bfisher 561 Posted September 4, 2016 Works been slow and wife and baby at the inlaws so I've actually had a few days to invest some serious time in DayZ after a fairly long-ish absence. So I thought I'd give my personal review. Firstly, I recognize it's still a WIP. So I'm not going to nitpick all the bugs and missing functionality. Let's just say, it's pretty obvious the thirst/hunger/temperature/damage/wetness/loot balancing systems are all very much "in progress". But they don't seem to prevent you from playing. Right now, it's just a bunch of stuff that doesn't seem to do anything. Cherno is very much the PvP hotspot I remember. I ended up killing a guy who was up to no good. The new graphics are really cool though. And when I saw a couple of player shapes silhouetted in the fog, I fired off a few rounds at them and then got the hell out of there. They took some pot shots back, but I managed to escape. NWAF, also the same old PVP hotspot / military arms depot. Got into a firefight and managed to kill one guy and escape from the others with nothing more than a "chipped leg". Saw a lot of zombie activity around Zernegorst (however you spell it). In fact, I actually got kind of surprised how many came after me. If I wasn't so well armed and the damage actually mattered, it might have been a problem. Cherno is really huge now, when combined with those apartment complexes on it's outskirts. I spent an hour in the hills to the north just watching players run around. They would run into town in groups of 1 or 2. A few minutes later I would hear gunshots. I felt it best not to check them out. My assessment is DayZ is starting to feel like DayZ again. Obviously they need to balance the loot spawning, zombies and a bunch of other game mechanics. There's a lot of things you can do to survive, but it still doesn't really feel like you HAVE to do any of them. That is to say, I never ever felt that actually dying of anything other than a player's gun was a real possibility. I'm also worried that the map might be too big now. What I mean is, I rarely ever saw another player on a full 60 person server. You can probably hide twice that number in Cherno alone. While the Mod had fewer open buildings and locations, they actually served as bottlenecks where players would tend to end up. 1 Share this post Link to post Share on other sites
sneakydude 480 Posted September 5, 2016 Most have reviewed this game for awhile. Although your ideas are noted, we already know. Welcome back to the game though, enjoy it! Share this post Link to post Share on other sites
Mookie (original) 799 Posted September 6, 2016 On 04/09/2016 at 1:39 AM, bfisher said: I spent an hour in the hills to the north just watching players run around. [...] I rarely ever saw another player on a full 60 person server. Something slightly wrong with this picture? 1 Share this post Link to post Share on other sites
Funkmaster Rick 373 Posted September 9, 2016 You know, whether the map is too big or too small depends largely on what you're doing in it, I think. For example, if you're looking to build a quiet little base where you can stash a few things and hopefully not have them destroyed next time you log on, the map is too small by at least an order of magnitude. Share this post Link to post Share on other sites
bfisher 561 Posted September 19, 2016 On 9/9/2016 at 4:16 PM, Funkmaster Rick said: You know, whether the map is too big or too small depends largely on what you're doing in it, I think. For example, if you're looking to build a quiet little base where you can stash a few things and hopefully not have them destroyed next time you log on, the map is too small by at least an order of magnitude. Yeah. It's funny how you can go hours sometimes and never see another person. And yet good luck leaving your stuff anywhere for very long. Share this post Link to post Share on other sites
THUNDERMINE 2 Posted September 23, 2016 lol yup, the map is always empty and then you hide a barrel and someone takes your guns out of it and replaces it with sweaters and sticks...... fml. Share this post Link to post Share on other sites