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U.B.C.S. Ravin

How to farm loot. A guide to collecting what you want. (Outdated)

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Until tents/vehicles are fixed I'm going to use this into and stock up on NVGs and ghillies.

Good luck with those NVGs. We had a group piling the NW airfield for 14 hours once over the course of 3 days. Not a single pair was found.

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As a server admin' date=' I can say no, you cannot. You aren't allowed to restart you server or modify your files to get loot. Servers, by Day-Z recommendation, your server should have hourly restarts to clean up unneeded data.

Ive never had loot respawn faster than five to ten minutes. That's really weird!

[/quote']

It was, I couldn't believe it and I will be honest, I tried to do it on my own a couple times. It usually works just like you say, you have to leave the area slightly and come back.. I stood next to these tents and watched them do it for a half hour straight. If you have ever seen those pics with piles of loot outside Stary, my guess is people are doing this method some how instead.

There must be some trick because I know other clans are doing it. Maybe we can get one of them to break their silence and let us know, but I doubt it.

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However' date=' Helicopter zombies, the pilots, when killed can drop NVG's/Range Finders.

[/quote']

Are you fucking serious?

My fucking god. I have a reason to kill those fuckers now.

Thank you, Ravin. You don't know how much I owe you. You may have just made my life so much easier.

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If you know loot works on way' date=' as it is intended right now, there is nothing wrong besides your morals. You may not want to do it, I may.

[/quote']

Then by your definition, server hopping isnt an exploit, cuz people just have the knowledge on how the server in/out mechanics work and use it. Is that correct?

And btw, what Rocket said still applys.

"When your character is near a building, your game (I shall refer to as client) checks the building to see when loot was last spawned. If it was spawned, and is old, it will delete that equipment (cleanup) and then let the building sit empty for a while. If you or another client comes along after that time has passed, it will then generate loot."

I get this all the time. Get to a city without zeds, see them spawning cuz of me, and go in to find no loot in any house.

And no... I dont go into the damn woods to wait 10 mins and go check again. Like someone alrdy said, thats dull and not in the spirit of this game, and althoug it seems its not what you do, you should of had the comon sense to think that now lots of people will cuz of you, adding now another reason for close encounters, cuz every single idiot will start waiting for their loot spawns and kill others that arrive there later, increasing the PvP even more.

TL;DR: Another dude that abuses the mechanics of the game just cuz he knows how they work. Exploit.

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It makes me use fortifications like barbed wire and sandbags around cities to hold it down like its an actual base. It's really fun when some bandits try to raid your 'city' you own and it turns into a massive firefight.

We tried that once. However, for some reason, half our team gets horrid artifacts off of razor wire if we're more than 30m from it, so we had to eventually tear it down. Haven't tried it with sandbags, though. Might have to give that a try next time we raid.

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you might as well dupe this shit if you gonna play like that. seriously, i know this is "legit" per se, but fucking lame non the less.

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you might as well dupe this shit if you gonna play like that. seriously' date=' i know this is "legit" per se, but fucking lame non the less.

[/quote']

Why the hell would I dupe? That's stupid as fuck. No risk to go with the reward other than a ban.

At least with farming, you might actually die if you fuck up.

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@ Kwilt - If you get bad artifacting, you should close your game. After I relog the one time completely and close Arma and come back, I don't have the issue for a couple of hours.

@Traj - I deeply frown upon server hopping/disconnecting to avoid PVP, and up until recently our server banned for it. However, we were informed by Day-Z staff you are actually not allowed to ban for server hopping.

There are ways around server hoppers however, and ways to protect your servers loot locations if you are smart about it. You are saying that anyone who picks up loot or knows how loot works means you are exploiting. By your definition, even if the loot took twenty minutes to despawn, if you stay in that location or city and go back to pick up loot. You are exploiting. That's laughable.

-Frowns deeply at the duplication comment.- I really do dislike people who do that.

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@ Kwilt - If you get bad artifacting' date=' you should close your game. After I relog the one time completely and close Arma and come back, I don't have the issue for a couple of hours.

[/quote']

Ah. Thanks again. I'll have to try that, and I'll spread the word to my group.

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What I'm trying to say is that this is just so incredibly LAME and definitely takes out the survival/horror aspect out of the game completely and just turns into a fucking farm, oh while we're at this, why not just write a script for a bot to pick up all this shit for you so you don't even have to bother yeah?

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How?

Frost, lets brainstorm for a moment.

Imagine if you had a farm, and you could grow crops, raise animals for food, and had it fairly fortified. You are living large, tons of ammo and have your routes planned out.

Now, lets says every single person in the area KNOWS that's your damn farm, and you got food, drinks, and everything they WANT. You've spent months fortifying it from zombies and people. You've got the goods.

People WANT your goods. People WANT your camp.

I love the PVP aspect personally. and we always get into firefights from other bandits and survivors trying to take over our spot. We die, they die. We laugh and have a lot of fun.

Now, I love going from city to city. Ive been playing for months now and personally, the constant paranoia of someone watching you or MIGHT be near you is far scarier than going from empty town to empty town.

That, however, is my personal opinion and I run a fairly successful clan. My experience my vary.

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What I'm trying to say is that this is just so incredibly LAME and definitely takes out the survival/horror aspect out of the game completely and just turns into a fucking farm' date=' oh while we're at this, why not just write a script for a bot to pick up all this shit for you so you don't even have to bother yeah?

[/quote']

It's Rocket's job to design better loot drops so that people can't "abuse" like this. However, ultimately DayZ IS a game, and people WILL find ways to abuse the game. Rocket himself can only do so much.

