma 2 engine to be very unattractive but the Arma 3 engine is very beutiful. Also with nicer animations, ligting, day/night cycles and distant rendering. It would be a huge drawback if they used the Arma 2 engine. Now I know that they said that they can take elements out of the Arma 3 engine and add it to the current one however that still means the the majority of the game will be on Arma 2 engine.

A illiteracy continues to rampage through the forums

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A illiteracy continues to rampage through the forums

Throwing Stones in a glass house. priceless

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Im wondering will they use the Arma 3 engine or Arma 2? Because visually I find the Arma 2 engine to be very unattractive but the Arma 3 engine is very beutiful. Also with nicer animations, ligting, day/night cycles and distant rendering. It would be a huge drawback if they used the Arma 2 engine. Now I know that they said that they can take elements out of the Arma 3 engine and add it to the current one however that still means the the majority of the game will be on Arma 2 engine.

It's something that has been answered a lot of times, and I can't believe someone with more posts than me on these forums doesn't know that, but I'll answer your question. It will use the DayZ engine. What this means is that it will have its own engine, tweaked to fit the needs of the game. Yes, it is based in the Take On Helicopters engine, which in turn is based in the Arma 2 engine. Expect it to look much better than Arma2, though. It will have ragdoll physics and some lighting and eye-candy features from Arma 3. Do you really think Arma2 looks bad, anyway? I think it looks pretty good. If anything, it could use some tweaking in some areas, like animations and AI pathing. It's not Crysis, but it's not bad either.

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It's not Crysis, but it's not bad either.

Agreed, this is a good thing imo. Although they look realistic and have that wow factor, all the cutting edge engines look too... CG and plastic. They are an Uncanny Valley version of realism.

Having left Dayz for a few weeks to re-play other stuff like Skyrim, GTA 4 (Icenhanced and modded to shit etc), I kept getting this weird feeling that what I was playing was kind of ugly and superficial compared to Dayz, despite it's age. Watching a couple of sacriel vids got me playing Dayz again, which for me, looks more like reality than any other game engine around. It has a cold, hard sense of isolation and threat to it that no other engine (except STALKERs x-ray) can give. I would love to see rain affected wet surface shaders and volumetric lighting, but even without the dx10 / 11 features of X-ray it is the perfect engine for sheer atmosphere. Anything that can be added for the standalone will be a bonus, can't wait.

Edited by 6raham
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Excellent news, I hope they do put a good price on it too $60-80.

This will keep the idiots and hackers away.

OH yes,it will also keep 1000ds of players like me away with that price!

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The DayZ mod has been a terrifying experience. I've enjoyed it immensely. I'm truly excited about the standalone, will it be offered through Steam or as a direct download from your website or both? Can't wait to play the game!

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The DayZ mod has been a terrifying experience. I've enjoyed it immensely. I'm truly excited about the standalone, will it be offered through Steam or as a direct download from your website or both? Can't wait to play the game!

rocket likes Steam. It will probably be available there. But I guess Boheim will offer a steamless version mainly for direct download at their homepage. No retail version planned.

Release in Alpha state before winter holidays this year.

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rocket likes Steam. It will probably be available there. But I guess Boheim will offer a steamless version mainly for direct download at their homepage. No retail version planned.

Release in Alpha state before winter holidays this year.

That´s a shame. I like to have masterpieces in retail version, even if they are Steam-Only, I want to have the DVD and the case, and the manuals. I would even buy the Collector´s edition if they released one...

Anyway, thanks for the info.

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But rocket also have mentioned collector edition (etc) with concept art and stuff... I think those wont be download only lol :D

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It's something that has been answered a lot of times, and I can't believe someone with more posts than me on these forums doesn't know that, but I'll answer your question. It will use the DayZ engine. What this means is that it will have its own engine, tweaked to fit the needs of the game. Yes, it is based in the Take On Helicopters engine, which in turn is based in the Arma 2 engine. Expect it to look much better than Arma2, though. It will have ragdoll physics and some lighting and eye-candy features from Arma 3. Do you really think Arma2 looks bad, anyway? I think it looks pretty good. If anything, it could use some tweaking in some areas, like animations and AI pathing. It's not Crysis, but it's not bad either.

Oh well thanks. I did not know, mainly because I haven't been on the forums since the standalone got announced. My interest in the mod fell framatically after this whole issue with the hackers.

