Kyiara 787 Posted November 7, 2023 PC Stable 1.23 Update 1 - Version 1.23.156951 (Release on 07.11.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Characters can now push vehicles Designated marksman rifle (DMR) with 10- and 20-round magazines Field Shovel Padded Gloves Winter Coif OKZK hat Petushok hat Firefighter M3S Wreck The server browser now displays the number of players in the waiting queue Sound for deploying fireplaces and improvised explosives Sounds for crafting rags Sounds for washing hands Sounds for locked valve doors Sounds for cutting planks Sounds for (un)equipping the pipe wrench Sounds for pulling corpses from vehicles Sounds for placing a claymore mine Sounds for placing and arming the improvised explosive Sounds for crafting fireplaces Sounds for crafting a hand drill Functionality to hide/show the password when entering servers FIXED Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360) While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500) The camera was not following the character correctly when falling unconscious while jumping Throwing in prone when turning could result in the character turning on its stomach Deploying the fishnet trap would spawn it above the water surface Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged textures when equipped Jumping while picking up items could result in desync Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464) A bush type was hidden too early (https://feedback.bistudio.com/T173227) The damaged status of canned was even shown on he food inside the cans Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474) Fixed exploits in structures (https://feedback.bistudio.com/T173121) Items would not get wet when put into a barrel filled with water The watchtower roof would block the selection of other items on the second floor Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730) Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private) Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private) When disarming an improvised explosive after a server restart, the explosives inside could not be removed Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private) Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630) Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private) Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private) Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517) Respawn after dying while in unconscious state would trigger a confirmation request An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261) Shooting large amounts of bullets indoors would result in sounds being played with delay The image of the pear when held in hands was cropped in the inventory It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739) The clapping gesture was playing the wrong sound when having certain food items in hands The stone oven fire could be extinguished by rain Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263) Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) CHANGED Major overhaul of the skybox and its textures Reworked the interior of the large castle tower Removed a redundant sound during the gas canister explosion Disabled shadows for fireworks and reduced their light radius to reduce their performance impact Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons Updated the game credits Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788) The clutch for the M3S now triggers faster Increased the inertia of the M3S Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills Adjusted explosion sounds and ranges Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456) Adjusted vehicles for better control on grass CENTRAL ECONOMY Changed: Reduced the spawning of warm hats to account for newly added items CHERNARUS Added: Overhead lines for the railway network Changed: Major overhaul for the Vybor Air Base (NWAF) Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns LIVONIA Changed: Base building items can no longer be placed in the Livonia underground Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers SERVER Added: Group Spawning system (documentation) Added: JSON file system to assign gear for players to spawn with (documentation) Added: New gameplay json parameter to disallow items spawning in underground areas (documentation) Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation) Fixed a typo related to vehicleparts resulting in CE errors Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237) Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256) LAUNCHER Added: The server browser now displays the number of players in the waiting queue Added: DLC section Fixed: Traditional Chinese language was not properly functioning MODDING Added: 'Object.GetActionComponentsForSelectionName', 'Object.GetActionComponentCenter', 'Object.GetActionComponentCenterOOB' and 'Object.GetActionComponentMinMax' Added: Expanded on the Door API for Building, adding in events, state accessors and getting the maximum door count Added: "space" panorama layer Added: "atmosphere" panorama layer, deprecated "sky" panorama layer Added: Renamed "horizon" panorama