Kyiara 787 Posted February 7, 2023 PC Stable 1.20 Update 1 - Version 1.20.155766 (Released on 14.02.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Changing stances could result in desynchronization blocking access to ADS and shooting (https://feedback.bistudio.com/T168720, https://feedback.bistudio.com/T159299, https://feedback.bistudio.com/T169162, https://feedback.bistudio.com/T169657, https://feedback.bistudio.com/T169837, https://feedback.bistudio.com/T169986) The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) VOIP did not work after reconnecting the microphone (PC ONLY) It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) Stealth-killing infected with rifle bayonets could result in a glitch Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles It was possible to prevent dehydration through non-hydrating food (https://feedback.bistudio.com/T168824) Reduced the chance of getting desynced in doors by running through them while closing (https://feedback.bistudio.com/T170121) It was possible to stack the ammo box and dry bag indefinitely (https://feedback.bistudio.com/T170051) Howling of wolves was not synchronized for all players (https://feedback.bistudio.com/T160845) CHANGED Vehicles can spawn without wheels again Wheels can again be damaged Reduced the eye zoom distance while sprinting Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries Skinned animals now yield more pieces of meat CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution LIVONIA Added: Artwork of the winner of the GraffitiZ contest Added: New props to the Dambog ammunition storage Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337) FixedPolice cars were not spawning loot SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player MODDING Added: DiagMenu script API Added: Variety of new debug settings within the script section of the DiagMenu Added: ScriptCaller, a stricter ScriptInvoker which is expected to hold one func Added: DayZPlayer.GetKickOffReason to get the reason why a player was kicked off Added: 'EntityAI.IsSimpleHiddenSelectionVisible' Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states Added: Script method 'InventoryItem::ForceFarBubble' to allow items to temporarily be visible from further distances Added: Added physics function 'dGetInteractionLayer' to check if two 'PhxInteractionLayers' can interact Added: Collision overlap testing methods to DayZPhysics Added: "$storage:" prefix can now be used to access storage through script Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states (https://feedback.bistudio.com/T158984) Added: Launch parameter for diag exe to allow window resizing '-resizeable' Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit Added: 'Human.PhysicsEnableGravity' for enabling/disabling gravity Added: 'dBodyIsSolid' (and 'Human.PhysicsIsSolid') for checking if the entity has collision enabled Added: 'dBodySetSolid (and 'Human.PhysicsSetSolid') for enabling/disabling the collision checking of an entity Added: Command line parameter '-scrDef' to enable modding defines in script in Workbench/Diag executables Added: Command Line option '-newErrorsAreWarnings' to Diag/Workbench executables Fixed: Buldozer crashing after selecting an object which was deleted and restored (https://feedback.bistudio.com/T169650) Fixed: Base game script defines weren't available in 'engine' and 'gameLib' script modules (https://feedback.bistudio.com/T169907) Fixed: Character influences the wheel simulation of a vehicle (https://feedback.bistudio.com/T168870) Fixed: On Diag exe, when one player's hands got bloody, all nearby player's hands would as well Fixed: Conflicting synchronization of entity hierarchy with 'IEntity.AddChild' and 'Human.LinkToLocalSpaceOf' Fixed: 'CollisionOverlapCallback' destructor wasn't being called Fixed: Docs: string.Split bad usage example (https://feedback.bistudio.com/T154855) Fixed: Docs: string.ToAscii bad script declaration and typo in example (https://feedback.bistudio.com/T160003) Fixed: Function string.LastIndexOf was not linked (https://feedback.bistudio.com/T155602) Fixed: Object::SetHealth could not be called on local objects (https://feedback.bistudio.com/T168604) Fixed: Crash in TextListboxWidget::GetItemData (https://feedback.bistudio.com/T154626) Fixed: ScriptCallQueue.GetRemainingTime(...) methods Fixed: HumanInputController.OverrideAimChangeY was incorrectly using values from HumanInputController.OverrideAimChangeX (https://feedback.bistudio.com/T151736) Fixed: DayZPhysics.RayCastBullet and DayZPhysics.SphereCastBullet would not pass the 'hitObject' (https://feedback.bistudio.com/T150488) Fixed: ScriptCallQueue stopped working correctly after 4-5 hours of uptime (https://feedback.bistudio.com/T156746, https://feedback.bistudio.com/T151279) Fixed: Scripted command method 'PrePhys_IsTag' would not work in the intended way (https://feedback.bistudio.com/T165933) Changed: Moved and renamed certain RPCs relating to Diags to prevent conflicts and usage outside of Diag Changed: