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Bucky4K

Ideas for new weapons

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Any one else think an M14 EBR would be cool? like have a scope, supresser, and bipod and thinks like that i think it would be cool in the "high risk high reward" areas that they said are gonna be added

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I think the incoming FAL will be/do exactly what you have in mind. Same cartridge and essentially the same functionality in a similar platform. I am a big fan of both, and was in the mod, but I think development resources could be better utilized elsewhere. If they are going to add another high power military rifle, my guess is that it will be a bolt action rifle (we already have SVD and FAL; both semi-automatic.)

This doesn't mean we won't get that kind of diversity in the future. It probably just won't happen for some time.

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I think a Halberd would be cool tbh as a end game rare melee weapon. Great against zeds due the fact it can chop, slash and stab. Plus its huge range makes it rather attractive when you think about the fact you can kill shit from afar in melee, potentially silent, free from harm (goddamn zeds hit trade like shit in this game, range would help avoiding those nasty zombies hit trades).

 

Halberd when pls, make melee viable devs!

Just look at it, isn't it beautiful?

 

swiss-halberd-15th-century-2376-p.jpg

 

I would totally use a halberd in a zombie apocalypse tbh, make it so you can't put it on your back, you have to have it in your hands all the time! I would be a dedicated halberdier
 

Edited by Avant-Garde

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I think a Halberd would be cool tbh as a end game rare melee weapon. Great against zeds due the fact it can chop, slash and stab. Plus its huge range makes it rather attractive when you think about the fact you can kill shit from afar in melee, potentially silent, free from harm (goddamn zeds hit trade like shit in this game, range would help avoiding those nasty zombies hit trades).

 

Halberd when pls, make melee viable devs!

Just look at it, isn't it beautiful?

 

 

 

I would totally use a halberd in a zombie apocalypse tbh, make it so you can't put it on your back, you have to have it in your hands all the time! I would be a dedicated halberdier

 

A halberd is probably one of the least silent melee weapons you can get. It's also unwieldy, very unusable in buildings or tight spaces in general, and of little use against most players armed with firearms (Even early, unrifled flintlock designs made halberds pretty obsolete for anything but anti-cavalry use, so imagine what it would've been like if early line infantry had M4A1s instead of arquebuses.) Sure, you have range, but the thing is so damn heavy that if a person or zombie gets inside of your area of reach, you're screwed. Halberds were much more effective with large formations, especially when those using them had heavy armor - they aren't meant for one on one fighting.

 

Not to say that there can't be one in game - halberds are still among the most common medieval ceremonial weapons, and considering that Chernarus has a ton of castles with a heavy tourist market, you could probably find a few lying around. I'm just saying that using one as a dedicated weapon is probably not a smart idea. (Also, I'd prefer the game not be laden with too much medieval stuff as is - the 'replica' argument only gets you so far. I'd be down with a medieval/renaissance era mod especially if & when horses arrive, but the base game doesn't need everything just to have it.)

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I want more focuses placed on Easter European weapons, especially hunting type rifles and weapons for home defense.

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A halberd is probably one of the least silent melee weapons you can get. It's also unwieldy, very unusable in buildings or tight spaces in general, and of little use against most players armed with firearms (Even early, unrifled flintlock designs made halberds pretty obsolete for anything but anti-cavalry use, so imagine what it would've been like if early line infantry had M4A1s instead of arquebuses.) Sure, you have range, but the thing is so damn heavy that if a person or zombie gets inside of your area of reach, you're screwed. Halberds were much more effective with large formations, especially when those using them had heavy armor - they aren't meant for one on one fighting.

 

Not to say that there can't be one in game - halberds are still among the most common medieval ceremonial weapons, and considering that Chernarus has a ton of castles with a heavy tourist market, you could probably find a few lying around. I'm just saying that using one as a dedicated weapon is probably not a smart idea. (Also, I'd prefer the game not be laden with too much medieval stuff as is - the 'replica' argument only gets you so far. I'd be down with a medieval/renaissance era mod especially if & when horses arrive, but the base game doesn't need everything just to have it.)

 

 

Although I wouldn't want a halberd (seriously?), there is essentially no reason to not include some sort of polearm. I am preferential to spears in general, as they are

1) easy to make (take sturdy stick, sharpen one end. Or, take a knife blade from any knife, lash to the end of sturdy stick). 

