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Kyiara

Stable Update 1.20

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PC Stable 1.20 Update 1 - Version 1.20.155766 (Released on 14.02.2023)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Mime masks
  • Carnival masks
  • Warning icons for the connection stability and server performance

FIXED

CHANGED

  • Vehicles can spawn without wheels again
  • Wheels can again be damaged
  • Reduced the eye zoom distance while sprinting
  • Reworked item weight calculation (fixing several bugged item weights)
  • Item wetness now influences their weight again
  • Weight of the carried gear now impacts player movement inertia
  • Increased the time needed to refill the car radiator
  • Checking a player's pulse is now a continuous action
  • Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole
  • The stairs of the concrete silos are now usable to access the roof
  • Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles
  • Improved the surface detection for throwing impact sounds
  • Optimized the character update to environmental exposure
  • Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private)
  • Positional wind and tree creaks are more audible now
  • Tweaked the 3rd person camera collisions to reduce possibilities of exploits
  • The 3rd person camera zooms in when an obstacle is in front of the camera
  • Disconnect due to a server restart will no longer kill restrained players
  • Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844)
  • You can now stealth-kill with the Cleaver
  • Replaced outdated dirt pile model
  • Updated textures on static pipes
  • Updated sounds for the different stages of cooking for more variety
  • Slightly increased the volume of the stealth kill
  • Improved the sun reflection on water and changed its color in quarries
  • Skinned animals now yield more pieces of meat

CHERNARUS

  • Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947)
  • Tweaked: Increased chance for random positional bird, insect and tree creak sound to play
  • Tweaked: Increased audibility of the positional bird sounds during windy weather
  • Changed: Adjusted player spawn points for more even distribution

LIVONIA

  • Added: Artwork of the winner of the GraffitiZ contest
  • Added: New props to the Dambog ammunition storage
  • Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337)
  • FixedPolice cars were not spawning loot

SERVER

  • Added: Server config parameters for connectivity warnings (Documentation)
  • Added: Gameplay JSON version mismatch and default value handling
  • Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation to be updated soon)
  • Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation to be updated soon)
  • Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation)
  • Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter
  • Added: Warning when DE spawns an entity with no Types entry
  • Fixed: Sawedoff18 was missing from types
  • Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other
  • Changed: Improved error messages and error handling regarding storage location
  • Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player