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With the amount of constant, vociferous complaining that goes on here about an alpha version of a mod, and many of THOSE players specifically "WAITING" for the stand alone, I'm dreading what is going to happen when they don't get the polished product that deep in their heart they're actually expecting.

Even though everyone KNOWS it's going to be an alpha, and it's been stated so many times that it's going to be released quickly in an un-polished state, and thwarting hackers is going to be as much of a tug of war as every other fps online game, the build up, and anticipation of the community may overwhelm the fledgeling stand alone, when those vocal few flood the Internet with criticism.

If we don't continue our POSITIVE support of the good and enjoyable aspects, it may fail and leave nothing to play AT ALL.

I don't care about the engine, or the graphics or a lot of other detail things - DayZ as a CONCEPT has caught and holds MY attention. I think there is a silent majority who would agree.

We unconditional supporters need to speak up.

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With the amount of constant, vociferous complaining that goes on here about an alpha version of a mod, and many of THOSE players specifically "WAITING" for the stand alone, I'm dreading what is going to happen when they don't get the polished product that deep in their heart they're actually expecting.

Even though everyone KNOWS it's going to be an alpha, and it's been stated so many times that it's going to be released quickly in an un-polished state, and thwarting hackers is going to be as much of a tug of war as every other fps online game, the build up, and anticipation of the community may overwhelm the fledgeling stand alone, when those vocal few flood the Internet with criticism.

If we don't continue our POSITIVE support of the good and enjoyable aspects, it may fail and leave nothing to play AT ALL.

I don't care about the engine, or the graphics or a lot of other detail things - DayZ as a CONCEPT has caught and holds MY attention. I think there is a silent majority who would agree.

We unconditional supporters need to speak up.

Dumb angry kids voice their opinion on the internet more than anyone else, I don't think DayZ will fail.

Still frustrates me that so many posts are about how Rocket hasn't spoken for two whole days, or that the game hasn't gone from a free mod made by a couple of guys to bleeding edge standalone in a matter of 5 months.

If only there was a way to make money from the tears of indignant children, Rocket would be a wealthy man.

Edited by RooBurger

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Oh well thanks. I did not know, mainly because I haven't been on the forums since the standalone got announced. My interest in the mod fell framatically after this whole issue with the hackers.

Fair enough :) Sorry if I sounded too harsh, it wasn't my intention. You should visit this thread:

The 'one-line questions for Rocket' thread - DayZ General Discussion - Day Z Forums

It has a lot of questions answered by Rocket himself. There are more pending of an answer.

If only there was a way to make money from the tears of indignant children, Rocket would be a wealthy man.

He should fill water bottles with them and sell them to players for in-game currency.

*shivers*

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The real bad thing IMHO about Arma "2.5" engine usage

Putting on a corner the "graphics quality" concern seeing also Arma 2 still looks really good and realistic, I have two "new" question for you(?):

- will Dayz standalone have the same (bad IMHO) multicore CPU support as Arma 2/Dayz mod, so will it support just 4 cores\threads or is this a thing that can and will be addressed for the final release (e.g. Full support for esacores+ CPUs)?

- will Dayz standalone suffer the same bad clipping problem as Arma 2/Dayz mod, so zombies through objects\walls\floors\doors\stairs or is this another thing that can and will be addressed in the standalone release? I think this one in particular is a real game-breaking issue.

Thanks for your attention and answers.

Regards.

Edited by punisher.ita
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The real bad thing IMHO about Arma "2.5" engine usage

Putting on a corner the "graphics quality" concern seeing also Arma 2 still looks really good and realistic, I have two "new" question for you(?):

- will Dayz standalone have the same (bad IMHO) multicore CPU support as Arma 2/Dayz mod, so will it support just 4 cores\threads or is this a thing that can and will be addressed for the final release (e.g. Full support for esacores+ CPUs)?

- will Dayz standalone suffer the same bad clipping problem as Arma 2/Dayz mod, so zombies through objects\walls\floors\doors\stairs or is this another thing that can and will be addressed in the standalone release? I think this one in particular is a real game-breaking issue.

Thanks for your attention and answers.

Regards.

I know for a fact that the zombies have been buffed and rebuffed in the standalone, while I'm not so sure about the CPU support.

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Does it matter if it doesnt supports more cpu's?

If it runs "full throttle" with four why would it need more?

Leaves your remaining cpu's for other use..

This debate was on other topic too.

Edited by Zeppa

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