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Timeout after dead

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Was be cool if you implement a timeout after dead, so this way people doesnt have much time to recovery their loot. about 5min was nice. 

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What's your problem with them recovering their loot? I mean someone is gonna take it, whether it's their killer, a random or themselves. No chance anyone will be happy waiting 5 minutes to respawn every time just because it pissed you off one time lol. 

You could always set your own server up that had this penalty if it really mattered to you but i doubt it'd be popular enough for the mechanic to matter ;)

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its to be fair for people who kills others and doesnt have time to loot cuz they instant revive and run in straigh line to pick up loot again, u die u are fucked, go start again

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Far better then for the game to pick furthest respawn point from body... then you don't penalise everyone. However at the end of the day, anyone could chance upon that body and steal 'your' loot, not just the original owner.

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Or you can leave this as it and give the person a chance to try and make it back to their body and recover what's left of their loot. Racing against hunger, thirst, other survivors who could stumble up their body or even the server restart time. 

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10 hours ago, General Zod said:

Or you can leave this as it and give the person a chance to try and make it back to their body and recover what's left of their loot. Racing against hunger, thirst, other survivors who could stumble up their body or even the server restart time. 

What he said.

It’s perfect the way it is. Anyone can come across that corpse, including the player that died and rushed back, within the random body decay time window or a server reset (which wipes all dead bodies regardless of how long they’ve been there).

Why do you NOT want survivors to have the opportunity to possibly recover their loot? Are you a narcissist?

You’re assuming others that attack you after killing another player are even the same person that you killed. If you get into a firefight, it’s like a ringing a dinner-bell for other survivors to come investigate and they’ll want to kill and loot you plus the person you just killed.

The only way the person you killed can get to you fast enough to try and prevent you from looting their former body is if you killed that person on the coast or up north if on Livonia where fresh spawns are. If you’re like a +1hr hike away from fresh spawn territory—there’s no way in hell they’ll get back in time.

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personally i liked it better when the timer was 30 secs and not 15 like it is now.

gave me time to just sit there and reflect a little about what happened.

I wouldnt mind seeing the respawn timer go up to a minute or so. but there is a line where it gets a bit much. like 5mins i would say is a bit over the top

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On 3/19/2023 at 8:38 AM, WOLVERlNES said:

 

Why do you NOT want survivors to have the opportunity to possibly recover their loot?

Recently a gang with 2 cars and high end guns attacked me in Svetlo.

I managed to kill all except one.

He camped in a house aiming at the bodies, endless waves of freshies came running straight to the bodies again and again as he covered them looting it.

I had the drop ln them and the skill to kill them, but ontop of their superior guns and numbers I also had to go up against literal immortals.

This tactic is based on REINCARNATION, not part of a hardcore survival game, where the goal is to survive.

It is also a bad/annoying meta which is common even off the coast, recently I won a fight in Zeleno and the losers were already back at their bodies, ready to shoot me in the back before I was done looting.

Yes i can tell it was them, the server has a killfeed with timestamps.

This is just gamey and ridiculous.

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21 hours ago, lakevu said:

personally i liked it better when the timer was 30 secs and not 15 like it is now.

gave me time to just sit there and reflect a little about what happened.

I wouldnt mind seeing the respawn timer go up to a minute or so. but there is a line where it gets a bit much. like 5mins i would say is a bit over the top

You're free to delay pressing the respawn button by 15 seconds yourself. You are dead screen is even better for reflecting. 

 

8 hours ago, Pyongo Bongo said:

Recently a gang with 2 cars and high end guns attacked me in Svetlo.

I managed to kill all except one.

He camped in a house aiming at the bodies, endless waves of freshies came running straight to the bodies again and again as he covered them looting it.

I had the drop ln them and the skill to kill them, but ontop of their superior guns and numbers I also had to go up against literal immortals.

This tactic is based on REINCARNATION, not part of a hardcore survival game, where the goal is to survive.

It is also a bad/annoying meta which is common even off the coast, recently I won a fight in Zeleno and the losers were already back at their bodies, ready to shoot me in the back before I was done looting.

Yes i can tell it was them, the server has a killfeed with timestamps.

This is just gamey and ridiculous.

You could have camped somwhere yourself and make the recovery more difficult. And yes they got a lucky spawn, which sometimes happens and it's nice having lady luck smile your way sometimes. Either that or the starting gear on your server has something they can use to kill themselves with so they used that to get a better spawn. On official servers with limited stamina and nothing to kill yourself with they might as well have spawned on the other end of the map and never have the chance to get back to their bodies in time. 

