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NovaDose

What would you like to see in the stand alone?

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Everyone has likely heard the news about the stand alone game. What kind of improvements/changes would you like to see? I know there is already a suggestion thread, I just felt like posting this kind of stuff in there would be off topic since it pertains to the standalone game and not the mod. I'm sure some of this stuff has all ready been suggested for the mod, and may already be on the white board for coming changes. Moderators, please forgive me if that is the case. I will continuously update this post with new suggestions so check back every once in a while! Who knows, some of this stuff might actually make it into the game.

A few ground rules we should all agree on before we begin:

-Search the suggestions (or quick glance at the tl;dr) to see if your suggestion is all ready in.

-Leave the "no hackers", "fix bugs", "Arma3 Engine", blah blah out and try to post unique things that you would like to see.

-Lets assume that we all want more weapons, bigger/more maps, more vehicles, etc. All posts shouting MOAR! Weill be ignored.

-Anyone who suggests making the game "less difficult" will not only be ridiculed, but beaten up and have their beans taken.

-When you post a suggestion,post some description. Any post like "I want turtles, that would be cool" will be ignored.

-I try to respond directly to everyone (everyone who contributes) but sometimes I'm sure I miss some of you. Tell me if I do!

Suggestions

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The Equipment

The World

The Inhabitants

The Vehicles

The Game

tl;dr

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The Equipment

Inventory: New inventory system, a bigger backpack, weight-based inventory, expandable ammunition inventories.

Melee Weapons: Better melee weapons, throwable melee weapons, improvised melee weapons.

Guns: Realistic ammo system, less military grade drops, gun maintenance, gun customization, tranquilizer guns.

Gear: Different starting gear, mix/match clothing, stencils.

Other Equipment: Indepth tool system, batteries, shopping carts, pen and paper notes, candles and lanterns, one shot polaroid cameras.

The World

Flora and Fauna: Hunting, fishing, gardening.

Terrain and the Elements: Streams and rivers, caves, better weather.

Bases and Command Centers: Base construction using blue prints, large tents and camouflage tarps, locks and lock picking, traps, breakable barricades, windows, and wooden doors, static weaponry.

The ruins of Civilization: Generators, under ground environments, cities, high value spawns with more risk, random any where loot drops, green mountain, pharmacies.

The Inhabitants

Self Defense: Fighting, silent take downs.

Movement: Fatigue, swimming, climbing.

Life and Death: Medical simulation, burrying bodies, dog tags, grave stones, dismemberment.

The Infected: Roving undead hordes, undead movement indoors, better loot on zeds.

Other: More dog functionality, beards.

The Vehicles

Transportation: Horses, paddle boats, attach static guns to vehicles.

Other: Fuel more scarce, random events, locked vehicles, ability to remove parts from a car.

The Game

"Quests", stats per survivor, overall player stats, lonewolf only servers, alt+f4'ing, server hopping.

RPG Elements

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The majority of people ITT think that this should be incorporated in some form. However, there has been a lot of talk about what form it should take and how much of an impact it should have on the over all game. It's my understanding that Rocket has stated that he doesn't want to get bogged down in RPG elements. I can understand that, and I think most of you can too. Also, the competition coming up on the horizon already wants to adopt that form of game play. Taking those two things into consideration it's easy to see that any kind of class/job system would have be nearly entirely transparent to the player. There would be no EXP gaining or spending of ability points or skill trees or anything along those lines. Any benefit gained from a class/job would have be very, very little. Character regret would be an issue, and is something that needs to be addressed. There are a lot of problems with a system like that, so lets start talking about them. Keeping this stuff in mind, lets move forward with planning a class/job system anyway.

In my opinion, you could choose your "job" at when creating your character. I think this could be easily done (and more importantly, changed) by giving you the lowest tier tool box available for that class (read the part in the suggestions about a more indepth tool system). So far, here are some of the class ideas that I've seen that I feel would fit in.

Navigator, Engineer, Hunter, Medic, Mechanic, Gunsmith.

Please feel free to add to this list. It's also important to note that it's been mentioned that each "class" could receive a perk that varies depending on the player's humanity. While I like this dynamic, I think it would limit lonewolf players in the respect that not grouping up is essentially a handy cap. As always, your thoughts and suggestions are not only welcome, but crucial to this thread.

EDIT: Many, many changes have been made to the OP. Some of the key points of debate are whether or not Classes, Skills, and Perks have their place in DayZ. Also, I would like to point out that I snuck another suggestion of my own in there. It is under "The Equipment" > "Guns" > "A Realistic Ammo System". Please read it, let me know what you think, and we will either improve on it, or take it completely out. Thanks! Also, I haven't forgotten about giving credit where it is due to the others who have made this thread possible. I swear I will get around to it as soon as I can.

