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merropa93

Experimental Update 1.28 (Change log)

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PC Experimental 1.28 Update 1 - Version 1.28.159768 (Release on 15.04.2025)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

 

FROSTLINE EXPANSION 

ADDED

  • Heli crash event 
  • Crashed Patrol boat event 
  • Crashed Fishing boat event 
  • Medical event 
  • Geysers added to hot springs
  • Ambient sounds added to caves

FIXED

  • Dead fallen trees would rustle like bushes when walked over 
  • Missing sound on submarine tower

 

 

GENERAL GAME

ADDED

  • RAK-37 
  • PSO-6 scope 
  • Leupold Mark 4 scope
  • Sportpoint Sights
  • New music track added to the in-game credits
  • Updated weapon obstruction system 

CHANGED

  • Updated weapon obstruction system
  • Updated tail sounds for hunting and sniper rifles
  • Tweaked tail sounds for SMGs
  • Upgraded the networking for Cars, improving most situations when driving at higher ping
  • Automatic gearbox simulation has been improved, affecting Humvee
  • Rebalanced firearm damage against infected
  • Tweaked bandaging animations
  • Reduced optic edge distortion on hunting optics
  • Added damage visuals for 2D optics
  • Reworked range finder optic view
  • Adjusted teeth clattering sound
  • Disabled Gamepad in Server Browser 
  • Decrease weapon sway in the prone position
  • Global weapon sway speed decrease
  • Slightly increased weapon recoil for most rifles
  • Dispersion increased weapons by moderate amount
  • Adjusted sway and recoil values for several weapons to improve consistency across categories
  • Reduced muzzle flash size to improve visibility while shooting
  • Slightly reduced player footstep volume and restored infected footstep range
  • Improvised clothing could be repaired with rags
  • The fire geometry of the static road barricade was reduced to better match the actual shape of the object

 

FIXED

  • Weapon and magazine could desync when picked up near distant players
  • Base building kit folding produced no sound
  • Mini sight reticle visible without battery
  • Reload through the dedicated reload key could occasionally be non-functional after relog (T158378T164601T173603T177030T179279)
  • Jumping sound in deforested areas was too loud
  • Various clipping issues
  • Incorrect wood grain on house pillars
  • Splint action shown on seated player with broken leg
  • Night vision reticle still worked visually after battery was removed
  • Unable to throw items when another player was checking pulse
  • Vehicles could become partially stuck in terrain after falling
  • Infected could clip through floors
  • Visual issues with some bushes
  • Explosives couldn't be disarmed right after arming
  • Missing collision on lockers in power generator room
  • Flash of white screen when falling unconscious from shock
  • Shock effect not visible when regaining consciousness until standing animation finished
  • Various duplication exploit mitigations
  • Mitigated item teleportation exploits
  • Freeze when spamming filters in server browser
  • Server browser sort by map caused freeze during server load
  • Some indoor sounds were incorrectly played as outdoor
  • Some glasses invisible in 1st person
  • Player could see through walls in 3rd person
  • Camera twitching when walking on rails
  • Knife could fail to open food can in inventory (T189714T189784T190046)
  • Plants in garden plots seeded before a server restart could not grow after the restart (T189434)
  • Sones with trail markers were unusable for crafting
  • Missing windowsill in Tisy barracks
  • Ruined suppressors could still partially mute gunshots, making distant shots inaudible even when the suppressor was destroyed (T188571 - private)
  • Exiting a boat as a driver could teleport the player to an unintended location (T189750)
  • The ChemGas grenade could sometimes fail to explode on impact or detonate mid-air immediately after being thrown (T189998T190002 - private)
  • The contaminated area created by ChemGas grenades was invisible from a distance, while still cause a disease and produce bleeding cuts on a player
  • Players could move while exiting the server under specific input conditions
  • Damaged glass on pistol optic attachments could appear overly bright during nighttime
  • The Steyr AUG scope reticle changed color depending on what it was aimed at
  • Leaning before using binoculars  causes rotated mouse movement (T174629)
  • Visual damage states now appear correctly on various weapons including AKM Assault Rifle, CZ 75 Pistol, FNX-45 Pistol, Flare Gun, Izh 18 Rifle, Makarov IJ70 Pistol, P1 Pistol, VSS Vintorez, Winchester Model 70 Rifle (T174894)
  • The map category label in the server browser was not properly localized across all supported languages
  • Game could crash after reassigning an emote key following a keybinding reset without applying changes first (T186108)
  • Damage on reflex optics was not visible when aiming through them
  • Grey background behind inventory and vicinity tabs was misaligned with the rest of the UI
  • The sound of washing hands continued after canceling the action
  • Failed engine start due to missing battery did not play the correct sound
  • Heat buffer icon could flash and show the breathing animation incorrectly
  • Light melee attack chains could randomly break and not continue as expected
  • Item held in hands would levitate when the player became unconscious while seated in a boat
  • Players could swim while holding heavy items, enabling unintended transport across water
  • Dragging and dropping items into the vicinity bar failed unless dropped on a specific area
  • Vehicles no longer get partially stuck inside the terrain after falling from a height
  • Opening/closing car door would sound like it was coming from the center of the vehicle instead of the door