ScriptInvoker now has additional flags and documentation Changed: New compile errors will be displayed as Warnings outside of Diag/Workbench to minimize impact on existing mods Changed: New compile Errors being displayed as Warnings will contain the text "FIX-ME" to signal the importance of fixing these Changed: Improved func reliability and error messages Changed: "Overriding function but not marked as override" has been changed from being a "Workbench-only warning" to an error in Workbench/Diag and Warning in regular exe Changed: Weapon chamber and internal magazine changes now also trigger EntityAI.EEAmmoChanged Changed: Weapon and magazine textures now contain the bullet for better optimization Tweaked: Widget::GetRotation exposed Tweaked: return type of ActionBase::IsEat (https://feedback.bistudio.com/T169770) Removed: Incorrect usage of 'func' by NotificationSystem as it is only meant to be paired with proto functions, will unfortunately break compatibility with mods using the removed Bind and Unbind functions Removed: Calling of super of Engine events (https://feedback.bistudio.com/T164047) KNOWN ISSUES The character might shake when close to doors ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 2 - Version 1.20.155817 (Released on 22.02.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode The 3rd person camera view might shake in close quarters ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 3 - Version 1.20.155844 (Released on 01.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED Players would teleport locally when they exited a vehicle while it was being simulated (https://feedback.bistudio.com/T170362) Vehicle could fall through structures after a server restart (https://feedback.bistudio.com/T170225) Fixed a desynchronization related to the placement system Adjusted several problematic ladders in Chernarus (https://feedback.bistudio.com/T156622, https://feedback.bistudio.com/T169828, https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T170169, https://feedback.bistudio.com/T169805, https://feedback.bistudio.com/T169805) It was possible to catch both types of fish at any water source Interactions with water were not possible at deeper levels (https://feedback.bistudio.com/T169875, https://feedback.bistudio.com/T170040) Melee finisher attacks were ruining vests and backpacks of infected (https://feedback.bistudio.com/T170355) Weapons would become bugged when attempting to load bullets from a ruined magazine (https://feedback.bistudio.com/T170464) The player camera could shake heavily when colliding with other entities The 3rd person camera could clip with objects during vaulting The camera shortly zoomed out and in when sprinting and turning from side to side SERVER Fixed: Spawning objects with _DE-suffix by Object Spawner could result in them being duplicated with every server restart KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again The gear box of the M1025 might desync when shifted up in drive mode ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 4 - Version 1.20.155881 (Released on 08.03.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. After careful evaluation of 1.20 update, we have reached a decision not to wipe the official servers. We will reserve this for future updates that would require central economy changes later in the year.FIXED It was possible to pick up items through some walls or closed doors (https://feedback.bistudio.com/T170531, https://feedback.bistudio.com/T170665, https://feedback.bistudio.com/T170665 - private) The gear box of the M1025 could desync when shifted up in drive mode MODDING Fixed: 'Math.IsInRange' would always return false (https://feedback.bistudio.com/T170619) Fixed: Player could fall through the ground when getting out of a vehicle KNOWN ISSUES Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.20 Update 5 - Version 1.20.155981 (Released on 28.03.2023) FIXED Kick messages were displayed publicly on the server Fixed a game crash related to the server connection process 4 1 3 Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 Em are you sure about update date? Steam didn't reported about any DZ update... Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 中国大量的假服务器什么时候才能修复? Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 7 minutes ago, M4-001 said: 中国大量的假服务器什么时候才能修复? 问题不完全是假服务器。 可能服务器管理员已经很久没有自己更新服务器文件了。 如果您查询 Steam,它将返回服务器的版本。 由此可以开始研究问题。 附言 对不起,我用的是谷歌翻译。 Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 For nearly a year, the community has not been able to fix this problem officially, I am sure these servers are fake Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 (edited) 8 minutes ago, Sid Debian said: The problem isn't exactly fake servers. Maybe the server admin hasn't updated the server files himself for a long time. If you query Steam, it will return the server's version. From here, the research question can begin. P.S. Sorry, I used Google Translate. Emailed the developer, never got this resolved Edited February 14, 2023 by M4-001 Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 3 minutes ago, M4-001 said: Emailed the developer, never got this resolved 😞 Share this post Link to post Share on other sites
