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ZombieSpecialist

UPDATED DAILY: I'm Issuing a Warning to Any Snipers

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Good on ya, mate.

Gotta say, I have sniped in Cherno, but I'm hanging up the ghillie (metaphorically, I still have mine in game) and my rifle.

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Good on ya, mate.

Gotta say, I have sniped in Cherno, but I'm hanging up the ghillie (metaphorically, I still have mine in game) and my rifle.

Thank you.

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I like your motivation man ! Although anyone could sit here and type out a wall of text just like you have. Give us some video confirmation and i may even join you on your "crusade" :) I also have my fair share of counter sniping kills. My as50 is soaked with the blood of the fallen. Yes thats right, i just hit people with it, like a sledgehammer, but heavier.

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I counter snipe in Cherno all the time, just park your ass on one of the hills and stare at the factory roof.

Then get counter-counter-sniped by the guy on the other hill?

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The above logic makes no sense. The difference is that they're camping to kill friendlies, or people who are NEW to the good. I'm camping to kill the people that kill innocent guy's trying to learn how to play the game.

And "whiners moaning about whiners" makes no sense either. I'm not complaining that they're killing friendlies, and then going on a rooftop and killing friendlies. It's a totally different scenario you fail to comprehend.

And yeah, Liam Neison should have gotten quoted, I agree.

Whoa whoa whoa....

No such thing as friendlies in this game. Only people who I haven't stabbed in the back yet.

If anyone has flawed logic here, it's you.

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Whoa whoa whoa....

No such thing as friendlies in this game. Only people who I haven't stabbed in the back yet.

If anyone has flawed logic here, it's you.

You can't just say stuff like "no such thing as friendles in this game" because there are. I mean surely if anything is clear is that there ARE friendlies in this game. Let's establish that right now. There ARE friendlies. Done. And people are killing them - I'm stopping those people.

Please explain where my logic fails?

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To be honest, I'm both a sniper and counter-sniper. When I get killed as a sniper, I counter-snipe to get my shit back... It's best way to get a sniper rifle instead of running for hours to loot a military base or find a heli crash site. My kill-death ratio is around 23 - 1. Bottom line though: there will always be more snipers than counter-snipers, thus snipers will always prevail.

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To be honest, I'm both a sniper and counter-sniper. When I get killed as a sniper, I counter-snipe to get my shit back... It's best way to get a sniper rifle instead of running for hours to loot a military base or find a heli crash site. My kill-death ratio is around 23 - 1. Bottom line though: there will always be more snipers than counter-snipers, thus snipers will always prevail.

Mhhh, not on my servers. But on the whole at the moment, yes there are more unfortunately :( I and some others are doing their best though.

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Mhhh, not on my servers. But on the whole at the moment, yes there are more unfortunately :( I and some others are doing their best though.

So, just out of curiosity, if you see a guy in a ghillie running along and he has a rifle, do you shoot him on sight or what?

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He's the bandit Cherno deserves, but not the one it needs right now.

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I can't risk the following:

a ) anyone killing me. Because that will waste time trying to get a sniper again etc. so I can't trust anyone. You can't blame me, right?

b ) my spot being detected.

c ) anyone else thinking they can take the law into their own hands. Leave this shit up to the big boys.

I meant that in the general sort of way: You are my messiah, our guiding light, and we will follow your steps even if you may one day fall.

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So, just out of curiosity, if you see a guy in a ghillie running along and he has a rifle, do you shoot him on sight or what?

I would NEVER kill anyone who I didn't know was a danger to the city of Cherno. He could just be going to meet his friends who are sniping zombies, or just found a sniper and thought he'd give it a try. I'm not condemning every sniper, just the ones that sit on buildings looking down on the city with a sniper in hand. I'm also not denying there's a 1% chance they're friendly, but to avoid taking that chance means I'd have to witness them killing (so defeats the purpose of protecting people).

So in other words, most people are safe.

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I snipe ppl all the time and dont see any consequences lol. I hope i see you so i can snipe you too <3

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dayz maybe a fine zombie survivial game, but it does the job of an installation to study human behaviour even better.

lol no it doesn't

There is no legit consequence to any of this, so the behaviour being exhibited has nothing to do with reality. Hell, being able to save gear through death largely mitigates even the in-game pain of death. Tents turn death into an annoying inconvenience, not a mortal fear.