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Ravin, by making a loop/route whatever you call it, with the purpose of looting the same loot spots over and over again you are using the loot spawn mechanics for a benefit that shouldnt exist.

One thing, is finding a loot spot empty, going to another town close by, come back and check that same loot spot again.

Another thing is cleaning loot spots with the purpose of coming back later, so the game respawns loot again, and this is abusing the loot mechanics.

You say you take risks while doing it. So do hoppers. There is always the risk of some one being where you spawn when you hop servers. Besides alt+f4 there is a risk in everything you do in this game, and alt+f4 will have risk in the future too for sure.

So having risk involved isnt that much of an excuse.

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Ravin' date=' by making a loop/route whatever you call it, with the purpose of looting the same loot spots over and over again you are using the loot spawn mechanics for a benefit that shouldnt exist.

One thing, is finding a loot spot empty, going to another town close by, come back and check that same loot spot again.

Another thing is cleaning loot spots with the purpose of coming back later, so the game respawns loot again, and this is abusing the loot mechanics.

You say you take risks while doing it. So do hoppers. There is always the risk of some one being where you spawn when you hop servers. Besides alt+f4 there is a risk in everything you do in this game, and alt+f4 will have risk in the future too for sure.

So having risk involved isnt that much of an excuse.

[/quote']

you, Sir, have nailed it

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I don't understand what everybody's problem with this is. It's almost as if you guys don't want items to respawn at all.

Just because we've worked the timing down doesn't make it an exploit. If you don't want us to be camping these farms, then come kill us and stop us. It's not like you can't do anything about it.

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Christ, a lot of people strutting around on their high horses in here. So many posters walk in here like they have a right to tell people when they can and can't check a building again. You have no right to say what "should" and "shouldn't" exist, and there will always be ways for informed players to find advantages over uninformed ones, because information is power.

By all means, disagree with loot farming, but don't act like it's anything more than your opinion. Equating this to mechanics that have actually been identified as exploitative is hyperbolic hate-mongering that only serves to dilute the seriousness of said issues.

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Tra - If you run to a loot spot and it is empty and then run away too quickly, loot will not respawn no matter how many times you come and go. You actually have to be in its proximity to generate loot anyway. Regardless of what you say it depends on your speed to get in and out of town. If you take a long time to get through a town, half of the town is likely to be empty, the other half may have loot. Then you know to go back to the other side and check for loot.

The only difference between what you are saying and I am saying is 'Don't pick up the stuff you don't need' versus 'Pick up everything and come back to it later so loot respawns.'

What you offer is a town eventually becoming starved of its supplies. What is discussed here is how loot works. My playstyle is in the posts, not the starting post. You are attempting to say 'How loot works' is how I play. When merely I know how it works and keep it in mind.

Server Hopping is not the same as Loot cycling. If you server hop ONTOP of a barracks and noone has been around, you won't spawn loot because you are too close. A Hopper will just go to another server either because nothing is there, or garbage is there because someone else has generated loot and hasn't taken anything worth taking.


I agree, I strongly encourage PVP.

http://www.youtube.com/watch?v=Ff5DlpZiMZ0

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You can indeed' date=' but if you don't clear a building out, loot will NEVER respawn[/quote']

Are you sure about this? I was at Zub Castle a couple of days ago, and I spotted a backpack in the room by the main gate. I went back down the hill and then back up (I wanted to make a YouTube video, so I did a little scouting before starting to record), entered the same room, and there were a couple of flares and some empty cans next to the backpack, which I'm pretty sure were not there the first time.

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Just because we've worked the timing down doesn't make it an exploit

An exploit' date=' in video games, is the use of a bug or design flaw including glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[/quote']

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You can indeed' date=' but if you don't clear a building out, loot will NEVER respawn[/quote']

Are you sure about this? I was at Zub Castle a couple of days ago, and I spotted a backpack in the room by the main gate. I went back down the hill and then back up (I wanted to make a YouTube video, so I did a little scouting before starting to record), entered the same room, and there were a couple of flares and some empty cans next to the backpack, which I'm pretty sure were not there the first time.

Backpacks can spawn ONTOP of loot piles. This may have been the reason why it happened

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@Trajado

Do you agree with trolling?

I think you made your point man, now you are just trolling.

Fell free to make your own thread titled "I think loot farming is cheating, please discuss"

Some of us would like to actually take something away from this discussion, and that doesn't mean learning how to "exploit" as you pout it.

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@Trajado

Do you agree with trolling?

I think you made your point man' date=' now you are just trolling.

Fell free to make your own thread titled "I think loot farming is cheating, please discuss"

Some of us would like to actually take something away from this discussion, and that doesn't mean learning how to "exploit" as you pout it.

[/quote']

If he feels its that way, I encourage him to post a thread that way to discuss it and he may link this thread in it as a reference. I will gladly go into that thread and explain the Pro's and Con's of the current loot system. I encourage discussions and anything to better the system Rocket now has is a plus for everyone.

I am fine with debates, but a lot of people confuse 'play styles' with how loot works. Its to be expected and it bothers me not if people disagree with me or how things are. That's life.

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Yet another "player" that has ruined the game since 1.5 DayZ. If you log out and back on it IS the same as server hopping. You just hopped into the same server.

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Just because we've worked the timing down doesn't make it an exploit

An exploit' date=' in video games, is the use of a bug or design flaw including glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.[/quote']

So loot is not meant to respawn at all?

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