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Hashisx

M4A3 CCO Question.

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I know the effect range is 300m.

What I don't understand is why i have to aim at the crotch/stomach to get shots to land.

To me it seems the redot is terribly off.

help would be appreciated

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I have made 4-500 meter shots with my m4 cco SD <-- SD Though not sure about the cco only

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I once hit a sniper from near the hospital at berezino in the middle of the nite pitch black.

He was well over 500m away. I fired 3 shots, the 3rd one dropped him.

Id say the rifle is one of the most accurate in game and one of the nicest to have, the only thing better is the silenced version.

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I haven't used that one yet, but I can tell you that the M16 w/ M203 is way off. The round goes much higher than the front sight post. You have to aim at their feet to hit their chest, no matter what range.

I think some guns are just bugged.

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Personally, I haven't had any problems with the reddot, however, real ballistics are factors in this game. If you're above/below a target, you need to take that into account as well as the actual bullet travel distance.

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Are you using Silenced ammo?

I am using SD rounds. If anything I would think these would decrease range..not increase it

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Personally, I haven't had any problems with the reddot, however, real ballistics are factors in this game. If you're above/below a target, you need to take that into account as well as the actual bullet travel distance.

I understand that (i used a as50 in conjunction with this) however it seems at 100m or so that i goes way way high.

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I am using SD rounds. If anything I would think these would decrease range..not increase it

You found your problem. I had the same problem, it's a bug. Use normal STANAG mags and everything should be okay.

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You found your problem. I had the same problem, it's a bug. Use normal STANAG mags and everything should be okay.

Is this also a problem even if you are actually using an SD weapon?

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Can you adjust the sight? Try setting it for the range you're aiming for.

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Using SD mags on a Non-SD gun, What is this madness

Nothing wrong with that if that's all the ammo/gun combination you have. It sure beats having a gun with no ammo.

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Is this also a problem even if you are actually using an SD weapon?

That, I don't know. I was using SD STANAG mags for my M4A3 CCO and I couldn't hit anything. I've never used the M4A1 Camo SD with SD mags.

I guess it's not a problem, I've never seen someone complaining about it :D

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SD rounds in Non-SD gun cause all kinds of issues with accuracy and range. They work perfectly in SD weapons though.

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When a rifle is zeroed at 300meters

I understand that (i used a as50 in conjunction with this) however it seems at 100m or so that i goes way way high.

5uh1s1.jpg

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When a rifle is zeroed at 300meters

5uh1s1.jpg

No shit sherlock? But seriously I can't really descripe in words what was happening other than using the SD rounds.

To those who are wondering why I am using SD rounds. They dont aggro zombies like normal stag rounds.. I guess this is a glitch in the coding, Probably should restrict SD mags to SD guns.

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i read that the zeroing for some weapons cannot be affected by pushing the button, it's a king of issue with arma2 engine or so..

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Meh I will test it out later and make sure to post results

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What the guy was trying to describe in the drawing is that if a weapon is Zeroed for 300 meters, bullet strike will be high at any range closer than 300 meters, and low at an range farther than 300 meters, that's just the way it works because a bullet travels in an arc from the muzzle of the weapon, not a straight line. In the OP you said that you had to aim at the crotch to hit your target, so i'm guessing you were firing at a target that was much closer than 300 meters.

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