And once you learn zombie mechanics and where things spawn, the "survival" aspect becomes not much more than a nuisance.

Edited by jonahcutter
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I've noticed this change over the past say 8-12 weeks. when I first tried the game you started with a revolver (which I don't even see anymore in the game) and things seemed difficult to find. Now I can usually find a AK/AR or similar within 15-20 minutes or less. This would actually be pretty accurate in the south-east, mid-east, and mid-west of the united states, I'm just not sure how common such things would be in the area the game is based in.

Me and a couple friends have done the sniper thing (on the hill outside cherno) but honestly its a deathtrap at this point. At any one time you can usually find half the server somewhere on that hillside or within sight of it.

A couple things could change the game back from a sniping game with really really hardcore respawn conditions (lose all your gear, etc) to a more "realistic" apocalypse scenario. I have to agree with some of the posters in this thread that its absolutely no longer even remotely "realistic". Sure you die easily just like you would in real life but you also wouldn't have everyone laying around all over the outskirts of cities shooting each other for entertainment.

I think the biggest reason we are seeing so many snipers now (beside the high volume of good kit) is the fact that after you find that "good kit" there isn't much else to do. You can kill millions of glitchy, teleporting zombies that look like their from a 1920s film running thats running at 15 fps and missing half of the frames (they look so stupid and retard its just no longer imposing or fear inspiring anymore). Or you can "explore" but everything looks the same so that gets boring quick.

Really what the game needs is some other things to do.

1: We need a way to horde food and water and medical supplies and the ability to build a base/house/fort or barricade an existing building, something or anything that gives a reason to try and lay down roots in one spot and gives some way to protect even a small amount of supplies other then a tent that can only be setup in the open, glitches out most of the time, and is usually just a pinata for anyone who walks by.

2: Some reason to work as a team against the AI/Zombies. If the zombies didn't just spawn whenever you approached a building but instead were always there and could actually be cleared out (from smaller areas) and then the area barricaded up and used as a fort/base/trading station/torture facility, whatever. Imagine the cool factor of a huge group of people trying to clear out a corner of cherno and reclaim it for mankind! Then the snipers could setup on the hill and provide overwatch for the humans clearing the city (a *much* more likely thing for them to do then become raving lunatics that shoot people from a mile away for kicks and giggles).

3: Make sniping more realistic, because its not even remotely realistic at the moment, lol. Trust me, 50 BMG or not hitting a moving target at 600+ meters is a difficult shot and not doable for 95% of the population. The lack of wind modelling makes it a million times easier then it is "realistically". shooting even a stationary target that is 800 meters away inside a city (remember, the pavement gets hot and will have a vertical "wind" component) , while your positioned on the side of a hill that's also 500-700 meters tall is extremely difficult. when your shooting a target at a higher or lower elevation then you your bullet will impact higher then it would if firing at a target at the same elevation as yourself. Wind drift at 600+ meters becomes a big deal with almost all calibers (less so with a BMG until 800-1000+). The wind can also have an effect on the vertical point of impact if greater then 9-10mph (magnus effect).

Heck as you near and pass 1000 meters you even need to start calculating for the coriolis effect (the spin of the earth basically).

Basically if your shooting a normal length 5.56, or 308 with a good scope sighted in at 100 or 200 yards a normal, moderately skilled shooter should have no trouble hitting a stationary man sized target at 200-300 yards in light to no wind. 400-500 yards is going to be a fair bit more difficult and 600+ is most likely going to be a miss. If your target stands around like a moron and you can get back on target to see the impact point (or a spotter with you sees the impact) you could walk your shots into the target reasonably easy. This all changes and becomes vastly harder with any wind (not to mention the wind is often different at different ranges. It might be 10mph east-2-west at your position and 5mph west-2-east half way to the target).

Add 100-200 yards to all those number if your using a 338LM or 50BMG.

Regardless, I love the game and certainly hope it (or something like it) really gets polished up good and provides some other opportunities for different playstyles (no matter how much fun picking people off from a thousand yards away it's still going to get monotonous at some point.)

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Counter-snipers snipe snipers and counter-counter-snipers, while counter-counter-counter-snipers are on their crusade against counter-counter-counter-counter-snipers. A black hole is definitely going to devour Chernarus.

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