Edited by NovaDose
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Not as many ranged weapon spawn location

Not as many military weapons

More vehicles spawning at a time

Fuel needs to be like a currency.

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  On 8/7/2012 at 5:34 PM, Fosty99 said:

Not as many ranged weapon spawn location

Not as many military weapons

Not sure if I agree with these exactly. Maybe just make the spawns more infested with the infected? I do like the idea of making the game more difficult though (which this would help to accomplish).

  On 8/7/2012 at 5:34 PM, Fosty99 said:

More vehicles spawning at a time

Fuel needs to be like a currency.

I like fuel being a currency, but more vehicles would mean that it would be much easier to get one. At their current rate they are difficult to find, which makes them more coveted. If everyone had a car it wouldn't be much of an Apocalypse in my mind.

  On 8/7/2012 at 5:35 PM, rinsa said:

Using the engine of Arma 3

Isn't that a long way off? If it means waiting even longer for this game then I have to say a heartily disagree. Arma2 is nice, it will do the trick for now imho.

Edited by NovaDose

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Those are cool suggestions. Here are mine:

Less emphasis on military: Make the clothes, weapons, vehicles and locations a lot more civilian, and stuff like cammo, sniper rifles and jeeps into a rare reward. Especially night vision.

More "medical" sim: I would like to see more wound variety just for the sake of team building, and also better ability to disable zombies with careful shooting.

More world alteration: Barricades and barbed wire are cool. I would also love to see restoring power, clearing zombies (for a while) and setting up bases.

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  On 8/7/2012 at 5:39 PM, lugaru said:

Those are cool suggestions. Here are mine:

Less emphasis on military: Make the clothes, weapons, vehicles and locations a lot more civilian, and stuff like cammo, sniper rifles and jeeps into a rare reward. Especially night vision.

More "medical" sim: I would like to see more wound variety just for the sake of team building, and also better ability to disable zombies with careful shooting.

More world alteration: Barricades and barbed wire are cool. I would also love to see restoring power, clearing zombies (for a while) and setting up bases.

I like all of your suggestions very much. Updating OP. Anyone else want to upvote/downvote anything in the OP?

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I would love to see Zombies/Infected become as big a threat as other players.

I would also like to see them spawn anywhere on the map

I would also like to see huge hordes of them randomly placed on the map (40+).

I would like to see huge indoor areas, shopping malls, airports etc

I would like the see large residental ranches that the user can place defences on (Board up windows etc)

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Get rid of that debug monitor display

Better animations that are not as clunky

More interactivity with cities- using generators, locking doors (possibly), and more overgrowth

More group play mechanics- radio communication and GPS locating/sharing coordinates

More immersion- crashed military supply convoys make more sense than so many crashed Helios, the ability to leave notes for players to read (including dev created), overrun military quarantine outposts

Improved zombies- they have to break open doors, hitting in the move, zombie life cycle as rocket mentioned, scarier looking, more numerous

More maps which all have location dependent weapons. (no m4's all over a Russian map)

Customization (huge): clothing like medical masks, jackets, vests, and backpacks with unique purpose behind them. Weapons should be able to be repaired and customized. Should show how the world is in ruins- flashlights should be taped to rifles, guns should look worn, etc.

Edited by evoxtom
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gun customization (i know someone said this before). like you find a flashlight, find some ducktape. flashlight+gun+ducktape= weapon with a flashlight (duh?). you could do this with grenade launchers, scopes grips and more (imagine a shotgun with a makarow taped to the side :))

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Armed Vehicles??? Those may be to powerful but it would add very interesting gamemplay. The scenarios that could unfold are unimaginable!

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  On 8/7/2012 at 6:11 PM, LawsOfFire said:

(imagine a shotgun with a makarow taped to the side :))

I dont think that would work very well haha! The the tape would become insecure after a few shots in my opinion. Good idea none the less

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I'd settle for different enterable buildings and more of them, no zombies glitching through walls, doors and fences, customisable characters and some sort of base-building.

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  On 8/7/2012 at 5:45 PM, hallgraeme said:

I would love to see Zombies/Infected become as big a threat as other players.

I would also like to see them spawn anywhere on the map

I would also like to see huge hordes of them randomly placed on the map (40+).

I'm going to add this. I really like the horde idea, especially if they were like a roaming horde that walked around aimlessly. If you saw you you wouldn't dare take a shot to avoid alerting them.

  On 8/7/2012 at 5:45 PM, hallgraeme said:

I would like to see huge indoor areas, shopping malls, airports etc

I would like the see large residental ranches that the user can place defences on (Board up windows etc)

All though I would like to see this too, I think it kind of fits into the "more/bigger" side of things. Hopefully the dev team is wise enough to include larger indoor areas on top of more indoor areas. If someone else seconds this I guess I'll add it though.

