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Weapon Damage Re-upped

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the weapon damage needs increased you need like half a clip of a AK to kill somebody .. this game is now COD

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the weapon damage needs increased you need like half a clip of a AK to kill somebody .. this game is now COD

It's not COD because most of the 1337357 (yeah, I wouldn't be able to read that either) of all guns are as strong as they were before. On the other hand, BY GOD NOT THAT I NEED TO CHIME IN TO THIS CLUSTERFUCK, BIS pretty clearly affected change with DayZ in mind. I don't appreciate that. The intent seems to have been to more strictly separate guns into tiers, which is dumb because the lowest tier weapon is an axe and they're still awesome. Oh, also dumb for other reasons.

AND TO YOU BELOW! How the fuck was I whining? I was pointing out the goddamned numbers. You either raise zombie blood or make weapons deal different damage to players as they do to zombies. OTHERWISE MAKING ZOMBIES HARDER FUCKS PLAYER BALANCE. DON'T YOU GET IT?

fuck now I'm whining. ur dum is pretty much my point.

Edited by snafuu

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It's not crazy when a zombie has 1/3 of a player's blood. If killing something 1/3 the strength of a player in one shot is a little crazy, then you really want zombies to have more blood.

stop whining. You clearly don't understand that the game won't be any fun if all the zombies are a one shot kill. Zombies aren't a problem if you can shoot one bullet and they'er gone, then they're just an annoyance.

This game needs to be difficult or it won't be as fun and addictive.

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If we are lucky it will be changed back. It would take the arma community to complain though, have anyone found anything on this topic over on the Arma forums? I have digged and searched, but it is eluding me.

Max et al, this topic is being discussed here (starting with post 198 as far as i can tell):

http://forums.bistud...l=1#post2195950

Calm, rational contributions would be appreciated. Thanks!

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Max et al, this topic is being discussed here (starting with post 198 as far as i can tell):

http://forums.bistud...l=1#post2195950

Calm, rational contributions would be appreciated. Thanks!

Thanks for the link, underscore.

I've already read the thread though, it's mostly people going "stupid dayz noobs broke my game - gbtCoD" and such comments, except for a guy explaining how it has to do with fixing an old bug in the arma engine. No official statement on the matter yet.

As for contributions, I really don't feel like signing up for that forum as I've only been playing DayZ so far. We aren't that welcome in there.

Edited by Max Planck

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We want realism. thats why we play Arma 2. I dont want to have to shoot someone in the back and then watch them run away or turn around and "no scope me." garbage.

I hope they stick to realism on this. Otherwise you can just go play call of duty zombies or something. Arma 2 is a mil sim for a reason. The damage should always be realistic.

fuck tiers. A weapon is a weapon. Its retarded that the 45 caliber revolver 1 shots zombies while the same exact caliber on a 1911 takes 3-4 shots to kill a zombie. fuck that.

They obviously dont listen to suggestions outside their little programming group cause I dont think I have yet heard anyone say on these forums that weapons should be seperated into tiers... thats the stupidest idea I have ever heard being implemented on a mil sim.

Edited by VISION305

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Are we fighting infected here or undead? If they're infected then they can run fast and w/e but need to die as if they were human. A single .45 round in the middle of the chest would kill almost anyone. This change isn't making the game that more more difficult, just a lot less immersive. +1 to changing the damage back.

To compensate I don't even mind making the players a bit weaker or the zombies more deadly. Just don't make me have to turn a zombie into a colander before it dies.

Edited by ruarz

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This nerf needs to go away, I was able to survive TWO clips from a sniper, he sounded like he was using an AK of some sort, I wasn't able to kill him though, he was in the firehouse in electro and he had me pinned so I had to leave. I was left with 4300 health. He had good aim, but could've been better considering I was like 75-100 meters away.

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Skint had a very interesting comment over here http://dayzmod.com/f..._80#entry472691 that is relevant to this thread, it's an official statement from BigBoss Marek.

They 'forgot' to list it...

Edited by Max Planck

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Skint had a very interesting comment over here http://dayzmod.com/f..._80#entry472691 that is relevant to this thread, it's an official statement from BigBoss Marek.

They 'forgot' to list it...

Apparently Makarov ammo was stronger than it should be, but only in the same way that all 9mm ammo was too strong and also nerfed. Also, Bohemia appears to have a sudden and severe problem with 5.45 rounds. Boy, I had no idea that they are scientifically half as effective against armor as NATO rounds.

