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@Williamcullum1

Why is there so many pussy's on DayZ

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Also, is it farfetched that in real life, there would be people using radios?

Heh.

You must be tired.

Wheeee...

And when speaking into said radios would you be totally silent to players in the same physical vicinity to you?

I may be tired but you just refuse to admit that there may be issues in the game mechanics that don't directly benefit your meta - playstyle and shit all over anyone trying to make a different point,

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No, there are real players that accept that this is the best PvP game ever with a strong/challenging (somewhat) PvE concept. Then there are carebears that want to change this game into an instanced, SMORPG, that caters to their "boohoo."

That is what I acknowledge.

Then you're in the wrong thread.

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No, there are real players that accept that this is the best PvP game ever with a strong/challenging (somewhat) PvE concept. Then there are carebears that want to change this game into an instanced, SMORPG, that caters to their "boohoo."

That is what I acknowledge.

You get bored by killing noobs, and yet you still don't want the game to change? More options might be good after all?

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No, there are real players that accept that this is the best PvP game ever with a strong/challenging (somewhat) PvE concept. Then there are carebears that want to change this game into an instanced, SMORPG, that caters to their "boohoo."

That is what I acknowledge.

Oh wow the slipperly slope argument, I don't think anyone here has expressed a wish for such a game, you just use that as your go to scenario to spout your reactionary bullshit like "GTFO carebear" ect ect.

I have said many times I love the pvp component of this game, but I also think that all aspects of the pvp component should be IN GAME.

I.E - standing around plotting the betrayal of a survivor your group has picked up whilst right next to him should not be possible if as a game we are going for any kind of realism, but it is because everyone uses voip to circumvent the in game mechanics.

Maybe if you stopped to consider some of these ideas instead of assuming we are all carebears you might see it would make your pvp experience a lot more challenging and rewarding.

Edited by Spoleto

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and if there exists as you say a group of "carebears that want to change this game into an instanced, SMORPG, that caters to their "boohoo."", who are you to deny and ridicule their opinion and contribution. From what I can see the "real players that accept that this is the best PvP game ever with a strong/challenging (somewhat) PvE concept." have hijacked a project that accidentally stumbled across their path. Go read what the devs have said they originally envisioned for the project.

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This is an interesting interview, past the midway point Rocket the lead dev of the game explains that he has only ever killed one player in Dayz when he plays and it had a "profound effect on him"

http://www.youtube.com/watch?v=6BlHvh0JVuk

Edited by Spoleto

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Vitamin D deficiency is rotting your brains.

"Over time, your quickness with a cocky rejoinder must have gotten you many punches in the face."

But seriously If you took the time to read/comprehend my and others posts you would see that most of us are not all about sullying your precious pvp experience but enriching it and every other part of this survival simulator.

But nah your totally blinkered and have made up your mind about what this game Is and and what it is not.

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Also my bad, Rockets comments about pvp are at around 6:20 in

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This is way of topic, I know.

But isn't it a posibility that you can "save" the alpha or beta version if/when the game evolves into something the PvP or the PvP+PvE community doesn't like. Keep up servers that support that version?. Of course with many of the bugs we all hate fixed.

I know little about programming and such, so I am actually asking. Surely this would be in BiS's interrest to?

This might be stupid and impossible, but I think it would be an idea.

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This is way of topic, I know.

But isn't it a posibility that you can "save" the alpha or beta version if/when the game evolves into something the PvP or the PvP+PvE community doesn't like. Keep up servers that support that version?. Of course with many of the bugs we all hate fixed.

I know little about programming and such, so I am actually asking. Surely this would be in BiS's interrest to?

This might be stupid and impossible, but I think it would be an idea.

... that would split the project... and lead to two different end products... and ultimately what may have to happen as the two communities at the moment seem to be unwilling to reconcile their differences...

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Why do people have a problem with killing people on a GAME, I don't understand why players are getting so immersed with DayZ that killing people is actually affecting their personal lives I have read numerous posts were players have said how upset killing someone has made them and how guilty it has made them fell; personally I believe this is extremely sad and they need to stop playing DayZ if it's having the affect on them...it's a computer game, they're not real and you're not really killing people, grow a pair and get a life. These people seriously need to take a break from the game and re-think what they're doing with their lives if they're getting so worked up and upset over it.

truth be told. but soon some geek is gonna say that dayz is not a game, but an "anti-game" or "art".... lol

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This is way of topic, I know.

But isn't it a posibility that you can "save" the alpha or beta version if/when the game evolves into something the PvP or the PvP+PvE community doesn't like. Keep up servers that support that version?. Of course with many of the bugs we all hate fixed.

I know little about programming and such, so I am actually asking. Surely this would be in BiS's interrest to?

This might be stupid and impossible, but I think it would be an idea.

Im certain it would be possible, but what with a standalone version of the game apparently launching somewhere around september of this year which It is probably safe to assume will use the real virtuality 3 engine I imagine quite a lot of the problems will be fixed in that release not this one and then you would have the problem of the coding being different between these two engines ( though I have absolutely no idea if that is the case or not)

Regardless I personally don't want the playerbase to be split between an official and unofficial project - even if we may personally dislike some of the players, if your like me who appreciates the presence of the ruthless pvp above all else crowd - They are almost always bandits who kill without a second thought, and as such I can defend myself against them and get that rush that only comes from facing a human opponent without compromising my values in how I play the game, peaceful cooperation and all that pussy stuff ;)

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... that would split the project... and lead to two different end products... and ultimately what may have to happen as the two communities at the moment seem to be unwilling to reconcile their differences...

