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Khalid Bin Walid

Mass Suggestion List!

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Hey guys, I decided to make another suggestion list with a lot of stuff because I have some original ideas that would improve the game without making it autistic. Also, if you can refrain from being disrespectful that would be great. Also, if you could refer to the number of the suggestion you are talking about in your comment that would be great!

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1.) Riot Shield:

It would be a good defensive tool to add to the game. No game has really perfected making the riot shield. It's either too breakable or invincible and other problems like not even being able to hold a weapon. So there is a bunch of things we can do with a riot shield like make it so you can reinforce it, allow shooting pistols/saw off's.

Anyways, the way to counter the shield would be to shoot it and such. It should be able to withstand bullets pretty well. Maybe certain ammo rounds don't do much damage and higher cal rounds do more. Like a .380 only does 2% damage. I don't think it would take a while to balance it out when added. I was thinking that shooting rounds into the shield within a small radius of each other does more damage to the shield, that's how it pretty much works in real life. If you shoot 500 bullets far apart at the shield it would block it all, shooting in one general radius would break it quickly. I think it's a pretty good idea.

Another good thing would be letting the shields use melee. Russian riot shields are generally strong so I wouldn't really allow ranged weaponry to be used. Using something like a Stun Baton, Police Baton, or other things like that should be possible. Honestly, if you can't out maneuver a shield then you shouldn't even bother commenting about it being powerful. If all they can use is melee and you have something ranged and you don't know how to try running around a shield then that's kinda your fault, not the shields.

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2.) Gun Shops:

Having gun shops in the game that contain accessories and other weapons for you to rob would be great. Special weapons and random accessories should spawn there.

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3.) Improvised Tent:

I don't know if this has been suggested or not but I think this is a genius idea. Being able to craft a tent with sticks and other stuff would probably make the game a big better because it makes normal tents more special and people can easily store their gear.

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4.) Flint Lock Pistol:

I am no expert in this but I thought it would be cool to have. Fancier houses could have a chance to spawn it. I think the ammo should be very rare but it can be crafted. The cap and ammunition should be required to fire it. If there was a system where you could right click a bullet and take it apart or something like that for the gunpowder the pistol would be great.

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5.) This suggestion is going to be a pretty cool one. What if there was some sort of system where you scan people and you can see if they have a bounty on their head and other stuff. I think if I put it in a step process you would understand easier.

                    1.) Go up to a computer or tablet.

                    2.) Search the players name while he is in the server.

                    3.) Click "Create Bounty" and then select items you want to pay from a drop down box that lists inventory items. You can also type a description.

                    4.) Click "Place Bounty".

                    5.) Walk up to a mail box and put the items in.

                    6.) After 12 hours (in game time) if everything was done correctly they will be placed as a bounty on the system.

The set up part seems pretty legit and original. I believe it would fit in perfectly cause it is not an automatic system that robs the inventory items and then automatically does pretty much everything. For the bounty claiming part here is how it should go...

                    1.) Scan players (face must be in sight) till you find the right person. Information on the person pops up each time you scan. If you get someone with a bounty it will show all the information about the bounty like the reward, reason, character name.

                    2.) Kill the player.

                    3.) Scan the player. After complete the program will show you where to get your reward. It tells you where the reward is.

                    4.) Go to reward location and take it from the mail box.

So yeah, it is more on the realistic side and won't ruin the immersion of the game with the possibility of increasing it. Of course the system doesn't have to be like this so if you don't like it try to think about how you would improve it. It feels less automatic and makes more sense because you have to do everything pretty much manually and you have to wait a bit before the bounty can be placed. There is a bunch that needs to be added and of course it will be a while before it is completed. What do you guys think?

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6.) Different unlock method for doors that are locked. When a door is locked you can shoot it or whatever to open it. I think that to actually open it you have to shoot the locks to actually open it instead of just shooting at anywhere.

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7.) Grenade Tossing Adjusted:

Smokes and flashes should get tossed underhand while grenades are thrown over hand. Flashes and smokes are mainly for closer ranges (at least the ones in game are). Flashes aren't meant to be thrown far. They are meant for clearing rooms and stuff like that. It would definitely make the game feel better when throwing things like that.

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8.) Improved Heli Crash:

So this suggestion is kinda related to the suggestion I made on my last post about magazines being in weapons you find. I suggest that instead of doing that, all guns at heli crashes have a mag/clip in them. It makes more sense for that to happen instead of random weapons having random amounts of ammo. I think that this is a much better suggestion. Honestly it makes no sense that guns in heli crashes are completely empty. This would make Heli crashes much more exciting so no one goes like "Wow a heli crash, I am going to get a gun and then spend 5 hours looking for a magazine."

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9.) Better well positions:

Some cities have too much wells, others have too little. I know for a fact that in the airfields there are a lack of wells. At NW airfield (or SW, IDK) there is a lack of wells. There are some areas on the airfield where you have to walk 1-2 kilometers just to get to the well. It is super obnoxious. When I am at the airfield I don't think "WOW, an airfield! It's time to loot and have fun." I think this: "Well... Time to save 4 water bottles and then prepare to walk a crap load just to hydrate. It's annoying...

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10.) Decrease dehydration time:

Honestly this one does not need much explaining. Just ask any player and they will dislike how thirsty they get. I drink a lot of water within a day but not as much as in game. You might as well call dayz characters mobile oceans.