layer, deprecated "horizont" panorama layer Added: "spaceIntensity" to weather config, controls brightness of space texture Added: "atmosphereIntensity" to weather config, controls how much of the atmosphere is visible Added: Diag menu "DayZ render > Sky" for disabling individual parts of the sky (documentation) Added: Script Editor: Dropdown 'Build' > 'New Errors Are Warnings', works same as command parameter '-NewErrorsAreWarnings=1' Added: 'HumanInputController.OverrideFreeLook' to force enable/disable freelook Fixed: Attached sounds would play at the origin of the parent when offset Fixed: r-value would be ignored when finding a function to be called, i.e. a static function could be called through any variable like 'GetGame().SpawnEntity' where 'SpawnEntity' is a static global function Fixed: Sky was purple in buldozer under circumstances where the weather was not being updated due to horizon not being initially set on world load Changed: Streamlined the deploy sound playback script implementation Changed: 'Object.GetBonePivot' now supports memory lod, added 'Object.GetMemoryLevel' Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement Changed: Moved "starsIntensity" to lighting config to configure at each sun angle Changed: 'LightingNew' config will now ignore any class that starts with 'Default', can be used for inheriting default parameters amongst sun angle/height/overcast groups Changed: Config entries that expect a color now support a single float value as a grayscale entry without alpha (e.g. LightingNew diffuse entry) Changed: 'HumanInputController' overriding supports 'HumanInputControllerOverrideType' to allow overriding a value for only one input frame Changed: Exposed 'moonDayIntensity' and 'moonNightIntensity' in 'DefaultLighting' to config, previously hardcoded in 1.22 and earlier as 1.0 and 5.0 respectively CONSOLES Added a warning icon to the "Disconnect Warning Session lost" error The server browser now displays the time of day on the server Fixed: It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566) Fixed: Overlay elements were still present after accepting an invite to a server Missing control hint to switch the camera position between shoulders Fixed: The tooltip for "save character" was fully capitalized ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher 7 1 1 1 Share this post Link to post Share on other sites
Sid Debian 125 Posted November 7, 2023 It's life, it's alive! ☺️ Share this post Link to post Share on other sites
Scoo1 31 Posted November 7, 2023 Looks like Windows 7 isn't supported anymore ... Server is running, but client doesn't. No error message. Lunchpad closes after clicking play and opens again after a few seconds, that's it. 1 1 1 Share this post Link to post Share on other sites
clickptg 30 Posted November 7, 2023 (edited) The crafted baseball bat was fixed, its 1hit to kill a zombie or you didnt change nothing? A glitch i notice in the older update and in this too, putt prestine bullets in pristine magazine and the magazine turn in worn, why? Edited November 7, 2023 by clickptg Share this post Link to post Share on other sites
Scoo1 31 Posted November 7, 2023 17 minutes ago, clickptg said: A glitch i notice in the older update and in this too, putt prestine bullets in pristine magazine and the magazine turn in worn, why? This is a feature - you wear it off by using it. 1 1 Share this post Link to post Share on other sites
Kyiara 787 Posted November 7, 2023 49 minutes ago, Scoo1 said: Looks like Windows 7 isn't supported anymore ... Server is running, but client doesn't. No error message. Lunchpad closes after clicking play and opens again after a few seconds, that's it. This is true, we will update the minimum criteria, thank you. 45 minutes ago, clickptg said: The crafted baseball bat was fixed, its 1hit to kill a zombie or you didnt change nothing? A glitch i notice in the older update and in this too, putt prestine bullets in pristine magazine and the magazine turn in worn, why? Which baseball bat are you referring to? There are 2 crafted bats. 1 Share this post Link to post Share on other sites
Metasequoia 2 Posted November 7, 2023 (edited) Why delete the content I posted? Do they have official support for doing so? I have no effect at all through email or other feedback channels Edited November 7, 2023 by Metasequoia Share this post Link to post Share on other sites
'AZAZEL' 109 Posted November 7, 2023 1 hour ago, Scoo1 said: Looks like Windows 7 isn't supported anymore ... Server is running, but client doesn't. No error message. Lunchpad closes after clicking play and opens again after a few seconds, that's it. ... and this is only because for some random reason they want to have the ability to play videos on the Main menu btw. Game would work just fine otherwise. 😂 1 Share this post Link to post Share on other sites
