Derleth 1357 Posted June 20, 2019 (edited) On 6/20/2019 at 7:30 AM, aux7 said: yep, completely agree. Lifes too short . . . enjoy what we have, give them feedback when they ask for it (bug reports etc). a number of other game houses have done the whole keep quiet and release stuff when its ready .. . (no mans sky) What does bother me is all the feedback platforms to scan . . . . . . . Discord, this forum, reddit, steam, and twitter Dayz. It would be nice if we could count on one path to up to date information. I would suggest that this forum is good for Bohemia, and should be the lead .. . . . getting information before the other channels .. . They do it however they like and please, it's their game after all. I kind of understand about not posting status reports anymore, since having "status reports" for a title that has (in name at least) left early access would be a bit weird. A monthly Newsletter giving a wee bit of information about what they're working on, how the stuff from the backlog is prioritised and so on would very nice though. They don't need to talk dates or effing roadmaps, just show some signs of life beyond dropping an experimental patch out of the blue now and then... As for hemmo's list, persons 1-5 will complain no matter what, they are best ignored in favour of no 6 and other people able to process and appreciate information without screaming on the internet. Edited June 20, 2019 by Derleth 2 Share this post Link to post Share on other sites
aux7 234 Posted June 20, 2019 On 6/20/2019 at 7:39 AM, Derleth said: They do it however they like and please, it's their game after all. I kind of understand about not posting status reports anymore, since having "status reports" for a title that has (in name at least) left early access would be a bit weird. A monthly Newsletter giving a wee bit of information about what they're working on, how the stuff from the backlog is prioritised and so on would very nice though. They don't need to talk dates or effing roadmaps, just show some signs of life beyond dropping an experimental patch out of the blue now and then... As for hemmo's list, persons 1-5 will complain no matter what, they are best ignored in favour of no 6 and other people able to process and appreciate information without screaming on the internet. yep, exactly 1 Share this post Link to post Share on other sites
hemmo 55 Posted June 20, 2019 On 6/20/2019 at 7:30 AM, aux7 said: yep, completely agree. Lifes too short . . . enjoy what we have, give them feedback when they ask for it (bug reports etc). a number of other game houses have done the whole keep quiet and release stuff when its ready .. . (no mans sky) What does bother me is all the feedback platforms to scan . . . . . . . Discord, this forum, reddit, steam, and twitter Dayz. It would be nice if we could count on one path to up to date information. I would suggest that this forum is good for Bohemia, and should be the lead .. . . . getting information before the other channels .. . I guess their preferd communication channels are the ones where less annonynity lies. Everyone can just make a forum account these days 😉 Share this post Link to post Share on other sites
0.64 Freerider 261 Posted June 22, 2019 Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0 Helicopters [ ] we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on Climbing over obstacles [ ] this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game Throwing items [✔] throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features this includes throwable weapons like grenades or smoke grenades Bows [ ] the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important Character and infected ragdoll [ ] unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources Two-way doors [ ] while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018 Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc. [ ] [ ] [ ] [ ] [ ] these are considered flavor features and for now, work on core gameplay features was prioritized instead 1 Share this post Link to post Share on other sites