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Zurvivalist

Terrain Editing and Map making ?

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Since the old days of DayZ Mod I have been planning , and prepping the design of a new map I want to make for DayZ SA . 

So I figured Since now modding and access to the server files is just around the corner . Its a good time to start dusting up my rusty old skill sets . And Begin making some trial runs and getting the basic layout worked out and learning the tools more. 

 

So I was wondering If anyone knew what I should focus on while waiting for the release of the tools. Should I dabble in the A2 or A3 editor or something else  . What codes should I brush up on . 

Will DayZ require Terrain and Building placement to be done in separate stages like A2 and A3 did. 

What are the poly , mesh limits and requirements for custom buildings and objects ? 
Any info would be useful at this point. 

Thanks 

 

Incase you're wondering.. THe basic idea is to port DayZ over to a U.S generic english environment . With the majority of the map being very rural and country. While the few towns and cities looking more like ( the last of us ) than they currently do . 

Basically the most ugly hard core survivalist post apocalyptic map I can put together . 

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at what point do you think modding is 'around the corner' that's a very bold thing to say... because once modding is added to the servers.. what do you think will happen to general development of the game... *small hint* that'll grind to a halt completely since the devs see the community make all their own stuff..  
there are loads of players that can make NPC's/new cars/add in guns/static town/camps/bases you name it.

dayz has enough empty space to make some great things on server side.

but I don't think we'll see that anytime soon... maybe start of 2017 (so next year) but I highly doubt full modding will be in a patch like 0.65-0.75
maybe in 1.0-1.10

https://dayz.com/blog/status-report-01-mar-2016

Edited by Tigermonk

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2 hours ago, Tigermonk said:

at what point do you think modding is 'around the corner' that's a very bold thing to say... because once modding is added to the servers.. what do you think will happen to general development of the game... *small hint* that'll grind to a halt completely since the devs see the community make all their own stuff..  
there are loads of players that can make NPC's/new cars/add in guns/static town/camps/bases you name it.

dayz has enough empty space to make some great things on server side.

but I don't think we'll see that anytime soon... maybe start of 2017 (so next year) but I highly doubt full modding will be in a patch like 0.65-0.75
maybe in 1.0-1.10

https://dayz.com/blog/status-report-01-mar-2016

Modding, and full server modifications has already been announced to arrive when beta hits.

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13 hours ago, DJ SGTHornet said:

Modding, and full server modifications has already been announced to arrive when beta hits.

'when beta hits' looking at the dayz dev stats... that'll be a while... another what... 8-9 FULL patches (NOT HOTFIXES) like I've stated in another topic.. at current dev. speed (CURRENT) their providing 1 full patch every three months (0.57-0.58-0.59-0.60) in 12 months time... people are saying they'll speed up after 0.60.. but the devs also said we'll have 0.60 around march.. (guess what month it is) still no 0.60 in exp. branch (that could take anywhere from 1-2 weeks to hit exp.) then testing for several days... so maybe end or march 0.60 stable?

so lets say they speed up after 0.60... 7 full patches until 'beta' that would still be at LEAST 7 months... so end of 2016 we 'might' have modding tools.. 

so I say again: 'around the corner' not in a million years mate..

https://dayz.com/ has an estimate (count the dots per version) on beta...

https://dayz.com/blog/dayz-moving-into-2015 just saying... 

'reported on November 26, 2014'

 

Q1 2015

Basic vehicles

Central economy (advanced loot distribution)

New renderer

New Zombie AI

Basic stealth system (zombies, animals, ...)

Diseases

Q2 2015

Advanced vehicles (repair, modifications, ...)

Advanced animals - life cycle, group behavior

Player statistics

New UI Stamina / fatigue

Dynamic events

Q3 2015

Traps

Barricading

Character life span + soft skills

Animal predators + birds

Aerial transport

Console prototype

Q4 2015

!!BETA version!!

Animal companions (dog, horse)

Steam community integration (Achievements, Steamworks modding, etc)

Construction (building shelters / walls / ...)

SO.... Q4 2015... we're now in Q1 2016.. going to Q2 2016 next month..
that's 2 Q's behind schedule (3-6 months) 
straight from the dayz website (click on 'beta' and you'll see that link. 

Edited by Tigermonk

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I would add survivor camps in forests, with few tents and maybe atempts to baricade a farm or something like that.

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http://steamcommunity.com/sharedfiles/filedetails/?id=298084103
http://steamcommunity.com/sharedfiles/filedetails/?id=298084147

this was one of the 'camps' we had in the mod. deep in the woods close to zelonogorsk
'hippie camp' my Home base at the time..

a few trash bags
train cart for shelter
broken bench to sit on..
supply crates
Satellite dish
persistant campfire for awesomeness

and one of our latest project before we stopped playing the mod.

'welcome to woodbury'

http://images.akamai.steamusercontent.com/ugc/577904070758013003/232CA755D7E940A6F236F727AF5503FE5D925EE2/ 

Edited by Tigermonk
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Ignoring the negativity ....
Yes thats the general idea . Over wooded areas, Swamps, marshes, run down towns, abandoned camps and fortified communities . ..

 

it should take me the better part of a year to finalize and release. 

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@Tigermonk  shit, I remember what mod or server was but there were survivor camps that really looked like survivors made them. Few of those big tents, those market place buildings with hanging meat and logs and car vrecks as fence. 

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2 hours ago, j0nathan said:

Ignoring the negativity ....
Yes thats the general idea . Over wooded areas, Swamps, marshes, run down towns, abandoned camps and fortified communities . ..

 

it should take me the better part of a year to finalize and release. 

lol what part of negativity? you mean facts? you mean promises made... written down online.. on the dayz website on what would be complete when..

the fact that their almost 4 months behind on target to beta? that's not negative.. but proven fact.. so if that was directed at my post.. go read it again and yes.. please visit the dayz.com website for all the things I've typed in my post.. its all there

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4 hours ago, igor-vk said:

@Tigermonk  shit, I remember what mod or server was but there were survivor camps that really looked like survivors made them. Few of those big tents, those market place buildings with hanging meat and logs and car vrecks as fence. 

Thats DayZ Origins I think.

 

I'm waiting for the mod tools too. We all do. It's been a very long time. Alot is going to change from ArmA. Hopefully when .60 is released I'll get back to DayZ.

Edited by yuval

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