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The human players will have to fight player controlled zombies.
The human team's objective is to survive for a certain amount of time in order to win the round, while the zombies have to infect the entire human team within that time.
Human vs Human is disabled aka friendly fire. (Unless a player is infected, since he can be mercy killed. Could also add a new gamemode where humans are in teams fighting against each other.)
Players become zombies on death so it increasingly becomes more and more dangerous for the human team.
Zombies got infinite respawns.
What it requires:
This is just some ideas, I'm sure you guys can add a lot more suggestions to it.
Infection chance from being hit by a zombie ( Add an anti-dote syringe item that spawns in small amounts on the map, it should delay the infection. The infection should be treated like a disease so you will cough or show other symptoms of infection. While Infected you can be "mercy killed" by human teammates. You could use the adrenalin syringe and give it a new texture. An infected player will hear their heart beat pump loudly before they fall over and die, resurrecting as a zombie.) Zombies can identify each other by a colored outline from a distance, they can detect the infection basically. Humans that are infected will have a seperate color, in order to let the zombies know that the player is not a priority target when compared to an uninfected human. Human players join the zombie team on death (Disconnecting from a round before it is concluded, should lock you out for 10 minutes to join any new game & increase if the behaviour continues - think ranked match type system so that players don't leave without punishment when they become a zombie.) Feed on corpse ability for zombies. (To regenerate health, kind of like when you hold a knife and can skin a corpse - instead add an eat corpse option that restores health.) Playable zombie. Zombie nightvision (For night time matches, zombies could also just have a default vision that allows to see better during night time.) Hunger/Thirst disabled. Horde behavior: Replace all the f1, f2, f3, ect. gestures like waving for zombies to abilities like an alerted shout, to tell other infected a human is nearby or to group up. (A visual system like a yellow glowy cloud could be great to tell players to group up. It would only be visible for zombies.) A closed off section of the map to restrict players from being able to running too far of in order to keep it action phased. (Maybe one or multiple dedicated maps?) An infected player could have certain perks, like maybe they lose the ability to bleed, can see the zombie outlines and so on as they are in a state between human and zombie. ( Basically give the human team a way to exploit infected players so they don't just outright shoot them.)
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Why the DayZ Community needs a Trade Center on every server (from a =UN= Community point of view):
I've been asked several times about the role of the =UN= and the Trading Center that will eventually be set up under the security team that will be assigned to protect it.
The Trading Center is intended to be the RP hub of the =UN= Community and provide as safe an environment as possible to the players that enjoy that aspect of the game. I've had it mentioned that we have no problem putting 60/60 on our server everyday, so why be concerned about having any RP population on our server?
There are two important reasons we need the RP community here teaming with our HardCore PVP community. First, DayZ is a deep game and our vision for the =UN= Community is to welcome all sorts of players, but to do so in a "no pvp rules" environment. Part of our server tags say "RP Encouraged" (alot of servers use those) but what does that really mean? To us, it means we want to hold events (RP & PVP) that enhance those play styles. For us, holding events and maintaining a Trade Center are the perfect way to attract more players to our server. As great as PVP is in DayZ, there is room for much much more in terms of players working together, interacting, and building places good for Chernarus like a Trade Base.
This leads me to the second reason our server needs a healthy RP population. While its's currently easy to fill up 60/60 a day is coming soon where servers will jump to 75, 80, maybe even 100 player populations. When that day comes, and the game isn't as new, the server that has outstanding PVP and RP populations will be the last man standing, and that will be the =UN= Community Server. We will not whitelist our group and leave people out because they RP or PVP like other server groups do. We will be an inclusive group, not exclusive, and we will not create interaction rules requiring in game behaviors that benefit RPers or PVPers. People can play the game the way they want to play and not be unhindered in how they interact with others. As a community, we understand that the game is much more difficult to play as a friendly hero type player. The same is true of those that like to RP. The notion that these play styles make us more vulnerable is just a part of the game we love and an accepted threat we constantly face.
