Mostabdel 1 Posted April 7, 2019 Hi All after this update of the 1.02 and the add of new weapon like winchester & Fal in Our Server Dont Found or find a Fal its normal . i add it in type.xml help pls ..!!! Share this post Link to post Share on other sites
Sid Debian 132 Posted April 7, 2019 4 hours ago, Mostabdel said: Hi All after this update of the 1.02 and the add of new weapon like winchester & Fal in Our Server Dont Found or find a Fal its normal . i add it in type.xml help pls ..!!! All problems with types.xml. How do you edit that? By default, you have one chance from 7, It's about 14,29% that you find your FAL. I suggest you set like M4 70% chance 7 from 10. Or make it some rare: 4 of 10. Here spoiler FAL set 7 from 10. (min and nominal fields) Spoiler <type name="FAL"> <min>7</min> <nominal>10</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="weapons" /> <usage name="Military" /> <Usages>Military</Usages> <value name="Tier4" /> </type> Share this post Link to post Share on other sites
Mostabdel 1 Posted April 7, 2019 thx i will try this Share this post Link to post Share on other sites
Sid Debian 132 Posted April 7, 2019 1 hour ago, Mostabdel said: thx i will try this oh, yeah, I forget that not just in the types.xml. You need edit cfgspawnabletypes.cfg (line 1574) uncomment (or move FAL item section to allow spawn FAL with attachments. But be careful, you can brake server... Share this post Link to post Share on other sites
tandwan 250 Posted April 11, 2019 Cfgspawnabletype is only useful if you plan on tweaking attachments on initial spawn. Just update types.xml and set the nominal higher and adjust the minimum so more can spawn. Share this post Link to post Share on other sites
Fun Automat 23 Posted April 11, 2019 Let me tell what is WRONG with the FAL This is the ORGINAL spawn config <type name="FAL"> <nominal>4</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier4"/> </type> deloot=1 Really ? DEVS REALLY ? REALLY REALLY ? 4 "FAL" guns per Server ? ONLY 4 ? Hahahhaha Share this post Link to post Share on other sites
matiman 166 Posted April 11, 2019 what the deloot argument means ? 1 = despawn once lifetime over ? 0 = never despawn ? Share this post Link to post Share on other sites
Fun Automat 23 Posted April 11, 2019 If I have 4 of them you will not find one anymore... 😝 Share this post Link to post Share on other sites
TheSzepy 34 Posted April 12, 2019 (edited) just set the count_in_cargo="1" count_in_hoarder="1" count_in_player="1" to zeros, so they will spawn even if someone has them stashed(cargo), in inventory(player) etcdont set the count_in_map="1" to zero or you will have fals everywhere where is the place for military tier 4 loot + dont forget that tier 4 means just the helicrashes and tisy + troitskoie military bases( if they didnt changed the tier areas from the last update) and DELOOT=1 means that the limit of four fals per server applies even to dynamic events(DELOOT- Dynamic Event Loot) like helicrashes, so if there are already 4 fals spawned on the map it cant spawn fifth one (if your max is 4) as a helicrash loot oh and btw SVD has exactly same spawn config, only thing is that min is set to 2 instead of 1 like fal has Edited April 12, 2019 by TheSzepy 1 Share this post Link to post Share on other sites