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Community Servers - What to Expect from the Switch to 0.63 & Release of Server Files

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This forum topic is providing additional information for the Server Owners newsletter from September 11, 2018.
Without the context of the newsletter, you may be a bit confused about the contents - you've been warned :)

 
 
 

As we suggested in our newsletter, we're going to offer all Server Owners the option to switch to 0.63 servers. We actually provide two options - initially, you'll be able to use the standard hosting via Game Server Providers (GSPs), and later on, we'll add the option to host a server on your own with the release of DayZ Server Files. Let's go through the basics of what each option means and when they will be available. 

GSPs switch - what to expect

The switch to 0.63 servers is happening with the release of the Experimental Content Update today (September 11, 2018). Moving to a new version of the game means you will lose compatibility with the previous persistence file from version 0.62, as well as characters associated with that shard. 

The switch is a fresh start in many ways, but in case you, for some reason, want to roll back to 0.62, the option will still be there. GSPs and their support teams should be able to get you back to the previous state of things on your 0.62 servers.

Available functionality

In general, all the commands for server management that were available to you up until now are still there:

  • ability to use functional limitation on maxping is back
  • whitelisting, send message and ban are all in
  • dart and BEC are compatible just like in 0.62, with new tools to be made available later

Community hive is not available for now, but...

The ability to create the community hive (backend) and toolset will be released at a later date around BETA patch release. We have however structured server functionality in a way that it can scale:

  • you can turn persistence off and on locally
  • you can save/load characters from a local storage
  • that means that this local storage is the most important part of the server package to backup regularly

Once the community hive is released, you’ll be able to use a server configuration option to point it at a specific hive/installation and have multiple servers serving the same economy/characters on a larger scale. For those hosting with our providers, you’ll benefit from cross server persistence based on our hive. This is achieved in the same as before - by using the same ShardID on all your servers hosted.

When not using hive and relying on an offline database implementation on a server install, we offer the same on server functionality as when using the hive. All information centralized in a database and stored locally, keeping it accessible. Any economy changes can be done by modifying local files. 

Changes to logging

One of the very important topics for you when running servers has been logging. To understand what that means from our side I'll dive in on a bit more technical level. The idea is simple. The more we log, the higher the performance tax is on the server.

Currently, we offer two logs: an admin log, and a server log. They can be amplified to show all the possible entries by using -dologs start parameter on a server. However, this might cause some performance drops, depending on the I/O it's creating.

We tried to accommodate a lot of new entries and their detail, and a lot more things can be done. As far as reliability goes, this has increased significantly as these are tied to performance first and foremost. All calls are done from the script and I believe we can do anything together.

Server Files release - what to expect

We'll go through the Server Files release implications in detail in the next newsletter, but for now, it basically means two things for all Server Owners:

  1. hosting a server on your own terms with any providers, but also on your own hardware if you choose to do so
  2. ability to have custom settings, missions and even mods on community servers

Especially the customization option is very exciting, and while we're not fully ready to support modding with all the necessary tools, having server files released will already open a lot of new ways how to enjoy DayZ beyond the vanilla experience. 

We also don’t want to stop you from figuring things out. We will offer basic documentation to server installation and its configuration, including startup parameters on the day of the Server Files release.

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