2) easy to use ( Spears were, in one form or another, the main combat weapon of infantry, from the Paleolithic up to the 1800s) and

3) effective. You can kill small game, you can kill large game, and you can kill people with a spear thrust to the torso.

Of course, a spear, just like literally every other melee weapon, will lose to a firearm. Melee weapons are ambush weapons, and if some assault-rifle wielding baddie gets ganked by a bambi with a knife-spear, he should probably take stock on how he plays the game.

 

We have (had?) bayonets in the game, why can't we make good use of them?

 

I would also love to see some sort of sling implemented as well. Another "survival" weapon that is easy to make. It takes more practice to use than a spear or even a bow, but ammunition is everywhere (and already in-game. The "small stones" would be perfect) and getting a fist-sized stone to the chest will put you out of commission pretty quickly.

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Although I wouldn't want a halberd (seriously?), there is essentially no reason to not include some sort of polearm. I am preferential to spears in general, as they are

1) easy to make (take sturdy stick, sharpen one end. Or, take a knife blade from any knife, lash to the end of sturdy stick). 

2) easy to use ( Spears were, in one form or another, the main combat weapon of infantry, from the Paleolithic up to the 1800s) and

3) effective. You can kill small game, you can kill large game, and you can kill people with a spear thrust to the torso.

Of course, a spear, just like literally every other melee weapon, will lose to a firearm. Melee weapons are ambush weapons, and if some assault-rifle wielding baddie gets ganked by a bambi with a knife-spear, he should probably take stock on how he plays the game.

 

We have (had?) bayonets in the game, why can't we make good use of them?

 

I would also love to see some sort of sling implemented as well. Another "survival" weapon that is easy to make. It takes more practice to use than a spear or even a bow, but ammunition is everywhere (and already in-game. The "small stones" would be perfect) and getting a fist-sized stone to the chest will put you out of commission pretty quickly.

I was addressing the halberd in particular - I have no issue with long melee weapons, and there are models for improvised spears in the game files as is. Bayonets don't work currently because of animation issues, however the most recent status report addressed that and confirmed that they will be usable (we'll also be able to pistol whip and bash targets with weapon stocks.)

 

Unless you include rifles with bayonets, spears & pikes were mostly superseded by guns in the late 1600s, at least in western European warfare. They were still prevalent even into and beyond the industrial era (hell, some Ethiopian soldiers equipped with spears fought Italians armed with tanks and planes in 1936), but they weren't the main form of warfare by the end nor even for the entire period before that. It's way too general a statement to make.

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Holy fuck the conversation got really interesting tbh, all you guys got good points in my opinion. I agree with Chaingunman about the replica thing and how it doesn't really fit into the game. When I ask for a halberd, I was thinking more of the replicas we got now. We have a 1 handed blunt weapon, a 2 handed sword, and I think that a polearm, especially the halberd, is quite iconic to have as well, you see.

 

What Chaingunman said about formations is really interesting because its true, halberd would be more of a teamplay weapon. So thinking about the finished game, where probably shooting won't be the smartest idea to have in a big city, if players have the melee option, then imagine a gang of players using melee weapons, a "halberdier" would be damn useful. But as WhyHero said, we could easily just use spears to archive the same halberd effect on teamplay in my opinion.

 

Its just that I think them halberds looks so cool man, I would love to use one in DayZ! I would be proud to show off my halberd lol

 

In confined places Mr. Chaingunman, I think halberd is still a good choice IF you can stab with it. You can use footwork + the range to keep zeds away, of course I agree with you from a realism standpoint but from a gameplay standpoint, I think its a highly viable weapon because in melee fights, range plays a MAJOR role. What you speak about the fact that if a zed get to close to you, you are fucked, I also agree with this. But here is the beauty of this thing, if you are a GOOD melee player, you will never let anything get at face hug range (thats really not hard, even in 1xN situations). Especially against a stupid ass enemy like a zombie. Remember that footwork plays a major role in melee.

 

I think it would be especially cool if we could hook players in motorcycles/bikes/horses with the halberd lol, a nice horizontal slash to the chest with the hook part, pulling the driver to the floor probably with many broken bones. Imagine if you hit him in the head oh fuck, halberd is a gruesome weapon tbh.

 

As I see it, its kind of a potentially very versatile weapon if used right.

Edited by Avant-Garde

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If there are going to be helicopters, then why not to have RPKs and PKMs for shooting those helis down? Though I know many would hate the idea having machine guns added in. Just make them heavy and loud, so if you carry one, especially with ammunition it would slow you down to walking speed and if you shoot with one, the sound will carry a long distance.

