waffen 26 Posted October 11, 2022 title dear Developer, you've come a long way, adding very useful stuff but if you want bases to be any good you need 1. A faster locking system, a codelock, see mods, maybe you can add your "realism" by it requiring a 9v battery or something. 2. Lockers, armoire, placard, cabinet what ever you name it, a 1:1 clothes container, like a dummy player. very useful to change full outfit, for raiding toxic zones, go for supplies, defending the base etc before the "look for a modded server" modded servers tend to add a lot of stuff I don't like. regards 3 1 Share this post Link to post Share on other sites
Parazight 1599 Posted October 11, 2022 (edited) I second this. A locker would be great. Also boarding up doors as part of the base game. Completely authentic. Lots of mods have it. Everyone would love it. Makes way more sense in a zombie survival MMO than gas grenades, imo. We've got all of these guns, let us put them in a gun cabinet. Small additions like this really make a base feel more personal. Edited October 11, 2022 by Parazight 1 2 Share this post Link to post Share on other sites
Kyiara 790 Posted October 12, 2022 4 hours ago, waffen said: title dear Developer, you've come a long way, adding very useful stuff but if you want bases to be any good you need 1. A faster locking system, a codelock, see mods, maybe you can add your "realism" by it requiring a 9v battery or something. 2. Lockers, armoire, placard, cabinet what ever you name it, a 1:1 clothes container, like a dummy player. very useful to change full outfit, for raiding toxic zones, go for supplies, defending the base etc before the "look for a modded server" modded servers tend to add a lot of stuff I don't like. regards Hi, Code locks would require power which the maps do not have. Unless you like the battery to run out and unable to unlock the door 😁 Many of the ideas you mentioned are known to us. Some can´t be currently done due to "reasons", some won´t be done any time soon due to priorities. But keep the ideas coming as we are noting community ideas down and the devs go through it time to time to see If something could be done.❤️ 1 1 Share this post Link to post Share on other sites
UNFORGIVEN-b691714e4f7500ea 7 Posted October 12, 2022 13 hours ago, Kyiara said: But keep the ideas coming as we are noting community ideas down and the devs go through it time to time to see If something could be done.❤️ Well...Might as well revisit the question about possibly expanding C+ then. Since this has always been the heart and soul of the SA, and remains the best supported by Modders and the easiest to break in to as a Newbie..... The expansion Northwards (like maybe a Namalsk-style territory) or on to Islands (similar to Deer Isle) is long overdue! CLE be damned! Servers can handle the added stress! Cheers! @philbur Share this post Link to post Share on other sites
lemmac 101 Posted October 12, 2022 17 hours ago, Kyiara said: Hi, Code locks would require power which the maps do not have. Please google "mechanical code lock" Share this post Link to post Share on other sites
Kyiara 790 Posted October 12, 2022 4 minutes ago, lemmac said: Please google "mechanical code lock" Yeah but we already have mechanical locks (just not numeric). PC is one thing but having code lock also means entering numbers and that could be a bit tricky for console players. Overall it´s not an easy task and there are other priorities. We will see what the future brings... Share this post Link to post Share on other sites
lemmac 101 Posted October 13, 2022 (edited) Make it so once a player enters the code for the first time it's remembered and the lock stays on the door so players can pass through it with ease. Pretty certain moving between the 10 keys on a keypad via a cursor will be far faster on a console controller than trying to scroll through 10 numbers on four dials currently is. Edited October 13, 2022 by lemmac 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted October 19, 2022 On 10/12/2022 at 2:11 AM, Kyiara said: Code locks would require power which the maps do not have. Unless you like the battery to run out and unable to unlock the door 😁 And a small electronic circuit in stand-by does not consume much, in my opinion, for a month, a charged 9v battery would be enough. Maybe it wears out more with each opening/hatching. Car/truck batteries and wire ropes can be used if desired Then it's "just a game", isn't it? With all the unrealistic absurdities that have been made (unusable tents and fences in the woods, exaggerated consumption of everything, backpacks that cannot be filed when full, etc...) this would be the "minimum wage" for this game. Share this post Link to post Share on other sites