MODDING

  • Added: DiagMenu script API
  • Added: Variety of new debug settings within the script section of the DiagMenu
  • Added: ScriptCaller, a stricter ScriptInvoker which is expected to hold one func
  • Added: DayZPlayer.GetKickOffReason to get the reason why a player was kicked off
  • Added: 'EntityAI.IsSimpleHiddenSelectionVisible'
  • Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states
  • Added: Script method 'InventoryItem::ForceFarBubble' to allow items to temporarily be visible from further distances
  • Added: Added physics function 'dGetInteractionLayer' to check if two 'PhxInteractionLayers' can interact
  • Added: Collision overlap testing methods to DayZPhysics
  • Added: "$storage:" prefix can now be used to access storage through script
  • Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states (https://feedback.bistudio.com/T158984)
  • Added: Launch parameter for diag exe to allow window resizing '-resizeable'
  • Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit
  • Added: 'Human.PhysicsEnableGravity' for enabling/disabling gravity
  • Added: 'dBodyIsSolid' (and 'Human.PhysicsIsSolid') for checking if the entity has collision enabled
  • Added: 'dBodySetSolid (and 'Human.PhysicsSetSolid') for enabling/disabling the collision checking of an entity
  • Added: Command line parameter '-scrDef' to enable modding defines in script in Workbench/Diag executables
  • Added: Command Line option '-newErrorsAreWarnings' to Diag/Workbench executables
  • Fixed: Buldozer crashing after selecting an object which was deleted and restored (https://feedback.bistudio.com/T169650)
  • Fixed: Base game script defines weren't available in 'engine' and 'gameLib' script modules (https://feedback.bistudio.com/T169907)
  • Fixed: Character influences the wheel simulation of a vehicle (https://feedback.bistudio.com/T168870)
  • Fixed: On Diag exe, when one player's hands got bloody, all nearby player's hands would as well
  • Fixed: Conflicting synchronization of entity hierarchy with 'IEntity.AddChild' and 'Human.LinkToLocalSpaceOf'
  • Fixed: 'CollisionOverlapCallback' destructor wasn't being called
  • Fixed: Docs: string.Split bad usage example (https://feedback.bistudio.com/T154855)
  • Fixed: Docs: string.ToAscii bad script declaration and typo in example (https://feedback.bistudio.com/T160003)
  • Fixed: Function string.LastIndexOf was not linked (https://feedback.bistudio.com/T155602)
  • Fixed: Object::SetHealth could not be called on local objects (https://feedback.bistudio.com/T168604)
  • Fixed: Crash in TextListboxWidget::GetItemData (https://feedback.bistudio.com/T154626)
  • Fixed: ScriptCallQueue.GetRemainingTime(...) methods
  • Fixed: HumanInputController.OverrideAimChangeY was incorrectly using values from HumanInputController.OverrideAimChangeX (https://feedback.bistudio.com/T151736)
  • Fixed: DayZPhysics.RayCastBullet and DayZPhysics.SphereCastBullet would not pass the 'hitObject' (https://feedback.bistudio.com/T150488)
  • Fixed: ScriptCallQueue stopped working correctly after 4-5 hours of uptime (https://feedback.bistudio.com/T156746https://feedback.bistudio.com/T151279)
  • Fixed: Scripted command method 'PrePhys_IsTag' would not work in the intended way (https://feedback.bistudio.com/T165933)
  • Changed: Moved and renamed certain RPCs relating to Diags to prevent conflicts and usage outside of Diag
  • Changed: ScriptInvoker now has additional flags and documentation
  • Changed: New compile errors will be displayed as Warnings outside of Diag/Workbench to minimize impact on existing mods
  • Changed: New compile Errors being displayed as Warnings will contain the text "FIX-ME" to signal the importance of fixing these
  • Changed: Improved func reliability and error messages
  • Changed: "Overriding function but not marked as override" has been changed from being a "Workbench-only warning" to an error in Workbench/Diag and Warning in regular exe
  • Changed: Weapon chamber and internal magazine changes now also trigger EntityAI.EEAmmoChanged
  • Changed: Weapon and magazine textures now contain the bullet for better optimization
  • Tweaked: Widget::GetRotation exposed
  • Tweaked: return type of ActionBase::IsEat (https://feedback.bistudio.com/T169770)
  • Removed: Incorrect usage of 'func' by NotificationSystem as it is only meant to be paired with proto functions, will unfortunately break compatibility with mods using the removed Bind and Unbind functions
  • Removed: Calling of super of Engine events (https://feedback.bistudio.com/T164047)

KNOWN ISSUES

  • The character might shake when close to doors

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

PC Stable 1.20 Update 2 - Version 1.20.155817 (Released on 22.02.2023)

If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities.

FIXED

SERVER

KNOWN ISSUES

  • Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally
  • The player character might glitch under the map when leaving vehicles - the team is looking into a fix
  • The gear box of the M1025 might desync when shifted up in drive mode
  • The 3rd person camera view might shake in close quarters

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

PC Stable 1.20 Update 3 - Version 1.20.155844 (Released on 01.03.2023)

If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities.

FIXED

SERVER

  • Fixed: Spawning objects with _DE-suffix by Object Spawner could result in them being duplicated with every server restart

KNOWN ISSUES

  • Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again
  • The gear box of the M1025 might desync when shifted up in drive mode

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

PC Stable 1.20 Update 4 - Version 1.20.155881 (Released on 08.03.2023)

If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. 
After careful evaluation of 1.20 update, we have reached a decision not to wipe the official servers. We will reserve this for future updates that would require central economy changes later in the year.