'AZAZEL' 109 Posted November 7, 2023 (edited) 2 hours ago, Kyiara said: This is true, we will update the minimum criteria, thank you. Is there any particular reason why 'MFCreateDXGIDeviceManager' cannot point into both 'MshtmlMedia.dll' or whatever it was before and 'MFPlat.dll' in the DayZ_x64 for example? You really want to disable a whole windows version because of a possible Main menu video player which uses codecs only found on Win 10 and up? Just let the video player be broken on older win versions then. Would be the most logical option here. Edited November 7, 2023 by 'AZAZEL' 1 1 Share this post Link to post Share on other sites
MORI_Todai 1 Posted November 7, 2023 >CHERNARUS >Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers. I check types file. </type> <type name="FAL"> <nominal>5</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> Share this post Link to post Share on other sites
clickptg 30 Posted November 7, 2023 1 hour ago, Kyiara said: This is true, we will update the minimum criteria, thank you. Which baseball bat are you referring to? There are 2 crafted bats. Nailed bat, i didnt test the other with barbed wire. Its me or there is no bottle of water? i look a lot and didnt find one. Share this post Link to post Share on other sites
Voky84 1 Posted November 7, 2023 (edited) Unable to play on Windows 7? I understand it well? Edited November 7, 2023 by Voky84 1 Share this post Link to post Share on other sites
Scoo1 31 Posted November 7, 2023 (edited) 29 minutes ago, Voky84 said: Unable to play on Windows 7? I understand it well? Devs decided to drop Windows 7 support without giving us a warning bevor - not very nice, but that's how it is. 1 hour ago, clickptg said: Its me or there is no bottle of water? i look a lot and didnt find one. Just bad luck. No change here. 1 hour ago, 'AZAZEL' said: Is there any particular reason why 'MFCreateDXGIDeviceManager' cannot point into both 'MshtmlMedia.dll' or whatever it was before and 'MFPlat.dll' in the DayZ_x64 for example? You really want to disable a whole windows version because of a possible Main menu video player? They could have at least waited until patch1.24, Steam support for Windows 7 ends at the end of the year. Edited November 7, 2023 by Scoo1 1 1 Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted November 7, 2023 1 hour ago, Voky84 said: Unable to play on Windows 7? I understand it well? Win7 is 14 years old and MSFT support ended for it 3.5 years ago. it shouldn't be a surprise. 1 Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted November 7, 2023 @Kyiara can the github please be updated. the links on the sidebar claim they are 1.23 but the files inside are not. Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted November 7, 2023 2 hours ago, MORI_Todai said: >CHERNARUS >Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers. I check types file. </type> <type name="FAL"> <nominal>5</nominal> <lifetime>28800</lifetime> <restock>0</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> looks like ASVAL moved, but looking back at EXP it was the VSS and not the FAL From EXP -> Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Share this post Link to post Share on other sites
'AZAZEL' 109 Posted November 7, 2023 (edited) 15 minutes ago, helpthedeadwalk said: Win7 is 14 years old and MSFT support ended for it 3.5 years ago. it shouldn't be a surprise. The age is irrelevant in the sense, because everything can work on Win 7 unless you specifically force the game to only use DX 12 and certain drivers, protocols, codecs that can only be found on Win 10 and up. It's a dick move essentially, since none of those are necessary for game design and to make the game work. Also, poor Linux users man. 😕 Edited November 7, 2023 by 'AZAZEL' 1 Share this post Link to post Share on other sites
hfphx 2 Posted November 7, 2023 24 minutes ago, 'AZAZEL' said: The age is irrelevant in the sense, because everything can work on Win 7 unless you specifically force the game to only use DX 12 and certain drivers, protocols, codecs that can only be found on Win 10 and up. Exactly. There is absolutely no reason DayZ couldn't run on Windows 7 for the rest of its life! And yes, it would have been nice to announce the termination of Windows 7 support in DayZ before. I knew that Steam drops support at the end of the year, but I really hoped I could play for some more weeks... 😒 As Microsoft's plans with Windows are obviously going into the direction of SaaS and Windows365 crap I really hope that game publishers will finally wake up and switch to a friendlier gaming platform (like an open source OS). 2 Share this post Link to post Share on other sites
clickptg 30 Posted November 7, 2023 4 hours ago, Kyiara said: Which baseball bat are you referring to? There are 2 crafted bats. Tested and both crafted baseball bat cant kill a zombie with a strong hit. I notice this since update 1.22 after the melee changes, so i dont know if this itens are included or not. Anyway, i wanna congratulate the DEV team, cuz this update for now its pretty smooth on gameplay and the changes on loot make it better. Share this post Link to post Share on other sites
