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sneakydudes

Infected idea

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I was thinking today of the infected, how to improve and make them scary feeling.

 

What about this idea, its only an idea.

 

1. House spawn, laying in a bed or in a chair, or laying on the floor.

- AI could be a rotten, dying corpse embedded into the scene.

- AI could randomly start to get up, slow animations.

 

So static type spawn. but may or may not actually get up.

 

I don't want it to be a zombie, but an infected or rotting corpse.

 

Infected laying against the wall, sitting against the bed, or hanging from the ceiling.

 

 

Ideas?

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-possible infected dead with backpacks on them, and in the backpacks could have random loot items inside the bag.

- possible backpack laying against the wall in a room with random items inside it.

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I've always wanted that dead players bodies who haven't been head shot will get up 5-15 minutes after death, and become another zombie. The zombie AI would just be controlling the players old body so it'd look like a player except it'd have the zombie animations and have empty hands.

would make going to loot your kill after waiting too long to do so an interesting experience. 

I also support the idea of regular zombies sometimes having some mediocre loot on them which would only ever be ruined to damaged.

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Another idea i thought of, isn't so much tied to the topic. It was when your hit by the infected it would show blood splatters around the screen 360 degree corners of your monitor. Just for a second no longer.

When a player or gun shot hits you, you see a red border flash and nothing more.

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Now back to the topic, i would love to hear more groaning and grunting sounds from them, as they pickup their bodies from the ground. Almost like they are tired, worn in some.

Not a complete zombie sound but more of a grunt sound a human player would make with broken legs, or badly hurt. Screams NO, it will drive us nuts.

 

Maybe some background music, low in quality come through like your being attacked, when the infected get up off the bed. Not so overpowering to confuse the person from whats around them.

 

-What about broken arms, legs? add some features such as this dangling from their bodies, lets say from an axe wound from another player. Same with bullet rounds, or even ripped off chest, shoulder parts etc... Not completely like their dead but instead hurt badly. When they chase you, their mangled arms flop around.

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I've always wanted that dead players bodies who haven't been head shot will get up 5-15 minutes after death, and become another zombie. The zombie AI would just be controlling the players old body so it'd look like a player except it'd have the zombie animations and have empty hands.

would make going to loot your kill after waiting too long to do so an interesting experience. 

I also support the idea of regular zombies sometimes having some mediocre loot on them which would only ever be ruined to damaged.

The players are immune to the virus, also it's a virus that makes you aggressive towards other people but it won't bring you back to life after your brain had shut down

Edited by Sperglord

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The players are immune to the virus, also it's a virus that makes you aggressive towards other people but it won't bring you back to life after your brain had shut down

 

Damn. A shame really. It would have been a neat addition.

 

I would have also liked that you'd have a small chance you could get sick from being hit by a zombie.

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You probably still will. Just don't expect it to be the zombie virus, things like cholera and other diseases though.

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The players are immune to the virus, also it's a virus that makes you aggressive towards other people but it won't bring you back to life after your brain had shut down

Honestly - I think that was an afterthought to explain how there can be survivors at all. The idea of this whole apocalypse being an infection of sorts is poorly thought through. It seems to take its ideas from 28 Days Later, but if there is no story and no cure in the multiplayer game they might as well disregard it, for the most part. What would make sense to me and fits with the background story would be, if a horde would spawn in place of a dead player after he is "cleaned up"; it would make sense, because they are drawn to flesh and brrrains. You can avoid that by burrying someone. To avoid that hordes spawn in your future base when someone was shot. That would add some random elements to the game too that can be a warning to other players. I just wonder, how it could be limited. For example, if there was a huge battle and 15 people died and they all spawn a horde it would surely overkill the frames. A lot of battles takes place in cities or zombie-rich locations.

 

Idk, I like the idea of players turning into zombies, but if that doesn't fit the lore and spawning in hordes is too expensive for the rendering, we might just stick to whatever plans the devs have for zombies 2.0. So far, they are still no threat, but they force me to move more carefully and take different routes than I want to through cities. I could imagine sleeping or leaning zombies, but then again they are no threat in small numbers. There are no jump scares in DayZ (except other players), and I don't think it is the game for this kind of effect. 

Edited by S3V3N
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-snip-

In a "real life" pandemic, even with absurdly-high infection rates, there are always populations that remain isolated from the infection, usually due to distance from population centers and difficult terrain. 

 

Really, the same could have happened in Day Z. All it would have taken was an interruption of infrastructure (water and power, mostly), in and of itself highly likely due to the civil war ala ARMAII, and the so-called "secondary kill" ( other diseases, like infections, malnutrition, and chronic diseases, as well as accidents, starvation, and bad water) could have killed off the population that remained isolated from the "zombie disease". Plus, since the isolated populations never got exposed to the "zombie disease", they didn't "reanimate", which is why there aren't tens-of-thousands of "infected" roaming around Chernarus.

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In a "real life" pandemic, even with absurdly-high infection rates, there are always populations that remain isolated from the infection, usually due to distance from population centers and difficult terrain. 

 

Really, the same could have happened in Day Z. All it would have taken was an interruption of infrastructure (water and power, mostly), in and of itself highly likely due to the civil war ala ARMAII, and the so-called "secondary kill" ( other diseases, like infections, malnutrition, and chronic diseases, as well as accidents, starvation, and bad water) could have killed off the population that remained isolated from the "zombie disease". Plus, since the isolated populations never got exposed to the "zombie disease", they didn't "reanimate", which is why there aren't tens-of-thousands of "infected" roaming around Chernarus.

 

Well, story never was a highlight of DayZ and since Rocket never finished anything he started, people are clinging on to a story that wasn't very good to begin with. With a region like "Chernarus" it seems completely possible to me the virus reached it late. It's a bit of a rural backwater. The funny thing is they will have a story mode at some point (singleplayer) and they are going to work this mess into a completely ridiculous story for no reason. Might as well change the story and make it a little more believable. I Also don't like the "resistance" idea much. If nobody is immune against HIV, but easily against a virus that devours the whole world, it makes HIV look more serious than the zombie infection. It also leads to a weird Darwinism of fashist proportions, as whoever survives is obviously the fittest. Natural Selection on a Genocidal Level? I don't think that works. 

 

I really hope they will re-think aspects of the game story. There should be something we can do with the dead anyway. Use them as bait for hordes or whatever. I think you brought up some good ideas here.

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Well, story never was a highlight of DayZ and since Rocket never finished anything he started, people are clinging on to a story that wasn't very good to begin with. With a region like "Chernarus" it seems completely possible to me the virus reached it late. It's a bit of a rural backwater. The funny thing is they will have a story mode at some point (singleplayer) and they are going to work this mess into a completely ridiculous story for no reason. Might as well change the story and make it a little more believable. I Also don't like the "resistance" idea much. If nobody is immune against HIV, but easily against a virus that devours the whole world, it makes HIV look more serious than the zombie infection. It also leads to a weird Darwinism of fashist proportions, as whoever survives is obviously the fittest. Natural Selection on a Genocidal Level? I don't think that works. 

 

I really hope they will re-think aspects of the game story. There should be something we can do with the dead anyway. Use them as bait for hordes or whatever. I think you brought up some good ideas here.

There's small, yet significant percentage of people believed to have partial or even complete immunity to HIV.

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You know that could be like a .01% truth to that @blaf

History shows it can happen.

 

Almost like our .0001% drop in .58 of zeds HAHA

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