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the funny fact is that this "update" arrives now and not months before dayZ... Koff koff

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Boohoo! you should go play wow!

Dayz had nothing to do with the "weapon Nerf", it is caused by Beta patch and it should be fixed. Spend a m14 clip to kill one guy, kills the immersiveness.

Yup... whats the point to be tatical using those BB gun's...we always lose our position at first sight/shoot using those nerf's in PvP... even hitting HS!!! .. Just try for yourselfs,.. go running like a crazy noob and troll everyone in caps voice chat... its more fun then capture a building or hunting people... totally unbalanced... Booohooo hard for that last BETA... ruined the already nice damage system..

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the funny fact is that this "update" arrives now and not months before dayZ... Koff koff

Are you implying that it was changed because of DayZ? Rocket didn't seem to know about it, and DayZ does not benefit from it in any way. No one asked for it.

Why should there be a connection?

It's not a 'funny' fact, it's an 'irrelevant' fact.

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Are you implying that it was changed because of DayZ? Rocket didn't seem to know about it, and DayZ does not benefit from it in any way. No one asked for it.

Why should there be a connection?

It's not a 'funny' fact, it's an 'irrelevant' fact.

"ironically we added features into game for:

ACE, ACEv2, PR, CLSA, CWR, INV44 and several others prior DayZ

i guess now adding something for DayZ is evil thing

From the BI forum, writen by Dwarden, developer.

So yeah, I think it IS a revelant fact

Edited by Euryale

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"ironically we added features into game for:

ACE, ACEv2, PR, CLSA, CWR, INV44 and several others prior DayZ

i guess now adding something for DayZ is evil thing http://forums.bistud...ldsmileys/j.gif http://forums.bistud...eys/butbut.gif"

From the BI forum, writen by Dwarden, developer.

So yeah, I think it IS a revelant fact

I'm pretty sure that comment was just a response to the general complaining about DayZ that was filling the thread.

There is nothing in 1.62 that improves on DayZ and Rocket was not aware of the changes. Don't you think they would have told him if they had decided to 'improve' his mod?

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Nerfed damage is ok for zombies. Zombies are dead anyway so it was stupid to put em down with 1 pistol shot. But for players - its fucked up, get full Makarov magazine into stomach, bandage and just walk away, lol. Really, its not CoD, it should be max 3-4 shots to kill player with 9mm and almost always 1 shot with 0,45.

Edited by Dizzaster

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Nerfed damage is ok for zombies. Zombies are dead anyway so it was stupid to put em down with 1 pistol shot. But for players - its fucked up, get full Makarov magazine into stomach, bandage and just walk away, lol. Really, its not CoD, it should be max 3-4 shots to kill player with 9mm and almost always 1 shot with 0,45.

The zeds aren't dead, they are living infected humans. Other than that I pretty much agree.

A good solution would be to lower player health.

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Preferably, I'd like for it to be returned to normal, not only for DayZ, but for Arma as well, killing in the multiplayer is going to be much more annoying now.

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Speaking of protesting... Do you think the devs will even look here? Or will rocket alert them? Shouldn't we be on the Arma forums?

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Speaking of protesting... Do you think the devs will even look here? Or will rocket alert them? Shouldn't we be on the Arma forums?

Since the arma devs intended this change, I don't think we'll have much luck complaining to them. Most likely Rocket will have to change the mod files if he want the damage profiles to reflect that we aren't soldiers in body armour.

Besides, asking for DayZ related changes over there is just asking to get flamed.... The regulars seem to hate all things DayZ, which have 'ruined' their milsim.

Edited by Max Planck

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Since the arma devs intended this change, I don't think we'll have much luck complaining to them. Most likely Rocket will have to change the mod files if he want the damage profiles to reflect that we aren't soldiers in body armour.

Besides, asking for DayZ related changes over there is just asking to get flamed.... The regulars seem to hate all things DayZ, which have 'ruined' their milsim.

In a way, it has, however it's a shame, I do play the regular game and this kinda sucks. Idk, I do wish it was to be changed back, but I suppose that's not going to happen and Rocket'll do something about it.

Atleast keep the enfield the same, like seriously, what the hell was so bad about it?

Edited by CarloNord

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if devs feel like zombies die too fast, up their HP.

but for pvp the new dmg values fucking suck. u can survive 3-4 ak hits to your chest. omg.

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