 

SERVER

  • Added: spawnabletypes.xml now supports quantmin and quantmax like types.xml (0-100%) (T178206)
  • Added: spawnabletypes.xml now supports nested item cargo and attachments
  • Added: spawnabletypes.xml now supports nested damage min max
  • Added: spawnabletypes.xml now supports nested presets through equip="true"
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have a chambered bullet
  • Added: weapons spawned through spawnabletypes.xml and randompresets.xml can now have bullets in internal magazine
  • Added: randompresets.xml can now be appended to with cfgeconomycore.xml
  • Fixed: Random damage from spawnabletypes.xml had more chance to be the maximum or minimum value than a value in between
  • Fixed: "[CE] :: WARNING :: Preset "..." is EMPTY." message now correctly reports empty presets instead of always the first attachment and cargo presets even if they were not empty
  • Removed: "Flags reset for type:" redundant message which was being wrongly displayed

 

MODDING

ADDED

  • Documentation for Environment class API in script
  • Documentation for PlayerAgentPool and AgentBase API in script
  • Model optics will now partially support hidden selections
  • Physics: In Contact class, variables 'ShapeIndex1, ShapeIndex2, VelocityBefore1, VelocityBefore2, VelocityAfter1, VelocityAfter2'
  • Cars: 'wheelHubFriction' config variable to define axle drag when no wheels are attached 
  • Cars: 'useNewNetworking' config parameter, default 1. Mods that modify the vehicle physics outside of the 'SimulationModule' config may need to disable the reconciliation system
  • Enforce Script: 'sealed' keyword
  • Enforce Script: 'Obsolete' attribute for functions and classes
  • Enforce Script: Compiler error when script methods exceed the maximum amount of parameters: 16, this has always been a limitation, previously the game would continue with buffer overflows and random crashes
  • 'vector Object.GetSelectionBasePositionLS(string)' to get selection position without animations applied
  • Gizmos to the script API, enabling interaction through the context menu in Inventory. Available only on DayZDiag
  • Functions to get the user animation source names by index for Entity 'int Entity.GetNumUserAnimationSourceNames()', string Entity.GetUserAnimationSourceName(int index)'
  • vector Object.GetSelectionBasePositionLS(string)' to get the position without animations applied 
  • WeaponObstructionData settings to CfgGameplay

CHANGED

  • Physics: Bullet Physics updated to the latest Enfusion version
  • Physics: 'PhysicsGeomDef.MaterialName' now takes .bisurf (e.g. 'DZ/data/data/penetration.bisurf') or CfgSurfaces (e.g. '#cp_concrete1' where the config path is 'CfgSurfaces cp_concrete1)
  • Physics: Terrain intersections are now extruded one meter down to improve collision detection against large fast moving objects
  • Physics: In Contact class, 'Material1' and 'Material2' have changed from type 'dMaterial' to type 'SurfaceProperties'. which is now the base class of SurfaceInfo
  • Cars: Suspension is now always active while the vehicle is awake, even when there are no wheels attached
  • Enforce Script: Improved 'Multiple declaration of class' error
  • Enforce Script: Parser now contains more FIX-ME warnings
  • 'CGame.OnPostUpdate' event is now executed after the camera has been updated, ensuring 'CGame.GetScreenPos' uses the correct transformation to prevent UI elements from being positioned based on the previous frames camera data
  • 'SoundObject.SetParent' now takes in the pivot index, allowing attachment to an animated component
  • GameplayEffectWidgets manager inits to help facilitate modding