  On 8/7/2012 at 5:51 PM, Polkaman said:

prettier thunderdomes

How about more weather that is also more dynamic and attractive? I'd love to be snowed in by a blizzard worrying where my next meal is coming from.

  On 8/7/2012 at 5:53 PM, evoxtom said:

Get rid of that debug monitor display

That is there because the game is in alpha. It is not a permanent feature.

  On 8/7/2012 at 5:53 PM, evoxtom said:

More interactivity with cities- using generators, locking doors (possibly), and more overgrowth

Adding locks. All ready have generators in the OP.

  On 8/7/2012 at 5:53 PM, evoxtom said:

More group play mechanics- radio communication and GPS locating/sharing coordinates

I think everyone would like to see more team play. I won't add this because I'm sure that is something they will include in the final product. A way to team up seems so obvious how could they not? Radios are in game, just not functional in the way that everyone wants to see them yet.

  On 8/7/2012 at 5:53 PM, evoxtom said:

More immersion- crashed military supply convoys make more sense than so many crashed Helios, the ability to leave notes for players to read (including dev created), overrun military quarantine outposts

Even though I feel this falls into the more! more! realm of things I'm going to add it (in a sense).

  On 8/7/2012 at 5:53 PM, evoxtom said:

Improved zombies- they have to break open doors, hitting in the move, zombie life cycle as rocket mentioned, scarier looking, more numerous

This will likely be in the final game. I mean, I don't know that for sure; but I would assume that is the case.

  On 8/7/2012 at 5:53 PM, evoxtom said:

More maps which all have location dependent weapons. (no m4's all over a Russian map)

MOAR! MOAR!

  On 8/7/2012 at 5:53 PM, evoxtom said:

Customization (huge): clothing like medical masks, jackets, vests, and backpacks with unique purpose behind them. Weapons should be able to be repaired and customized. Should show how the world is in ruins- flashlights should be taped to rifles, guns should look worn, etc.

Altering the similar part of the OP to include this.

Edited by NovaDose
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I just thought of this. The ability to use a flashlight without storing your pistol inside your backpack. Same goes for pulling out a hatchet without storing your long arm in your back pack. I have encountered countless situations were if I could've simply pulled out my hatchet i would have been able to stealth kill a zombie instead of shooting it.

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Repairable vehicles should be more common, however parts should have to be cross-salvaged, and fuel should be much more rare.

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Breakable doors and barricades. Zombies banging on windows and smashing into buildings etc.

Underground tunnels, bunkers, cities. (without loading a new scene if possible)

Melee attacks - punch , kick , push back. AND/OR pistol whip/rifle bash attack.

Ragdoll physics and Arma III engine.

Edited by testsubject81
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static weaponry like heavy machine guns or searchlights. A player would have to find the part likes a car. The should NOT spawn in a usable condition.

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  On 8/7/2012 at 6:13 PM, Vindicator said:

I dont think that would work very well haha! The the tape would become insecure after a few shots in my opinion. Good idea none the less

maybe find something to weld it together

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  On 8/7/2012 at 6:17 PM, Vindicator said:

I just thought of this. The ability to use a flashlight without storing your pistol inside your backpack. Same goes for pulling out a hatchet without storing your long arm in your back pack.

I hope this is in the final product. I have being able to use melee weapons in the OP but I'll edit it to be more clear, add weapon switching, and add the bit about the flashlight.

  On 8/7/2012 at 6:19 PM, RECphantom said:

Repairable vehicles should be more common, however parts should have to be cross-salvaged, and fuel should be much more rare.

I'll change the related bit in the OP to reflect this. I, however, don't think that repairable vehicles should be more common, at their current rate they are coveted. However, you are the second person to say that. If I get more upvotes for it I will add it.

  On 8/7/2012 at 6:21 PM, testsubject81 said:

Breakable doors and barricades. Zombies banging on windows and smashing into buildings etc.

Underground tunnels, bunkers, cities. (without loading a new scene if possible)

Already in the OP

  On 8/7/2012 at 6:21 PM, testsubject81 said:

Melee attacks - punch , kick , push back.

Updating OP

  On 8/7/2012 at 6:21 PM, testsubject81 said:

Ragdoll physics and Arma III engine.

I remember reading that rag doll physics would be something Rocket would want to see in a stand alone game already.

  On 8/7/2012 at 6:23 PM, Vindicator said:

static weaponry like heavy machine guns or searchlights. A player would have to find the part likes a car. The should NOT spawn in a usable condition.

updating OP, great suggestion

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