Playing friendly, and having a base with a Trade Center present will only enhance the friendly mode of play that so many enjoy, and also allow those parts of our community to thrive and recruit more friendly based players to those groups. So while a kos type of group can have some immediate, short term satisfaction, the lack of interaction ultimately keeps most of those groups small because the ability to meet a player and recruit a player is lost everytime kos takes place. There is nothing wrong with KOS tactics and there is also a place for that play style in DayZ, but the Trade Center notion allows the friendlier player base to absolutely thrive and growth an absolute certainty. Hardcore RPers that would normally have never have logged in a Hardcore PVP server like ours will flock here because while we have real threats of danger, we actually have reached out and legitimately offered an encouragement to RP as our server tags suggest.
So how does the Trade Center concept feed into this vision? Having the =UN= Clan hosting the Fort Eden Trade Center provides a rare opportunity in DayZ. We have had almost 20 players sign up as RPers specifically to serve in the =UN= in some capacity related to the hub of our RP world. The Trade Center will have Farmers, Traders, Looters, Hunters, Leather Makers, and Security forces. To further solidify the Trade Center safety, the military forces of the =UN= Clan also will serve to help out when threats present themselves, and other friendly groups may also intervene on their behalf; groups such the former =Fish= Clan have taken over leadership of the =UN= Clan, and merged with other PVP based groups such as the Ghosts of Chernarus, Green Berets, and Helm of Eden to form a large comprehensive military machine that will police the map, provide recon, loot and raid bases, escort players to the Trade Base, and provide sniper support where needed on top of defending Fort Eden, the Headquarters of the =UN= Clan as well as serving as our massive Trade Base. Other RP clans, such as the Trader Clan have also joined the effort and will play inside the base enjoying the more social aspects of the game, and serve as traders, farmers, hunters, leather makers, etc. There is even talk of offering vehicles and vehicle services.
We also see having the =UN= Headquarters at the Trade Base a crucial element to it's defense and overall success. The =UN= is a large Clan and while the clan is a policing fort playing aggressively out on the map, all players, even bandits will be welcome at the Fort Eden Trade Center. So a player can literally attack the trade base all week, but then visit the base and trade just like anyone else on the weekend, as long as they follow the rules and approach the base with weapons on their backs and hands up like everyone else does. We are aware this will make operating the base more difficult, but we do it because it's good for the server not to exclude any players from interacting at Fort Eden. We also happen to think that while many players enjoy playing KOS or bandit, that doesn't mean they necessarily want to be excluded from ALL social aspects of the game and be "enemies" 100% of the time. We'd like to build friendly rivalries and in game social relationships in all aspects because once again, it's good for the server. So again, all players on the server, no matter what their play style can come to the Trade Center and interact, trade, or spy. It's all good. We will only ask that players who are not in the =UN= Clan or RPing as Traders approved to work the base NEVER log out inside the Castle walls. We make a point to notify every visitor of that when they come to the Trade Center.
While the Trade Center may offer a mobile trading unit at some point, or could offer brief times at various locations where it is open, the =UN= Military Base and Trade Center are at the same location, Lopatino Castle. For the Military branch Fort Eden is somewhere central to PVP action and for the Trade Center somewhere that allows them to quickly gather gear from high loot areas and transport it quickly to the facility. The Fort Eden Trade Center is close to Water, Deer, Wolves, and Cows, and of course as mentioned be able to be secured realistically when base building comes into the game. This will provide RPers an amazing experience, because while under threat of violence in game they also have the knowledge of a conscious effort to secure a location for them and a cooperative effort by a Hardcore PVP Server (with no pvp engagement rules) to allow for their play style to thrive and moreover actually tie the heart of our PVP action to the activities within Fort Eden's walls for the ultimate DayZ experience! This RP meets PVP idea is the heart of the =UN= Community Server.
