Jump to content
Snakesnead

The Best Bases

Recommended Posts

Okay, so I have what I think is the perfect solution to "bases" in DayZ. 

 

The Premise 

What kind of basw building do most if not ALL survival games have? You chop trees, mines rocks, etc. You gather raw resources and somehow make perfeft boards and walls and windows with very little tools. 

DayZ is a realistic apocalyptic survival game. I can promise you if you were in apocalyptic Russia with Zed grandmas chasing you, and the only people with pulses might be looking to shoot you and drink your pipsi. 

Instead, you would looking for the nicest little town house, and board that fucker up. Barbed wire on the outside walls, pointy sticks, skulls maybe? My point is if there are hundreds if not thousands of houses in the area, why would you waste precious energy building a house out of scratch? 

 Let me break this next part down into pros and cons... and on the cons ill address how that could be fixed. 

PROS

- more realistic / immersive (top priority i would assume) 

- potential for RP and small towns to be revived 

- prevents huge teams from building huge bases on airfields and bottle necking the higher tier loot. 

- Will make DayZ stand out in a sea of survival games. No one has this yet. 

- probably easier for servers to render small items in bases vs huge sprawlling set pieces (i would assume)  

- an easy concept to grasp. "Oh i need to board up these windows" gets 2x4s + nails + hammer = bingo 

CONS

- None this idea is perfect 

- However...

I have seen comments about how to stop people from "hive hopping" and getting into your base. (Hive hopping being going into a building in server A, logging out and into server B, and getting inside a base that way) 

Easy (i think) fix. Either Disable logging out in buildings, OR force players logging back in to appear on the outside of said building. 

 

Please tell me what you like and dont like.

 

Also i know the houses are one piece, but i also had the idea that maybe you could clean a house up a bit, i.e. use rags to  clean blood, pick up fallen chairs. 

This would require a lot more work I know, but something else to chew on. 

  • Like 2

Share this post


Link to post
Share on other sites

Nilhi novi sub sole.  This 'new' idea has been in the works for a while, barricading is a planed feature and to a limited extent you can already do it with lockpicks, as well as using cabinets and the like as storage.

*EDIT* I do like the idea bout being able to 'clean up' a house you take over, I hope we're able to do that and even add things into the houses/buildings we take over, IE repair the lights, install a generator, hook gas up to the stove to cook, ect.

Edited by IkaikaKekai

Share this post


Link to post
Share on other sites
1 hour ago, IkaikaKekai said:

Nilhi novi sub sole. 

Nothing new. I have actually stuided Latin. :)

3 hours ago, Snakesnead said:

Please tell me what you like and dont like.

 

The thing that I don't like about this suggestion is about the houses. Sometimes I find really, really good spot for my camp to be and sadly, there aren't any DayZ-spawned houses. I don't like how devs placed certain houses in forests.

Share this post


Link to post
Share on other sites
12 hours ago, Just Caused said:

Nothing new. I have actually stuided Latin. :)

The thing that I don't like about this suggestion is about the houses. Sometimes I find really, really good spot for my camp to be and sadly, there aren't any DayZ-spawned houses. I don't like how devs placed certain houses in forests.

Well I they would still have tents and what not, but idk if theres a good fix to someone hive hopping into your base if youre not in a building that is the same across all servers 

Share this post


Link to post
Share on other sites

Lovely ideas, I fully concur and value the realism aspect very much.

I would like to see people being able to take apart fences, and build new wooden hammer and nail fences.

Mechanically I like to see houses, fences being made out of parts and removable attachments. So one can take out each plank and post individually from a fence section. The houses can be cleaned up by using bleach to remove the blood decals. The furniture is based on physics and can be moved around. People can move a cupboard in front of the window or door, or pick up a chair and put it under a door, or use it in the fire.

With fences consisting of detachable individual pieces they would also be cool to drive through.

BTW I hope we can use petrol to burn houses down.

I don't like the unrealistic minecraft like huge buildings, but on the other hand I still need to understand what role(s) 'base building' should / could have in the DayZ universe. I think for me a base would be a (secret) place of storage, so I can collect parts for cars, helicopters, bmp's. A shoot out may occur if I / we are around, but I think the idea of a fort is only for big clans/ groups. But then what is the point of having such a big base? What functions do bases serve?

Share this post


Link to post
Share on other sites

I'm not too thrilled about base building personally, that'll probably mean wipes every week, to every month, to keep the server from being jammed pack with bases. Kinda like Rust. If it's like this, or they find a way to make base building extremely difficult and end-game, then i'm all in.

Share this post


Link to post
Share on other sites
On 6/25/2016 at 1:16 PM, billnyetherussianpie said:

I'm not too thrilled about base building personally, that'll probably mean wipes every week, to every month, to keep the server from being jammed pack with bases. Kinda like Rust. If it's like this, or they find a way to make base building extremely difficult and end-game, then i'm all in.

Base decay and such will probably become a thing, and can always be balanced and modulated by individual servers. Resource scarcity can also be modulated to prevent too many structures.

But regarding having fortification vs full blown wall/stair/roof type constructions:

tumblr_mf0wbidlcf1qbmftbo1_400.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×