FIXED

  • Physics: Various fixes to dBodyCollisionBlock/dBodyRemoveBlock
  • Cars: Brake/Handbrake was being applied twice, please update the 'maxBrakeTorque' and 'maxHandbrakeTorque' for your car mods by doubling the values in config
  • Enforce Script: Script USER define will now correctly reflect the active user name
  • Crash when using 'SoundObject.SetParent'
  • Spawning an object outside of the world via ObjectSpawner no longer causes a stack smashing detected crash on Linux servers.
  • Infinite stamina mods could prevent jumping or holding breath after 1.27 Patch 1 (T190645)
  • Crash and restored functionality of ResourceBrowser.GetCurrentFile workbench module script API 

REMOVED

  • Physics: In Contact class, variables 'MaterialIndex1, MaterialIndex2, Index1, Index2'
  • Option to change rangefinder color in config (use layout)

 

TOOLS

ADDED

  • Script Editor: When using the floating 'Find Symbol' window, the Escape keypress or submit via Return will now close the window
  • Script Editor: Debugger watch search bar
  • Script Editor: Context Menu: Methods: "Overrides" and "Overridden by"
  • Script Editor: Context Menu: Types: "Base Classes" and "Derived Classes"
  • Script Editor: Scrollbar will now draw cursor, break points and bookmarks positions as well as scope and lines with changed/saved changes. Option to toggle this added
  • Script Editor: Search/replace now supports current selection only
  • Script Editor: Lines can be moved in the Script editor via Alt+Up Arrow/Alt+Down Arrow key combinations
  • Script Editor: Status bar info for viewing scope, line and column
  • Script Editor: Selecting symbols in script files will highlight them in the Outline
  • Script Editor: Split view for viewing two script files at one time
  • Script Editor: Reopen last closed tab (Ctrl+Shift+T)

CHANGED

  • Workbench: Updated splash screen and icon to reflect the new Enfusion visual identity
  • Workbench: Double-clicking '.layout', '.imageset', and '.styles' files in Workbench no longer opens them in an external application; a new "Open file with" option is available via right-click context menu
  • Script Editor: Improved breakpoints window search, enable/disable/remove all breakpoints options

FIXED

  • Workbench: Frequent crashes on widget text field changes
  • Workbench: Frequent crashes on widget property changes
  • Workbench: Crash when clicking into widget viewport while editing a property
  • Workbench: A crash when clicking outside a text field after editing it without pressing Enter 
  • Script Editor: 'super' keyword syntax highlighting

 

KNOWN ISSUES

  • Updated firearm sounds are not as audible as they should be on long range, will be tackled in a future experimental release

 

__________________________________________________________________________________________________________________________________________
 

PC Experimental 1.28 Update 2 - Version 1.28.159876 (Release on 13.05.2025)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update
  • Consider de-fragmenting your HDD after downloading large updates
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker
  • We recommend a storage wipe for modded community servers, as our changes could introduce a storage corruption of horticulture plants

GENERAL GAME

ADDED

  • R12 shotgun
  • New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs

CHANGED

  • Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking
  • Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands
  • Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit
  • Items used in certain crafting actions are now visible in hands