At the Base itself, Lopatino Castle only has 3 ways into the facility, and one (two small holes in one of the walls) can easily be fixed with .63 new base building or base mods. The second entrances are two large archways, and they are surrounded by two short towers and three high towers, including nearby rooms with windows, high walls, stairways, hills, and stones for defenders to hide behind. Each Archway will have a lockable gate at it on each end of the archway, creating a total of 4 gates to get into the RP Trade Center, including the entire =UN= Clan Base Headquarters in between the two archways protecting the actual trade Center area at Fort Eden. This provides a potential "gauntlet" of combat between any invaders to Fort Eden and completely favors the defending group. The last entry area comes from folks glitching through rocks up the western hill into the base. That can easily be walled off both at the castle walls and down lower on the Lopatino Hill that the Castle rests on (We call it Gray Mountain).
Defending Fort Eden Trade Center is the ultimate homefield advantage, which is exactly the type of challenge many outlaw KOS type groups want as a challenge. This gives our community a type of safezone that can provide a consistent hub for RP - but not enforced by rules but rather by force of action in game. Should any group successfully raid the base and they can steal, despawn, or take over and hold the base. No rollbacks, no bans, etc. The =UN= Clan is more than large enough to handle that sort of business in game. That isn't to say that if some new cheat presents itself that it won't be dealt with, but the .63 and the new base building is going to completely change the former glitching problem and lack of real walls and gates that .62 had. We anticipate that both defenders and attackers will enjoy the interaction at Fort Eden more than ever, and even the areas surrounding Fort Eden may be both monitored and used to defend the base.
Other Defenses at Fort Eden:
=UN= Company Commanders (also Admins):
Fort Eden Brigade (Trade Center) Admin - Irish. Players that want to participate at the Trade Center MAY be from other Clans / groups so long as they do NOT ever attack the Trader Base in any way, shape, or form while working there. Serving at the Trader is a privilege not a right. Various responsibility's are - Organizing the tents, providing security for the base, working with Traders when they arrive, farming, hunting, etc. Fort Eden is where PVP meets RP and is the =UN= Community Server's effort to provide a quality RP experience to players that enjoy that aspect of the game. Interested players need to contact =UN=IRISH. Soul will also be back with the =UN= and serve as a daytime Admin.
=UN= Alpha Company: Admin is Zombie Dust. Eastern Patrol and establish check points in areas that have frequent travelers passing through from Gorka to the Sobers to Grishino.
=UN= Bravo Company: Admin is Etherm: Southern Patrol and player escorts to Fort Eden.
=UN= Charlie Company: Admin is Ghost. This Company patrols the West portion of the map and provides immediate support to Fort Eden when under attack by outlaws.
=UN= Delta Company: Admin is JohnnieRage. Northern Patrol and general Recon of the map looking for outlaws and/or bases.
=UN= Echo Company: Admin is Kama. (This is our European Company for players in the UK, Europe, and anywhere else that has hours other than USA). Looting Patrols and Base Raids all over the map and frequent stops to Fort Eden.
=UN= Ghost Company: Company Commander is Jarred. Leadership support is Till I Die. This Company provides Sniper and Ranged Support to all areas of the map when needed.
Other =UN= Clan leadership that will be helping run the various company's are: Dallas, Mr. Yin, Brian, Papa Sean, Kae-Low, Till I Die, Rednex, and Number 2.
We will also be installing mini towers and bunkers in key locations both inside and outside the Castle to help defend the base location, making the already strong location even more superb. While explosives are a potential security threat to our gates and walls, etc it's the best we can do in an Apocalypse, and as we found previously in maintaining a base, holding isn't so much about it getting attacked, it's more about having people online playing DayZ to defend it. During the .62 patch, the server was completely packed for 20 weeks before we had any drop off at all in population. During that stretch, we killed over 400 outlaws trying to breach the base gates. None made it inside. Often times bandit frustration got so high that rather than continuing to fight to get inside, they instead chose to glitch in through tents in the middle of the night during low population hours and despawn the base. Fortunately, with real base building in game the glitch monster should be fixed and more realistic means will be needed to breach the base, even in the middle of the night when population is low. There will be no "rules" related to attacking the Fort Eden Trade Center in any legitimate way in game.