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2 - You have police stations. Less guns = Less RDM

5 - In zombie apocalypse, there's no electricity.

9 - You can't find well in every corner in the world. Also it makes you want to plan how much you eat/drink, which is pretty realistic in apocalypse.

10 - No, atleast I like the current dehydration. In real life you can stay 3 days without water. I don't want that to be in DayZ.

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If it is a flintlock, you don't need a cap.

Just saying.

 

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1 - Not a bad idea, though it should be better as a defence/weapon against zombies than as a viable tool in most PvP situations. It could maybe be used as a shield against low-caliber weapons, like 9mm, .22, etc, but it shouldn't have a prayer against a rifle round. It should also be heavy and difficult to transport on foot.

2 - Gun shops and hunting shops would be nice - especially the latter.

3 - Improvised tent would be great.

4 - As an extremely rare novelty item I don't see why there shouldn't be flintlock pistols or muskets or whatever. Obviously they should be shit, but could be valued as a collector's item given their rarity.

5 - No.

6 - Shooting locks open would be neat. I'd like to see lockpicking and locking doors in general be expanded. I know there'll be barricading, but locking doors is slightly different. It'd also be nice if some doors spawned locked.

7 - I'd like to see grenade tossing completely changed. It's horrible. I expect something will change when the new player controller is a thing.

8 - I think the vast majority of magazines should spawn empty. Those that have ammo should only have a few rounds in them. I want magazines to become far, far less valuable and ammo to become far more valuable. I shouldn't have 100 rounds and no magazine, I should have 3 magazines and 8 rounds to go between them. 

9 - Wells should be less common. They currently exist in almost every settlement. You should have to stock up on food and water, because you don't know when you'll next find a clean source. Currently you can just spam a pump, safe in the knowledge that you'll probably find another one in whatever village you wander into. Wells should be hotspots. If you want to avoid the risk, or are simply desperate, you can drink from a pond and suffer the possible consequences.

10 - Food and hydration is something I'd like to see addressed, but for now it's functional and there's nothing strictly wrong with it. Bear in mind that the survival element really isn't a thing in DayZ at this point. It's currently very easy. I suspect this will change.

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I hope you don’t mind a little constructive criticism.

 

-I wasn’t sure about the gun shop idea because I didn’t know if there were gun shops in the Czech Republic but after a little Googling I seems that guns are common in the culture. I like the idea of going to a shop to craft or repair. But there would have to be some sort of skill set for balance.

-Improvised tents, Double hell yes!

-Flint locks, I don’t think it would be worth the amount of effort it would take to implement. I believe you would have a weapon that people would just pass up and all that development would have been in vain.

-Bounties: Like the idea but this would have to be done by word of mouth or notes. Remember this is an apocalypse and there’s no electricity to run computers. Maybe a bulletin board at the police stations. The player scan is a bit too futuristic for the time line this game is set in.

-I think keeping water sources away from military locations is a better dynamic. It forces (or should force) players out of the zone to refresh. It doesn’t always work (supplies can be loot from the dead) but sometimes it keeps people from camping.

-I agree with hunger and thirst. There’s no way I could consume the amount of water and food my player has to take in. I understand that it’s supposed the penalty of foot travel but sometimes I wonder if it’s not over exaggerated.

 

Now for my list so you can bash. Some have been said by others and I’m just regurgitating.

 

-Sunglasses. The glare is way over magnified. With morning glare, evening glare and night time there are only a few hours of prime daylight playtime. The sun shouldn’t look as if I’m staring through a dirty windshield.

-Digging. The possibilities are fun to imagine.

-We should be able to spray paint anything. Tents, hard hats, cars or whatever.  A can of paint is a can of paint, right?

-Better camouflaging. Right now tents and gorka clothing have a little shine to them and can be easily seen with a trained eye. At night if you turn up the gamma, they glow like beacons.  We should be able to incorporate standing vegetation into our clothing.

-Public servers should have staggering time clocks. Currently when I get off work its night time and when it cycles back to daylight, it’s  late and I have to go to bed.

-Lootable zombies.  They were people once, why can’t they have a pocket knife or handkerchief?

-Fresh kills turning zombie. Make it a little more difficult to run back to your gear if it fights back.  Could also throw a wrench in squad assault plans.

-More helicopter spawn points. Not just in fields but in the woods or other places that are difficult to access (ravines, rocky areas, mountain tops).

-More sorting options for the server menu. Ability to exclude certain words at the same time you search for other words (ie… search for Veteran but exclude Vilayer). Don’t restrict the searchable words to only be in the server name but also hive and mode.   

-Ability to hold any item in your hands.

-The ability to store container items (backpack, jacket) in a larger container (barrel, tent) without having to unload it. It takes up the same amount of space, why the unnecessary steps?

 

Edit: sorry for the repeats. People were posting while I was writing.

Edited by Judged_Guitly

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Honestly, for my post I did almost 0 research because I was knowledgeable in most things I was talking about. I may have gotten how some things work wrong so forgive me if I did.

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( 3 ) There are quite a number of good threads about alternative camping and shelters, improvising and crafting them, different types, and the conversations spread out into crafting, re-using technologies for survival, living rough, and primitive techniques

here are just a couple of examples among many..

do a search, there is a heap of useful info and ideas and suggestions already on the forum

xxp

Edited by pilgrim*

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