FIXED

  • Split items incorrectly went to player inventory instead of the expected container or vicinity
  • Vegetables harvested from garden plots would duplicate after a server restart (T187757)
  • Lighting a kindling item near a wall could allow to see through the wall
  • Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar
  • It was not possible to change stance when an action/weapon action was performed
  • Players could only drop items into the vicinity box area and were unable to drop them freely outside it. (T191054T191037T191036T191136)
  • Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting
  • The water action was incorrectly available on garden plots already fully watered 
  • Extinguished and moved fire barrels left behind invisible damage areas (T190698)
  • Fertilizer application times were inconsistent across platforms (T190020)
  • Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness
  • Physics: Plain objects such as Trees/Rocks would not have their interaction layer set correctly 
  • Physics: Objects that aligned with the terrain would have missing collision with vehicles and thrown items
  • Reverse lights would not turn on/off when the gear was changed
  • Player would not make water footstep sounds while in the sea - (T191105)

MODDING

FIXED

  • Automatic indentation in Script Editor would add extra tabs following certain comment blocks
  • Crash when deleting vehicle the client was sitting inside of

KNOWN ISSUES

  • Players could collide with invisible map objects
  • Some crafting interactions still play the default crafting animation
  • Character could make a confusing grunting sound when the thermometer was blue, despite not being injured or infected
  • Horticulture issues (to be fixed in 1.28):
    • not possible to complete fertilizing a garden plot slot with a different fertilizer if the process had been started with another type 
    • garden plot slots could get watered even when it wasn’t raining, such as during cloudy weather or with very low rain values 
    • the action widget for planting seeds could still appear even when the garden plot slot was already occupied by a seed or plant 
    • After harvesting crops, garden slots could not be re-fertilized until the player reconnected to the server 

 

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Interesting changes and fixes, however still nothing for Terrain Builder? It was supposed to be updated last year and was with Frostline update, but later was reverted back due to bugs. Is there any chance that we will get new but fixed version?

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Posted (edited)

An interestintg update. Work on zombies they should knock down doors etc. 😉 

Are those events added on other maps?

  • Crashed Patrol boat event 
  • Crashed Fishing boat event 
  • Medical event 
Edited by Nebulae3
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  • Confused 1

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Posted (edited)
  • Enforce Script: Compiler error when script methods exceed the maximum amount of parameters: 16, buffer overflows and randomly crashes

    Why on God's green earth is this limitation needed??

Edited by kenkasmar
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Why the change "Improvised clothing could be repaired with rags"? This was just logic.

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Posted (edited)

Amazing update 🙂

I may take the time to write a detailed list of the things I like and why.

I think it would be cool if the guns which take the hunting scope could also take the new sniper scope, and the other way around.

I heard this is possible IRL. It would be a cool bit of realism, choices to make and options when modding your guns 🙂

 

Edited by Pyongo Bongo

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3 hours ago, Pyongo Bongo said:

Amazing update 🙂

I may take the time to write a detailed list of the things I like and why.

I think it would be cool if the guns which take the hunting scope could also take the new sniper scope, and the other way around.

I heard this is possible IRL. It would be a cool bit of realism, choices to make and options when modding your guns 🙂

 

Your problem that you have no dea what's the Viver/Picatinny Rail System (RS) which is working on military firearms and Dovetail. First was designed for military usage and then was quite fastly adapted to civilian usage coz army is army but civilian firearm market is the way bigger and Viver/Picatinny RS fastly replaced the "old traditional" Dovetail Hunting scope RS.

Youes still there's many companies that makes civil firearms with Dovetail and don't want to switch to Viver/Pica RS but it can be changed in the future.

So the game has the same situation, but bad approach or mount systems.

It seems that BI devs never get to weapons shops for checking that Optics is optics and mount system is mount system and both of them are sepparated from each other.

You can get any optics and mount with one type of rings fitted to the type of scope (25mm, 30mm, 34mm) and RM system of firearm (Viver/Pica, Dovetail). They even don't know that there's adaptors for Kochetov Mount system (Mosin, SKS) and Soviet East-block mount system (AKs, VSS, AS VAL, Vikhr, SVD) from East to Viver/Pica.

You are right it's not really hard to implement, just add to optics the inventorySlot for necessary type and you're free to go. What that SVD and AKs accept the hunting optics - not a big deal, asme as allow hunting scopes to be mounted on Viver/Pica.

