Robzom11 109 Posted September 17, 2018 (edited) Has anyone encountered problems with the sound of other players footsteps, they seem terribly quite. it's to the point where people can run up next to me in the woods & i cant hear them & i have decent headphones. it would be sick if they added sounds of branches breaking as a player would run through forest area. an overhaul of other players footsteps in general would be nice, even just a minor one that increases the volume of the footsteps. Just imagine you're walking and you hear branches cracking or water splashing behind some trees. it should atleast be tuned to output different levels of volume based on what the player is doing, currently the max volume threshold of a players footsteps is really low. I think it would improve the game not only for immersion purposes but for tactical purposes aswell. i really hope this could make it for full release if even possible. Edited September 18, 2018 by Robzom11 typo 1 Share this post Link to post Share on other sites
xhardcorefishx 66 Posted September 22, 2018 I dont like that idea though, but maybe when they add the walking or sneaking, cause its terrible in other games already. U are 30 meters away or so and the guy in a building, sitting in a room without windows hears you clearly with no Problems. I hate such bad sound design decisions. Yeah, i know reloading etc is loud too, but please no ty. Share this post Link to post Share on other sites
Los Bandito 29 Posted September 22, 2018 (edited) On 9/17/2018 at 2:49 PM, Robzom11 said: Has anyone encountered problems with the sound of other players footsteps, they seem terribly quite. it's to the point where people can run up next to me in the woods & i cant hear them & i have decent headphones. it would be sick if they added sounds of branches breaking as a player would run through forest area. an overhaul of other players footsteps in general would be nice, even just a minor one that increases the volume of the footsteps. Just imagine you're walking and you hear branches cracking or water splashing behind some trees. it should atleast be tuned to output different levels of volume based on what the player is doing, currently the max volume threshold of a players footsteps is really low. I think it would improve the game not only for immersion purposes but for tactical purposes aswell. i really hope this could make it for full release if even possible. I really like the idea of the branches snapping when stepping on them etc but this sound could get annoying as they would have to code it in such a way it doesnt repeat the same sound over and over again, so potentially it could sound pretty crappy if in an area where this could happen a lot...... If you get what i mean? Edited September 22, 2018 by Los Bandito 1 Share this post Link to post Share on other sites
Man Parts 241 686 Posted September 22, 2018 I've had this happen. People are on top of each other before they know it in this game. It seems like everything except reloading is on volume 1 while reloading and the like are over 9,000. Heard this kid loading a mag thru a building across the street. Couldn't hear my buddy moving around on the floor above me. 1 Share this post Link to post Share on other sites
CarnaeaSavage 78 Posted September 22, 2018 Barefoot ftw Share this post Link to post Share on other sites
THYERS 26 Posted September 24, 2018 (edited) Someone managed to get up to my building unheard and I only knew they were there when I heard the door open and I died. I didn't even hear a shot fire, this all happened in a split second. I heard the door turned saw the player then dead. I knew the player was outside as we had already had a fire fight Edited September 24, 2018 by THYERS just cos 1 Share this post Link to post Share on other sites
TheYetiBum 790 Posted September 24, 2018 Best bet is to report this as a bug on the bug reporting site so the dev team know it's an issue in game. You can actually change the bug report to a feedback in the options when reporting. The more people who report the more likely it'll change. Plus my assumption is that the sound stage will be rebalanced at somepoint down the road. 1 Share this post Link to post Share on other sites
THYERS 26 Posted September 24, 2018 (edited) I have had a bug report acknowledged here in this forum, I think they are using the forum as well as the other reporting page. But, yes I agree the more that report it in the correct manner the more likely it will be addressed properly. Edited September 24, 2018 by THYERS why not 1 Share this post Link to post Share on other sites