There are so many places to defend from with superb angles on any attackers that the facility creates an equalizer to lesser PVP skills. It is an easily defensible position that once inside offers Farmers a huge farming area inside the walls down in the lower grass area. There are also rooms down in the lower area to safely secure items or conduct business. The towers can be used as leadership offices, guard stations, and of course lookout towers.
The Lopatino Castle facility is stunning, nothing like it since Prison Island was added to the game. At night, the Castle could be lite up with fireplaces, torches, and other lighting. It would set a stunning backdrop to the RP Hub and likely be a highly desirable place to hold all sorts of events on the server.
Hunters can find game right outside the castle walls. Wolves spawn there, and cows and deer routinely run the area between the Castle and Lopatino. Many times you can literally shoot them from the towers of the Castle and then go grab your prize if desired.
Streams and lakes are close by to make obtaining water for farming and consumption simple and as safe as it can be in DayZ.
Some of the best loot on the entire map is within 5 to 10 minutes of the Castle walls. Myshkino Tents are 5 minutes West, The Lopatino Car pile-up is 7 minutes West from the Castle, Zeleno is a 12 minute run, NWAF is 10 minutes away and even Tisy is less than 20 minutes from Lopatino Castle. You can see Veresnik Hill at VMC from the tallest Castle tower as well as miles and miles of open meadows and wooded areas. Spotting players and game to hunt from here is simple and effective. Making this location even better, the tallest Tower at the Castle can view 5 different Heli spawn locations. The first of which is located on the other side of the Castle's North wall.
Simply put; not only is the facility at Lopatino Castle located in the prime looting areas for gear, it provides an easily defensible location for the Trade Center to enjoy and a large area inside the walls to set up a mega community hub for what will become the place to trade in DayZ. The RP enjoyed here will be second to none, with the theme of "cooperation and survival" teamed with the threat of HARDCORE PVP. On this server however, the RP community can actually expect to have a reasonable opportunity to play the game they want to without constant interruption for the local trolls that only play to KOS troll them. Again, as stated, there will be no rules protecting this community, but they will have in-game forces helping them and protecting them as the Hero population in the game works to make life in the Apocalypse a little easier! In game rules are not what make the RP community thrive. It's all about in game interactions with the threat of violence that only the DayZ Apocalypse can offer. Players working together with other players to live life in game another way. Heroes taking on villains. Society against chaos.
Our =UN= Community Trade Center is currently headed by =UN= IRISH. If you would like to participate in this vision for our =UN= Community, contact Irish and we will help you find a role that suits your play style. Currently the Trade Center is looking for Looters, Farmers, Hunters, Traders, Leather Makers, and security forces specifically assigned to protect the other groups. If you are interested in joining the Public =UN= group, we do guarantee clan membership in our signature clan. If you are interested please message a =UN= Admin on Discord and he will get you rolling.
I hope you all can appreciate how this effort will in due time make the =UN= Community far more than just a fantastic place to PVP. There is much more to the game than just PVP (and that's coming from a PVPer) and having an RP community operate a strong Trade Center will prove to be what allows us to stay fully populated when others will struggle down the road. Come check out our community ~ It's where RP Meets PVP!
The =UN= Community Server - Hardcore PVP | RP Encouraged | Huge Fort Eden Trade Center
=UN= Community Admin
The Trade Center typically has someone there 24/7, so stop by whenever you like, but the fun is at its height in the evenings USA time when the server is packed every night with players working their way to the Trade Center at Lopatino Center!
The Fort Eden Trade Base has safety, food, medicine, weapons, attachments, ammo, and all other types of gear. The base also serves as the Headquarters for the =UN= Clan.
Rules for approaching Fort Eden Trade Center:
If you want to trade at the Trade Base at Lopatino Castle, come to the facility at the Arch entrance only. Hands up, weapon on back, walking, not running.
We do use DayZ Radio 102.5 if you would like to announce in game that you will be arriving and from where you are coming, etc. Not necessary but it makes it easier for security to protect you.