simonvic 21 Posted April 21, 2016 I think that optics should change, they should be like this for a better hardcore experience: Let me know what do you think :D Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted April 21, 2016 Ideally, I wish all games would and could do it this way. The way it was explained to me is that games must render the entire scene at two different levels (essentially like two copies of the same image) in order to render scopes like this. One at the normal magnification and another at the magnification that the scope uses. That makes the scene twice as taxing on hardware. Perhaps eventually tricks will be developed to get around this. 1 Share this post Link to post Share on other sites
Zimorak 50 Posted April 22, 2016 This is me just spitballing, but i think that a secondary "Camera" could be used to view the said area in the magnification, then send that image back to view it that way. Again, i really don't know. Share this post Link to post Share on other sites
Rags! 1966 Posted April 22, 2016 Why don't they just render the whole thing zoomed and blur out everything outside the scope instead of messing with the resolution? I'm not a game designer, but...maybe I'm just assuming this is far more complicated than I imagine. 1 Share this post Link to post Share on other sites
simonvic 21 Posted April 22, 2016 22 hours ago, ColdAtrophy said: Ideally, I wish all games would and could do it this way. The way it was explained to me is that games must render the entire scene at two different levels (essentially like two copies of the same image) in order to render scopes like this. One at the normal magnification and another at the magnification that the scope uses. That makes the scene twice as taxing on hardware. Perhaps eventually tricks will be developed to get around this. I think it's not so "complicated"... In my opinion directx 11 could allow to render this in real-time without problems, but I'm not an expert :D Share this post Link to post Share on other sites
simonvic 21 Posted April 22, 2016 14 hours ago, Rags! said: Why don't they just render the whole thing zoomed and blur out everything outside the scope instead of messing with the resolution? I'm not a game designer, but...maybe I'm just assuming this is far more complicated than I imagine. Actually in almost every fps is how you said, for example if you aim with an ACOG scope you'll see the entire scene zooming... maybe in DayZ there is no blur, but in my opinion DayZ should be as more realistic/hardcore as possible, so I would be so happy if I'll see this in DayZ, because when I saw this kind of "aiming" I got a huge erection :D Share this post Link to post Share on other sites
themightylc 56 Posted April 29, 2016 Insurgency does this. We love it because of it. The feel is unique and very immersive. On 21.4.2016 at 1:20 AM, ColdAtrophy said: The way it was explained to me is that games must render the entire scene at two different levels (essentially like two copies of the same image) in order to render scopes like this. On 22.4.2016 at 7:38 AM, Zimorak said: i think that a secondary "Camera" could be used to view the said area in the magnification, then send that image back to view it that way. That is exactly what happens. The source engine on modern Hardware is quite capable of delivering a good experience with this technique. I highly doubt that DayZs engine will be. Share this post Link to post Share on other sites
idie 57 Posted April 29, 2016 Yeah ! +1 I kinda like the rendering of optics in insurgency: Share this post Link to post Share on other sites