Nechta Mentr 0 Posted February 14, 2023 Where is the update? Why do I and my friends only search for Chinese servers or some obscure ones with a ping of 100+ Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 Just now, Nechta Mentr said: Where is the update? Why do I and my friends only search for Chinese servers or some obscure ones with a ping of 100+ If ask Steam then only 6 server has version: 1.20.155766 so i guess we shall await... Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 3 minutes ago, Sid Debian said: 😞 Haha, these massive fake servers are really a headache,name of server: 破晓黎明(3服)最新开服|Q群856349793 Share this post Link to post Share on other sites
Nechta Mentr 0 Posted February 14, 2023 1 minute ago, Sid Debian said: If ask Steam then only 6 server has version: 1.20.155766 so i guess we shall await... The problem with finding servers has been around for a long time Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 1 minute ago, M4-001 said: Haha, these massive fake servers are really a headache,name of server: 破晓黎明(3服)最新开服|Q群856349793 Now I see what do you mean. There's tons of those servers in my list... Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 3 minutes ago, Sid Debian said: 现在我明白你的意思了。我的列表中有大量这样的服务器... Yes, they messed things up badly, so they were a huge headache, and I hope the devs can fix this as soon as possible Share this post Link to post Share on other sites
Kyiara 787 Posted February 14, 2023 21 minutes ago, M4-001 said: Yes, they messed things up badly, so they were a huge headache, and I hope the devs can fix this as soon as possible Hi We have implemented a measure to no longer show these false servers in the server list and it will appear with the 1.20 update that is currently slightly delayed. The update should be out around 15:00 CET Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 4 minutes ago, Kyiara said: Hi We have implemented a measure to no longer show these false servers in the server list and it will appear with the 1.20 update that is currently slightly delayed. The update should be out around 15:00 CET Many thanks for good news an response! Share this post Link to post Share on other sites
Sid Debian 125 Posted February 14, 2023 Update is live! Share this post Link to post Share on other sites
DayZWarrior1932 9 Posted February 14, 2023 The developers at BI are true heroes! They have made DayZ great again. Share this post Link to post Share on other sites
realzoro 6 Posted February 14, 2023 awesome!! no server wipe? since my char is alive Share this post Link to post Share on other sites
cyfer_kr 2 Posted February 14, 2023 Our Base, barrels, tents etc got wiped on a official multiplay.com server. Didnt you announce that bases not get wiped on dev stream? Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 1 hour ago, Kyiara said: Hi We have implemented a measure to no longer show these false servers in the server list and it will appear with the 1.20 update that is currently slightly delayed. The update should be out around 15:00 CET I am very grateful to the developers for noticing this problem. If you need any help, you can contact me in time. Of course, I hope that these problems can be dealt with in time in the future. A game that I like very much should not be destroyed Share this post Link to post Share on other sites
lay-4bd59d3ef91bba9a 5 Posted February 14, 2023 The official launcher is still broken, only shows about 170 servers and vast majority of them are the chinese ones Share this post Link to post Share on other sites
M4-001 0 Posted February 14, 2023 4 minutes ago, lay-4bd59d3ef91bba9a said: The official launcher is still broken, only shows about 170 servers and vast majority of them are the chinese ones Yes, now after the community has just been updated, it shows zero servers Share this post Link to post Share on other sites
XERIFEXXI 0 Posted February 14, 2023 I found an bug. We cant combine the itens on controle of xbox Share this post Link to post Share on other sites
Waffles-7d2319a9a28f4017 0 Posted February 14, 2023 Also found a bug on console, I can’t sprint anymore, custom server and before update I could click Lstick to spring but now I’m stuck walking and have to push my Lstick foward two or more times to slightly jog but no matter how many times I click or hammed on the Lstick I can not sprint which makes it nearly impossible to play with multiple zombies as when you try running you are unable to Share this post Link to post Share on other sites
Scoo1 31 Posted February 14, 2023 Fantasy weights: -large gas canister now weighs 4kg - 450ml butane weighs 270g - the old value of 340g was correct -Heat pack now weighs 1.3kg - makes no sense at all - the package itself says 200g. That's just what I saw right away in my gear. 1 Share this post Link to post Share on other sites