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Server files release update

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5 minutes ago, NA SHLEDANOU said:

Better tryn and get ur money now cuz this is going to be often... and we all know gear is not hard to get %99 of the population on this game server hops for loot... bam there's the lil secret everyone knows to get loot fast... and are u guys releasing private server for Xbox also if ur giving out the server files or just pc

Just PC Bro Sorry

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you need a severstart.bat   

start "" "DayZServer_x64.exe" -port=2302 -config=!ConfigServer\server.cfg -cfg=!ConfigServer\basic.cfg

need Path edit

My is Up and Runnig...  but not joinable wrong version...

Experimental, Stress test or Stable ????

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I have the server files. I've got a virtual server (just reinstalling it to Windows as it was Linux)

Have NO idea how to set it up though!

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Am I right in thinking that these files are purely for you to host a server on your OWN machine, and not a virtual server then? I can't see a way to make this work using the virtual server I've just rented.

 

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Hi, I have a problem, I see the server only with the ip and do not see in the server browser, we have the solution of this problem? 

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HOw can i change the listing  port for the server. im able to connect and my friends can connect on me but my server doesn't show up in the server listing

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Hey all. So after a lo-oong night on our virtual server opening and closing ports, reinstalls and all sorts, our server is now up and running and can be accessed ingame. It doesn't appear in the server list in the community tab, not sure why, but I'll get to that. My question is, is there a programme that can sit server-side that will do the server restart schedule? Something that alerts the player that the server is about to restart ingame, and then restarts itself. We want two restarts a day at 12am and 12pm respectively. Any thoughts please let me know! Cheers :)

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11 minutes ago, Terrorista90 said:

Yes is possible with BEC

Hey,

you got Battleye Extended Controls working ? how ? i tested 3 Versions and im not able to connect dart is working perfect.

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you can add Items

Show this is new in my Types.xml
 

    <type name="b95">
        <nominal>4</nominal>
        <lifetime>18000</lifetime>
        <restock>60</restock>
        <min>1</min>
        <max>4</max>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <tag name="floor"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <usage name="Farm"/>
    </type>
        <type name="Winchester70">
        <nominal>4</nominal>
        <lifetime>18000</lifetime>
        <restock>60</restock>
        <min>1</min>
        <max>4</max>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <tag name="floor"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <usage name="Farm"/>
    </type>
        <type name="Att_Optic_Hunting">
        <nominal>3</nominal>
        <lifetime>7200</lifetime>
        <restock>1800</restock>
        <min>1</min>
        <max>3</max>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <tag name="floor"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <usage name="Farm"/>
        <usage name="Military"/>
    </type>
        <type name="Ammo_308Win">
        <nominal>16</nominal>
        <lifetime>7200</lifetime>
        <restock>1800</restock>
        <min>2</min>
        <max>20</max>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <tag name="floor"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <usage name="Farm"/>
        <usage name="Military"/>
        <usage name="Hunting"/>
    </type>
        <type name="Ammo_308Win_20Rnd">
        <nominal>16</nominal>
        <lifetime>7200</lifetime>
        <restock>1800</restock>
        <min>2</min>
        <min>20</max>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <tag name="floor"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <usage name="Farm"/>
        <usage name="Military"/>
        <usage name="Hunting"/>
    </type>

 

And cfgspawnabletypes.cfg

	    <type name="Winchester70">
        <attachments chance="1.00">
        <item name="Att_Optic_Hunting" chance="0.50" />
        </attachments>
		</type>
		<type name="b95">
        <attachments chance="1.00">
        <item name="Att_Optic_Hunting" chance="0.50" />
        </attachments>
		</type>

I have added this

 

Edited by Daniel Soltau
  • Thanks 1

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Anticipation....anticipay-yay-shun its makin me wait, its keepin me...looking forward to my release date. Release from this prison of anticipation.    Thanks for the update. Keep on keepin on!

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Why do you add the winchester and the b95 ? both are broken .... the only weapon that works but doesnt spawn is the regular mp133

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