But devs cannot create it idk fōlly or l@zine$$, but nevertheless if community love to eat the 3 scopes 1 smg and no new mechanics related to the DZ world then that community is the bunch of fōôls.

DZ could be the good game, but it will never happened, coz everything new here is only duplicate or previous things.

Sadly but all the same.

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Where can I report a bug correctly on experimental?

Not sure actually if is a bug or a feature, the NVG turns off in some actions that wasn't expected.
Follow the video I recorded with this 'bug'.
Video

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Fixing cars wasn't a top priority for me, but this fix has completely changed the way I play. I used to treat them as single use vehicles and expect it would crash on the way to wherever I was going.

But the cars drive wonderfully now and I've played for two weeks with a car that I use regularly and carefully hide and take care of. I can pick up my friends which makes playing together more appealing.

Lots of other good QOL updates here. I like the shift to make low tier weapons more viable in low level areas, the new dynamic events on Sakhal, the adjusted weapon raising, and the rangefinder optical. Great changes! I love the direct this game is going even after all these years.

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On 4/24/2025 at 4:50 PM, Fonseca Games said:

Where can I report a bug correctly on experimental?

Not sure actually if is a bug or a feature, the NVG turns off in some actions that wasn't expected.
Follow the video I recorded with this 'bug'.
Video

Bug is already confirmed!

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PC Experimental 1.28 Update 2 - Version 1.28.159876 (Release on 13.05.2025)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update
  • Consider de-fragmenting your HDD after downloading large updates
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker
  • We recommend a storage wipe for modded community servers, as our changes could introduce a storage corruption of horticulture plants

GENERAL GAME

ADDED

  • R12 shotgun
  • New crafting animation for: wooden planks, splitting broom, long wooden stick and firewood, firewood from logs

CHANGED

  • Reduced probability of certain footstep sounds to play - i.e. stones and branches cracking
  • Repairing with leather sewing kit, sewing kit, tire kit and duct tape does not show items in hand and plays the new animations only while the repair kit is in hands
  • Cleaning weapons while the weapon in hand shows the weapon and plays the new animation. If the kit is in hands, it plays default animation and hides the cleaning kit
  • Items used in certain crafting actions are now visible in hands

FIXED

  • Split items incorrectly went to player inventory instead of the expected container or vicinity
  • Vegetables harvested from garden plots would duplicate after a server restart (T187757)
  • Lighting a kindling item near a wall could allow to see through the wall
  • Weapon was placed into inventory instead of returning to the shoulder slot when using the quick bar
  • It was not possible to change stance when an action/weapon action was performed
  • Players could only drop items into the vicinity box area and were unable to drop them freely outside it. (T191054T191037T191036T191136)
  • Aiming Vertical and Horizontal sliders displayed incorrect value (0.999999) instead of 1 at the second lowest setting
  • The water action was incorrectly available on garden plots already fully watered 
  • Extinguished and moved fire barrels left behind invisible damage areas (T190698)
  • Fertilizer application times were inconsistent across platforms (T190020)
  • Stat icons incorrectly refreshed to full when using custom respawn during unconsciousness
  • Physics: Plain objects such as Trees/Rocks would not have their interaction layer set correctly 
  • Physics: Objects that aligned with the terrain would have missing collision with vehicles and thrown items
  • Reverse lights would not turn on/off when the gear was changed
  • Player would not make water footstep sounds while in the sea - (T191105)

MODDING

FIXED

  • Automatic indentation in Script Editor would add extra tabs following certain comment blocks
  • Crash when deleting vehicle the client was sitting inside of

KNOWN ISSUES

  • Players could collide with invisible map objects
  • Some crafting interactions still play the default crafting animation
  • Character could make a confusing grunting sound when the thermometer was blue, despite not being injured or infected
  • Horticulture issues (to be fixed in 1.28):
    • not possible to complete fertilizing a garden plot slot with a different fertilizer if the process had been started with another type 
    • garden plot slots could get watered even when it wasn’t raining, such as during cloudy weather or with very low rain values 
    • the action widget for planting seeds could still appear even when the garden plot slot was already occupied by a seed or plant 
    • After harvesting crops, garden slots could not be re-fertilized until the player reconnected to the server 

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I just wanted to say thank you, releasing R12 in this update and not waiting for the next one is really big. Also "out of nowhere" car fix - this is really great. I like where Dayz is going now. And if rumours about air support are true, in all that glory please don't forget about higher caliber for long range sniping. 