As I see it the "fear or changes", and the "need to change" will be at a deadlock, unless a third party (Rocket/ dev.team) hits somewhere in the middle. If the third party doesn't hit the "sweetspot", it will leave a great deal of people unhappy. This would most likely be an oportunity for a someone else to make something they wan't. It might just be a mod to the stand-alone DayZ. Who knows?

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I think the devs are pretty clued in on what they want to do. I think that a lot of the problems and conflicts at the moment have to do with a tiny staff having to react to a colossal explosion in player numbers... Limitations with the engine may be holding back what they can realistically achieve. I think the final product here won't look a whole lot like what's there at the moment.

I really really hope they don't get steamrolled by a commercial publisher into becoming the next big thing in PvP.

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I think the devs are pretty clued in on what they want to do. I think that a lot of the problems and conflicts at the moment have to do with a tiny staff having to react to a colossal explosion in player numbers... Limitations with the engine may be holding back what they can realistically achieve. I think the final product here won't look a whole lot like what's there at the moment.

I really really hope they don't get steamrolled by a commercial publisher into becoming the next big thing in PvP.

I think that even if it doesn't get steamrolled, there is a big chance of the end product ending up just that anyway. It's not sure that adding options will change that much, and people will still kill for giggles.

Since we are waaayyyy off topic, I'm just going to be a reader from now on. Nice chatting with you all.

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I really really hope they don't get steamrolled by a commercial publisher into becoming the next big thing in PvP.

I think they just have to realize that PvE can COMPLIMENT PvP (and vice versa), and that's what a sandbox game should aim to do.

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No I don't believe it is part of life to feel bad of killing someone through VIRTUAL interaction. I think if you're getting so worked up you find it hard to sleep or you feel guilty for a day then you need to spend some time outside in the REAL world. It's not true emotion

Eh not a true emotion? The fuck have you been smoking, it doesn't really matter how or why you feel like you do it is still a real and legit emotion, just cut that BS.I also think you are confusion the guilt emotion as guilt for "murder", I hardly think anyone have guilt feelings for taking a virtual life but rather for the character loss for the other person. Every character is played by a real human being and you can for sure relate to them because you know how you feel yourself when you die on a character that you spend a lot of time on. How is that wrong in any way to feel bad for killing someone who posed no treat to you, it is a TRUE emotion because it's an interaction with an other human. Does it really matter if it happened to be in a virtual world?

I really think you are playing the wrong type of game with that idea of human feelings or maybe even any game at all?

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I hardly think anyone have guilt feelings for taking a virtual life but rather for the character loss for the other person.

I don't see how that's any different than saying you should feel guilty for beating some one in a sports tournament. They've invested a year (or YEARS depending on whether it's their last year in highschool to win state or whatever), to get to some point in the tournament like semi's or finals, and you beat them. I've never felt guilt beating some one. You're consensual players in a competitive game.

Edited by SeptusCap

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William..

If you kill someone in dayz you consciously decide to rid someone of all his archievements in the game, on which he most probably has spent a good deal of his REAL LIFE in the past few days. When at the same time there were lots of other options. You know this very well yourself. People in dayz decided to make real life efforts and spent real life time to advance in the game.

Marginalizing this fact simply makes you a sociopath.

And given the thread title I'd add masculinity issues. Probably even more prominent than the sociopath aspect, as it appears you are less making an actual statement and more trying to act hard.

Edited by perestain

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Did you ever kill a guy, he died and then the info came out "player xx was killed"? And then you actually read what it says - next to his name are a few letters in a squared brackets like this [ATX]? So you realize that he's a part of a group or a clan. You have everything you need, and you've been playing for just a few days and got lucky finding a ghillie suit in a tent in the woods. But that clan tag just stays in your mind. And there is nothing you can do really besides waiting for that bullet with just your name on it. Yeah, that's a pretty stupid feeling. Like it is starting the game again. At least this time I found a map!

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Its not real life, its just a game, but how many times have you been killed and been a little annoyed and/or frustrated about it?

When you kill another player for whatever reason you are taking away all the progress they have made in this life.

I've felt guilty a couple of times, especially when they say friendly, but if i've heard gunshots previous, im going to shoot them anyways.

Its more a case of what if they were friendly, and then you get the thought that now they are going to become another KoS bandito like everyone else...

Meh its just a game, but players can help each other.

If you shoot at me, im not going to feel guilty, im going to knock you out and tea bag you. Maybe drag you into some zombies, just cause I can. (till they alt -f4)

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I don't see how that's any different than saying you should feel guilty for beating some one in a sports tournament. They've invested a year (or YEARS depending on whether it's their last year in highschool to win state or whatever), to get to some point in the tournament like semi's or finals, and you beat them. I've never felt guilt beating some one. You're consensual players in a competitive game.

Because in sports there HAS to be a winner. Somebody has to lose but in DayZ you do not have to kill other players. You can play how you like, if you feel like killing every person what so ever without caring, fine thats how you play. But other people may play alone and the other player could have been friendly but pure paranoia led them to killing them even though they didnt want too.

In DayZ nobody wins and everyone loses, you are going to die eventually, but you are always pumping time into the game. And so is everyone else. People feel guilty because of the many options to what the other player could have been (friendly/bandit/server medic <- love these guys)

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