Infernales 17 Posted November 7, 2023 1 hour ago, 'AZAZEL' said: The age is irrelevant in the sense If age is irrelevant, then why aren't you running Windows 3.11 in 2023 on your PC?😁 1 hour ago, 'AZAZEL' said: It's a dick move essentially, since none of those are necessary for game design and to make the game work. Suddenly, you need Steam to run the game, Steam stops supporting Windows 7. Why should developers continue to support the old OS, on which it will not be possible to run the game anyway? 1 hour ago, 'AZAZEL' said: Also, poor Linux users man. And why are they poor? Firstly, the game does not have a native client for Linux, and secondly, Proton by default sets the Wine config to use WinAPI from Windows 10. 1 1 Share this post Link to post Share on other sites
Sid Debian 125 Posted November 7, 2023 1 minute ago, Infernales said: If age is irrelevant, then why aren't you running Windows 3.11 in 2023 on your PC?😁 Suddenly, you need Steam to run the game, Steam stops supporting Windows 7. Why should developers continue to support the old OS, on which it will not be possible to run the game anyway? And why are they poor? Firstly, the game does not have a native client for Linux, and secondly, Proton by default sets the Wine config to use WinAPI from Windows 10. Man what a crp, why not MS DOS v 2.0? It's even better the 6.22, no even supporting for FAT32 fs! Also Win 3.11 is the wrapper for DOS and it's not a standalone OS itself, so better to say Win 95 for that case. 1 Share this post Link to post Share on other sites
Infernales 17 Posted November 7, 2023 1 minute ago, Sid Debian said: Man what a crp, why not MS DOS v 2.0? It's even better the 6.22, no even supporting for FAT32 fs! Also Win 3.11 is the wrapper for DOS and it's not a standalone OS itself, so better to say Win 95 for that case. Oh, here is my favorite person who does not understand sarcasm in any form. I'll tell you a secret: all Windows is based on DOS. 1 Share this post Link to post Share on other sites
UnicornioSuicida 0 Posted November 8, 2023 Kyara, the "cfggameplay.json" isn't working. I already set "enableCfgGameplayFile = 1;" on "serverDZ.cfg" file and isn't working. Is it bugged? Share this post Link to post Share on other sites
Sid Debian 125 Posted November 8, 2023 (edited) 5 hours ago, UnicornioSuicida said: Kyara, the "cfggameplay.json" isn't working. I already set "enableCfgGameplayFile = 1;" on "serverDZ.cfg" file and isn't working. Is it bugged? Create it by you own hands (idk but somehow it's not in mission files) or perform the update by you own: Spoiler { "version": 122, "GeneralData": { "disableBaseDamage": false, "disableContainerDamage": false, "disableRespawnDialog": false, "disableRespawnInUnconsciousness": false }, "PlayerData": { "disablePersonalLight": false, "StaminaData": { "sprintStaminaModifierErc": 0.1, "sprintStaminaModifierCro": 0.1, "staminaWeightLimitThreshold": 15000.0, "staminaMax": 200.0, "staminaKgToStaminaPercentPenalty": 1.95, "staminaMinCap": 5.0, "sprintSwimmingStaminaModifier": 0.65, "sprintLadderStaminaModifier": 0.65, "meleeStaminaModifier": 0.65, "obstacleTraversalStaminaModifier": 0.65, "holdBreathStaminaModifier": 0.65 }, "ShockHandlingData": { "shockRefillSpeedConscious": 5.0, "shockRefillSpeedUnconscious": 3.0, "allowRefillSpeedModifier": true }, "MovementData": { "timeToStrafeJog": 0.1, "rotationSpeedJog": 0.3, "timeToSprint": 0.45, "timeToStrafeSprint": 0.3, "rotationSpeedSprint": 0.15, "allowStaminaAffectInertia": true }, "DrowningData": { "staminaDepletionSpeed": 10.0, "healthDepletionSpeed": 10.0, "shockDepletionSpeed": 10.0 } }, "WorldsData": { "lightingConfig": 1, "objectSpawnersArr": [], "environmentMinTemps": [-3.0, -2.0, 0.0, 4.0, 9.0, 14.0, 18.0, 17.0, 12.0, 7.0, 4.0, 0.0], "environmentMaxTemps": [3.0, 5.0, 7.0, 14.0, 19.0, 24.0, 26.0, 25.0, 21.0, 16.0, 10.0, 5.0], "wetnessWeightModifiers": [1.0, 1.0, 1.33, 1.66, 2.0] }, "BaseBuildingData": { "HologramData": { "disableIsCollidingBBoxCheck": true, "disableIsCollidingPlayerCheck": true, "disableIsClippingRoofCheck": true, "disableIsBaseViableCheck": true, "disableIsCollidingGPlotCheck": false, "disableIsCollidingAngleCheck": true, "disableIsPlacementPermittedCheck": true, "disableHeightPlacementCheck": false, "disableIsUnderwaterCheck": true, "disableIsInTerrainCheck": true, "disallowedTypesInUnderground": ["FenceKit","TerritoryFlagKit","WatchtowerKit"] }, "ConstructionData": { "disablePerformRoofCheck": false, "disableIsCollidingCheck": false, "disableDistanceCheck": false } }, "UIData": { "use3DMap": false, "HitIndicationData": { "hitDirectionOverrideEnabled": false, "hitDirectionBehaviour": 1, "hitDirectionStyle": 0, "hitDirectionIndicatorColorStr": "0xffbb0a1e", "hitDirectionMaxDuration": 2.0, "hitDirectionBreakPointRelative": 0.2, "hitDirectionScatter": 10.0, "hitIndicationPostProcessEnabled": true } }, "MapData": { "ignoreMapOwnership": false, "ignoreNavItemsOwnership": false, "displayPlayerPosition": false, "displayNavInfo": true } } Edited November 8, 2023 by Sid Debian Share this post Link to post Share on other sites
Riddick_2K 150 Posted November 8, 2023 18 hours ago, Kyiara said: This is true, we will update the minimum criteria, thank you. cut WHAT ??? Windows 7 is no longer supported??? Why ??? Should I change the operating system just for DayZ??? It's a joke ?!? 😡 😡 😡 😡 😡 😡 1 Share this post Link to post Share on other sites