Thanks for your work, we do appreciate it.

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9 hours ago, JerseyD said:

And if rumours about air support are true,

Just recently Marks the community manager said "There are no plans for helicopters"

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PC Experimental 1.28 Update 3 - Version 1.28.160123 (Release on 26.06.2025)

GENERAL GAME

FIXED

  • Some user actions were displayed in unintended situations (T192380)
  • Fixed a glitch that allowed to take unintended items into hands (T192645 - private)
  • Fixed a glitch that allowed to spawn random items
  • Fixed a position glitch related to vehicles (T192399 - private, T192730 - private)
  • The character was not properly detected to be inside of a structure, resulting in multiple problems
  • Fixed an exploit that allowed to freeze other players (T192480 - private)

KNOWN ISSUES

  • It is not possible to drink from the Dambog underground water tank

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PC Experimental 1.28 Update 4 - Version 1.28.160232 (Release on 17.07.2025)

GENERAL GAME

ADDED

CHANGED

  • Nights on the official Chernarus and Livonia first person perspective servers were switched to the bright ones 

FIXED

  • Players could spawn random items in their inventory (T192644T192643)
  • Players could skip gear numbers when downshifting 
  • Players could see moving cars and boats glitch after reconnecting
  • Corpses could visually decay on Sakhal
  • Players reconnecting above the ground could be teleported outside the world (T191843T191945T191215, T191664T192504
  • Players could see dynamic contaminated zones become invisible over time (T192492)
  • Players could launch themselves into the air by going prone on a car roof edge (T192699)
  • Players could freeze the client by some cargo operations (T192460)
  • Players could hit invisible barriers on some fence and wall objects
  • Reduced the possibility of cars crashing without apparent reason due to unexpected collisions with terrain (T191200T192926)

 

TOOLS

WORKBENCH

FIXED

  • Players could not see the ground grid and 3D transform widget in the Workbench’s Particle and Animation editors
  • Possible freeze when opening XOB previews (T192361)
  • Workbench could not render the ground grid and 3D gizmos when toggled

TERRAIN BUILDER
ADDED

  • Version information is now shown in the Terrain Builder’s Help > About dialog

LAUNCHER

KNOWN ISSUES

  • RAK spawned with a magazine is not chambered and must be manually loaded after spawning. A fix is planned for a future update.
  • Tent placement and folding could appear desynced, causing players to clip into invisible collisions or place tents in incorrect positions

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PC Experimental 1.28 Update 5 - Version 1.28.160348 (Release on 24.07.2025)

GENERAL GAME

FIXED

  • Invisible infected/Animals could spawn after the server was up for a while (T193438T193450T193497T193503T193471)
  • Tent placement and folding could appear desynced, causing players to clip into invisible collisions or place tents in incorrect positions
  • Deployed tripwire was not functional (T193431)

SERVER

  • Fixed: Scripts would not compile with '-doScriptLogs=1' CLI on Retail

KNOWN ISSUES

  • Car Tent collisions and placement can become desynced on certain surfaces for the user who placed it - reconnect fixes the issue

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PC Experimental 1.28 Update 6 - Version 1.28.160387 (Release on 29.07.2025)

GENERAL GAME

FIXED

  • item swapping functionality wasn't working in some cases

MODDING

  • Changed: Temporarily increased the maximum size of 'ScriptInputUserData' to accommodate for Network IDs being larger
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PC Experimental 1.28 Update 7 - Version 1.28.161423 (Release on 01.12.2025)

GENERAL GAME

FIXED

  • Certain inventory operations could freeze the game (T192460 - private)
  • Server crash (T195100 - private)

KNOWN ISSUES

  • Text string for "Craft firewood" action is incorrect

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