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Well if people are asking for melee weapons i wouldn't mind seeing a sap or blackjack type weapon that has a high potential to knock out a target if aimed right.

 

Perfect for the rogue who can sneak in close.

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Since we are talking about melee-boner weapons, might I suggest the possibility of duct taping a combat knife to a magnum?  The latest status report touched on the new animation system and the possibility of pistol-whipping as a game mechanic.  How badass would it be to shoot the legs out from under some half-cocked wannabe bandit, who just dumped an AK magazine into the space all around you, and then move in for a more up-close and personal finish to his embarrassing fit of folly?  Gunblade Excalibur could be made by taping a broadsword onto the top of a longhorn.  This is fun.

 

While I'm on the subject of pistol-whipping, and since A-G wanted ranged melee weapons, it got me thinking about a bullwhip.  It might not be the most powerful, but it would have decent range for a melee weapon, and should deal a fair amount of shock and probably cause some bleeding.  Maybe we could also tape one of those puppies onto a pistol, and make that shizzle good for some properly literal pistol-whippins.

 

A few months ago, I suggested that a chainsaw could be cannibalized, and the chain could be affixed to a pipe, or baseball bat; ergo, chainwhip.  Also, why isn't regular chain a thing?

 

Improvised hatchet nunchaku, made with wire, would also be super cool to accidentally kill yourself with.

 

Awesome suggestion thread.

Edited by emuthreat

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Since we are talking about melee-boner weapons

I burst into a laughter, I just cant help it.

I want to see the Walther 2000 sniper rifle and I want it to be found in residental areas in 3 parts not including the scope

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Yeahh, a halberd would be one of the least viable melee weapons in this setting. Personally I think the Machete would be one of the best realistically, but obviously in-game this isn't the case.

Back to the OP, you know there's an entire thread (probably the longest thread on the suggestion forum) dedicated to weapon suggestions, right? And the Mk14 has been suggested several times on that thread and on other threads.

And aside from that, the M14 EBR isn't even a real gun. But that's just me being a finicky gun nerd, I and probably mosy others can tell what you're talking about. But yeah, I'd like to see the Mk14 in DayZ as well. It could exist alongside the standard M14 (i.e. the older iconic one with the wooden body), and would of course have some interchangeable parts.

Edited by OnionOfShame

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I was addressing the halberd in particular - I have no issue with long melee weapons, and there are models for improvised spears in the game files as is. Bayonets don't work currently because of animation issues, however the most recent status report addressed that and confirmed that they will be usable (we'll also be able to pistol whip and bash targets with weapon stocks.)

 

Unless you include rifles with bayonets, spears & pikes were mostly superseded by guns in the late 1600s, at least in western European warfare. They were still prevalent even into and beyond the industrial era (hell, some Ethiopian soldiers equipped with spears fought Italians armed with tanks and planes in 1936), but they weren't the main form of warfare by the end nor even for the entire period before that. It's way too general a statement to make.

Firearms with bayonets technically are polearms, and bayonets, not musket fire, were the major killers on the battlefield after artillery and disease. The bullet only really susperseded the bayonet in the 1860s, when rifling was made widespread with rifled caplock muskets. Until then, most battles were decided by artillery and the bayonet. 

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Firearms with bayonets technically are polearms, and bayonets, not musket fire, were the major killers on the battlefield after artillery and disease. The bullet only really susperseded the bayonet in the 1860s, when rifling was made widespread with rifled caplock muskets. Until then, most battles were decided by artillery and the bayonet. 

Well then it's just an oversimplified answer, because in the end even an M4A1 with an M9 bayonet would still be a polearm, however the modern M9 bayonet isn't even used in the same way the M7 was in Vietnam, and Vietnam took place over a 100 years after the bayonet stopped being very useful in its original purpose. So yeah, technically an M4A1, Winchester M1897 Trench Gun, Springfield 1861, Two-Handed Falx, Halberd, Corseque, Pike, Spontoon, and ice age hunting spear with a flint tip are all part of the same family in that they are/were "long weapons with a sharp end so that you keep your target at a distance from you", but for a good portion of these that's quite literally as similar as they get.

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Guys, as good as some of these suggestions may be (i haven't read them or I'd be picking at least one apart right now), please put this in the suggestions thread.

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