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gibonez

Completely revamp Ballistics

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Currently sniping in Dayz and core arma is extremely easy. Any semi competent player can easily get first shot hits on players at ranges upwards of 600 meters.

This is mainly due to the lack of wind in Dayz and Arma 2.

What I propose is they revamp and redesign the ballistics in Dayz. Go for a more realistic approach, add wind, more realistic bullet drop and long range damage values that actually make sense.

This would stop the number of snipers instantly. The noob snipers you see today would become frustrated and give up meanwhile good snipers would continue to hone their art but this time with each successful shot meaning more.

One benefit of this is since sniping would now be much harder the chances of successful ultra long range shots would be drastically reduced thus allowing Dayz to increase the standard view distance to more then the currently pathetic 1000m. Dayz would benefit from a much more in depth realistic and difficult ballistics system.

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I'm sure Bohemia Interactive would love to halt the progress on ArmA 3 and add wind on the ArmA 2 engine.

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I'm sure Bohemia Interactive would love to halt the progress on ArmA 3 and add wind on the ArmA 2 engine.

Yes.

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Fun fact: Wind is already in Arma II. Vanilla Arma just has it turned off.

At least, that's what I've heard from ACE players.

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I'm sure Bohemia Interactive would love to halt the progress on ArmA 3 and add wind on the ArmA 2 engine.

Why would Bohemia have to do anything.

ACE mod adds wind and a much more realistic ballistics system and it is only a mod.

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Currently sniping in Dayz and core arma is extremely easy. Any semi competent player can easily get first shot hits on players at ranges upwards of 600 meters.

This is mainly due to the lack of wind in Dayz and Arma 2.

What I propose is they revamp and redesign the ballistics in Dayz. Go for a more realistic approach, add wind, more realistic bullet drop and long range damage values that actually make sense.

This would stop the number of snipers instantly. The noob snipers you see today would become frustrated and give up meanwhile good snipers would continue to hone their art but this time with each successful shot meaning more.

One benefit of this is since sniping would now be much harder the chances of successful ultra long range shots would be drastically reduced thus allowing Dayz to increase the standard view distance to more then the currently pathetic 1000m. Dayz would benefit from a much more in depth realistic and difficult ballistics system.

They need to partner with the Ace mod team to add in more in depth scope adjustments that dont instantly tell you the number of meters the adjustment allows, also windage adjustments and wind meters.

I think the DayZ dev's and the ACE and ACRE dev's should have a lunch meeting myself. Seperately they are awesome, together they could be pretty epic.

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They need to partner with the Ace mod team to add in more in depth scope adjustments that dont instantly tell you the number of meters the adjustment allows, also windage adjustments and wind meters.

I think the DayZ dev's and the ACE and ACRE dev's should have a lunch meeting myself. Seperately they are awesome, together they could be pretty epic.

Would also love the amazing ace inventory system, mortar system, and Ace self interaction and interaction menus.

Making sniping hard would work along ways into curbing Banditry and more importantly it would reward skilled players not everyone including noobs like it does now.

Edited by gibonez

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I'm sure Bohemia Interactive would love to halt the progress on ArmA 3 and add wind on the ArmA 2 engine.

Look for ACE, adds a new type of experience when sniping long distances. No wannabe snipers there. :D

Ok it also influences bullets up to 300m, you can see that 5.56 tracer round flying either to the left or to the right depending on the wind.

Fun fact: Wind is already in Arma II. Vanilla Arma just has it turned off.

At least, that's what I've heard from ACE players.

There is wind in the Arma 2 engine already, just no way to measure it.

It is on only thing is it doesn't affect ballistics

Edited by Enforcer

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BIS' main focus should really be on Arma III.

How would this affect BIS in any shape or form ?

Mods like ACE already do this should be possible for Day Z to add it also.

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How would this affect BIS in any shape or form ?

Mods like ACE already do this should be possible for Day Z to add it also.

They cannot just take the ACE mod and implement it in their game. It isn't theirs.

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