FIXED

MODDING

KNOWN ISSUES

  • Weapons that in previous version were bugged due to loading a bullet from a ruined magazine need to chamber a bullet to function again

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

PC Stable 1.20 Update 5 - Version 1.20.155981 (Released on 28.03.2023)

FIXED

  • Kick messages were displayed publicly on the server
  • Fixed a game crash related to the server connection process
  • Like 4
  • Thanks 1
  • Beans 3

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7 minutes ago, M4-001 said:

大量的假服务器什么时候才能修复?

问题不完全是假服务器。 可能服务器管理员已经很久没有自己更新服务器文件了。 如果您查询 Steam,它将返回服务器的版本。 由此可以开始研究问题。 附言 对不起,我用的是谷歌翻译。

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For nearly a year, the community has not been able to fix this problem officially, I am sure these servers are fake

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8 minutes ago, Sid Debian said:

The problem isn't exactly fake servers. Maybe the server admin hasn't updated the server files himself for a long time. If you query Steam, it will return the server's version. From here, the research question can begin. P.S. Sorry, I used Google Translate.

Emailed the developer, never got this resolved

Edited by M4-001

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Just now, Nechta Mentr said:

Where is the update? Why do I and my friends only search for Chinese servers or some obscure ones with a ping of 100+

 

If ask Steam then only 6 server has version: 1.20.155766 so i guess we shall await...

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3 minutes ago, Sid Debian said:

😞

Haha, these massive fake servers are really a headache,name of server: 破晓黎明(3服)最新开服|Q群856349793

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1 minute ago, Sid Debian said:

If ask Steam then only 6 server has version: 1.20.155766 so i guess we shall await...

The problem with finding servers has been around for a long time

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1 minute ago, M4-001 said:

Haha, these massive fake servers are really a headache,name of server: 破晓黎明(3服)最新开服|Q群856349793

Now I see what do you mean. There's tons of those servers in my list...

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3 minutes ago, Sid Debian said:

现在我明白你的意思了。我的列表中有大量这样的服务器...

Yes, they messed things up badly, so they were a huge headache, and I hope the devs can fix this as soon as possible

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21 minutes ago, M4-001 said:

Yes, they messed things up badly, so they were a huge headache, and I hope the devs can fix this as soon as possible


Hi
We have implemented a measure to no longer show these false servers in the server list and it will appear with the 1.20 update that is currently slightly delayed. 
The update should be out around 15:00 CET

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4 minutes ago, Kyiara said:


Hi
We have implemented a measure to no longer show these false servers in the server list and it will appear with the 1.20 update that is currently slightly delayed. 
The update should be out around 15:00 CET

Many thanks for good news an response!

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Our Base, barrels, tents etc got wiped on a official multiplay.com server. Didnt you announce that bases not get wiped on dev stream? 

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1 hour ago, Kyiara said:


Hi
We have implemented a measure to no longer show these false servers in the server list and it will appear with the 1.20 update that is currently slightly delayed. 
The update should be out around 15:00 CET

I am very grateful to the developers for noticing this problem. If you need any help, you can contact me in time. Of course, I hope that these problems can be dealt with in time in the future. A game that I like very much should not be destroyed

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4 minutes ago, lay-4bd59d3ef91bba9a said:

The official launcher is still broken, only shows about 170 servers and vast majority of them are the chinese ones

Yes, now after the community has just been updated, it shows zero servers

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Also found a bug on console, I can’t sprint anymore, custom server and before update I could click Lstick to spring but now I’m stuck walking and have to push my Lstick foward two or more times to slightly jog but no matter how many times I click or hammed on the Lstick I can not sprint which makes it nearly impossible to play with multiple zombies as when you try running you are unable to

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Fantasy weights:

-large gas canister now weighs 4kg - 450ml butane weighs 270g - the old value of 340g was correct

-Heat pack now weighs 1.3kg - makes no sense at all - the package itself says 200g.

That's just what I saw right away in my gear.

  • Like 1

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