So while there some downside to not having a cooldown on respawn most people are already pissed off enough when they die, especially when they die to hackers or bugs like cars or ladders. If someone just lost their hard earned LAR or SVD to a hacker or because their car tried to make the orbit and now they have to wait 5 minutes they'll probably rage uninstall the game. 

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10 hours ago, Pyongo Bongo said:

Recently a gang with 2 cars and high end guns attacked me in Svetlo.

I managed to kill all except one.

He camped in a house aiming at the bodies, endless waves of freshies came running straight to the bodies again and again as he covered them looting it.

I had the drop ln them and the skill to kill them, but ontop of their superior guns and numbers I also had to go up against literal immortals.

This tactic is based on REINCARNATION, not part of a hardcore survival game, where the goal is to survive.

It is also a bad/annoying meta which is common even off the coast, recently I won a fight in Zeleno and the losers were already back at their bodies, ready to shoot me in the back before I was done looting.

Yes i can tell it was them, the server has a killfeed with timestamps.

This is just gamey and ridiculous.

Sounds like you’re not playing Vanilla version of the game to me. Maybe just play a vanilla community server or official server?

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17 hours ago, WOLVERlNES said:

Sounds like you’re not playing Vanilla version of the game to me. Maybe just play a vanilla community server or official server? 

The first story happened on official DayZ experimental servers.

The second one with the killfeed happened on a vanilla community server.

The killfeed is outside of the game on their discord server. (#1 ORIGINAL DAYZ | 1PP | NO MODS VANILLA | ACTIVE ADMINS)

I ONLY play vanilla (except for Namalsk rarely).

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20 hours ago, General Zod said:

You're free to delay pressing the respawn button by 15 seconds yourself. You are dead screen is even better for reflecting.

Sometimes I think "Ok these guys deserve the win" and I decide not to run back.

Not yesterday. Yesterday I ran straight back to the guy who just fairly killed me, grabbed the gun from his friends body and blasted him in the face, even though he had just killed me not even FIVE MINUTES prior. Absolutely ridiculous and taking away the fun in the game (for him xD)

Yes I am doing it too and I am a hypocrite, but I still want the OPTION for a cooldown on community servers, since i can acknowledge this is absolute BS.

20 hours ago, General Zod said:

You could have camped somwhere yourself and make the recovery more difficult.

Wow how fun. Camping the body I can't loot because of ridiculous respawns, until their buddy easily locates me because I have to keep shooting the frieshies, and I die an unfair death.

After (relatively fairly) defeating people who already had the advantage of incredibly outgunning and also outnumbering me.

I would highly prefer being able to recover the loot MYSELF after taking out a fully geared squad.

If this instant-reincarnation wasn't in play I could have tried to take out the last survivor and grab the loot, but instead I had to keep shooting the freshies that kept homing in on the body. It was on a medium-pop experimental server in Svetlo (uncommon spawn), those were without a doubt the squadmates reincarnate.

20 hours ago, General Zod said:

Either that or the starting gear on your server has something they can use to kill themselves with so they used that to get a better spawn. On official servers with limited stamina and nothing to kill yourself with they might as well have spawned on the other end of the map and never have the chance to get back to their bodies in time.  

The fully geared, 2 cars story happened on an official server, the Zeleno story happened on a server that is indistinguishable from official, except coloured platecarriers and a killfeed on discord.

The guy just spawned in Cherno and ran straight to Zeleno, that takes 20 minutes (killfeed). Body despawn happens slower.

I can kill my character within 30 seconds, no matter what spawn I get on official.

20 hours ago, General Zod said:

So while there some downside to not having a cooldown on respawn most people are already pissed off enough when they die, especially when they die to hackers or bugs like cars or ladders. If someone just lost their hard earned LAR or SVD to a hacker or because their car tried to make the orbit and now they have to wait 5 minutes they'll probably rage uninstall the game. 

Yes, but the problem here lies with hackers and glitches.

You are right about advantages of lucky respawns though, I would like the OPTION for community servers to make a timer.

If I feel like messing around I like to respawn quick and get back into the fight, but if I am looking for hardcore survival the fact that my enemies have endless lives and squads have unfair reincarnation advantages makes me question the point of playing.

 

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Since when has DayZ had killfeeds? I’ve been playing since console launch.

But I only play vanilla servers so, if it’s not on official or vanilla community servers I guess that’s why I don’t know anything about it.

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3 hours ago, WOLVERlNES said:

But I only play vanilla servers so, if it’s not on official or vanilla community servers I guess that’s why I don’t know anything about it.

Its not ON the server, it is on the discord server which the serverowner set up. It is a vanilla community server.

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On 3/18/2023 at 5:36 PM, clickptg said:

Was be cool if you implement a timeout after dead, so this way people doesnt have much time to recovery their loot. about 5min was nice. 

Your suggestion, if it's for vanilla servers, doesn't make any sense about extending the reincarnation time for two fundamental reasons,
First: Apparently you have spent very few hours in Dayz, and your experience is limited, as a person who has played 2,500 hours, I will tell you this, the main hostilities take place in three places, Tisy, Airport in the center, and Zelenogorsk, If Zelenogorsk can be reached from minimum supplies for 15 - 20 minutes, appearing in the nearest city, then to Tisy (Military base at the very top), depending on the player's experience, if he plays well in an hour, he will run, if not very well, then at least an hour and a half, adding time character spawn doesn't make any sense.
Second: Appearing on the coast, it often happens that you need to be reborn in another place, or zombies will kill you, waiting five minutes every time is completely absurd.

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On 3/24/2023 at 9:19 PM, WOLVERlNES said:

@Pyongo Bongo does it actually show gameplay footage of a survivor getting killed?

It's just a short text that appears in the Discord chat whenever someone dies.

This is what it looks like, I just copied this text straight from the discord:

KILL FEEDBOT — heute um 15:50 Uhr

Tabboz got killed by k1zkk (Sickle, 0.52m)

KILL FEEDBOT — heute um 16:42 Uhr

ComraD got killed by Ture_revoluion (KA-74, 3.73m)

[16:42]

MrKykaH got killed by Ture_revoluion (KA-74, 5.26m)

[16:48]

MrKykaH got killed by Survivor (BK-12, 4.01m)

KILL FEEDBOT — heute um 17:01 Uhr

Zorro got killed by MrKykaH (BK-12, 9.8m)

KILL FEEDBOT — heute um 18:01 Uhr

JDOUNDOBELI got killed by Chopio (Sporter 22, 24.96m)

[18:03]

victoriacbb136 got killed by Azaza (KA-74, 4.26m)

Edited by Pyongo Bongo

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I wouldn't mind a timeout if someone is constantly suiciding to get a different spawn (constantly stacking until a certain max time length), but i don't think its a priority at all.

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On 3/18/2023 at 9:36 AM, clickptg said:

Was be cool if you implement a timeout after dead, so this way people doesnt have much time to recovery their loot. about 5min was nice. 

The consumer needs to be actively playing the game.  Any other sanctions or restrictions are fine, progression can be slowed but preventing the player from playing the game is inherently a bad idea.

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Assuming that we are talking about the game "Vanilla" (otherwise it would have to be specified), I think the most correct situation would be that when one dies he should not have the possibility to recover anything. It should be a realistic survival simulator… at least in theory. I know that sadly...in the reality of the game...that's not the case, but the way I see it, when you die (by killing, by accident, by starvation, or cold or whatever) you're just dead. Your attempt was made and you lost. You have to start from scratch and that's it. Without anything else. In my opinion, without even the base or your hidden deposits.
Another matter is if you play in modded servers: those can transform the game into everything and the opposite of everything. This only depends on the server owner what setting he wants to give the game.
Returning to "Vanilla"... I assume that, unfortunately, it is a very flawed and poorly managed game (I hope there is no need to argue about this), it is true that it is possible to die from a lame flaw... and in this case it should be the B.I. to compensate the player for EVERYTHING he has lost...but imagine if they do nothing for the cheaters, if they will ever take the time to compensate the players for the flaws in the game.
Moreover, since it is a "raw arcade" (because in fact it is so, unfortunately), they could also completely eliminate the re-entry delay time and move the spawn location away if death is following a killing by another player and bring neighbor the spawn  location if cause of death is "random" events or defects.
But don't even think about it. The B.I. it will never do anything like that... not only am I not even able to fix this game, but many of the absurdities and unrealities of this game have been done deliberately on purpose and not by accident.
DayZ is what it is. Either you accept it like this or you better change the game.

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