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Zurvivalist

Removal of Static loot spawn locations

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Just brainstorming this idea.. 
But what about removing most , if not all static spawn locations. 
 

I'll explain in more detail. 

Remove all current military spawns. Replace with a more randomized heli crash type system

Car crashes, Camp ground sites, dead bodies , spawn in and around the map . and those are what you must seek out to find high value gear.  This way they could have a much faster respawn time delay, and add many more random locations to it . 

Same with residential and industrial type loot, while some would still be found in houses as is now, most would be located in the pockets of zombies, and the occasional dead body , or trash cans, garbage piles.

 

And unlike lets say , breaking point , where you see a box, open it , X items are inside.  I suggest building more off what we already have. With Dice roles 

 

Find a trash can or trash pile , search it , much like searching for a stone. and have a dice roll decide what item you happen to pull out . 
 

The goal is to get rid of the boring rinse repeat of the current spawn locations. ( Spawn here, go there , get this ) And make it more about constantly staying on the move , to explore and search for things. Never knowing what you would find . 

 

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I like this idea, so long as it has some sort of consistent and intuitive basis. 

 

Like...you won't pull an M4 out of a garbage can and you won't find bullets in a refrigerator. 

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Pure random is not likely to ever happen. However, I can't help but agree that more randomness to the loot system, more dynamic events, and random spawns (within reason as Rags pointed out) would do a ton of good. The thing I'm most afraid of with regard to DayZ is getting tired of and bored with Chernarus and the loot. Generating more dynamic loot spawns would certainly help to stave that off. It just needs to make some sense and I'm not sure that the OP's idea would really be the best implementation. I'd like to see things like a random dead soldier with a rifle at his side in some random spot out in the woods or a humvee wrecked into some trees, covered in blood with infected corpses and dead soldiers about. Perhaps a random cabin obviously barricaded by a survivor who failed to hold back the horde, stocked with some supplies and a surplus of ammunition in some out of the way spot. 

 

Also, in the initial implementation of the CLE, I could almost predict where I would find the best stuff by looking for lone houses off the beaten path. A house or two at a deadend not convenient for players to routinely visit often yielded high tier loot quite reliably. They had specifically configured the better loot to spawn in the often least visited locations. While they should perhaps not go quite to that extent again (after all - I did say it was nearly predictable), I'd welcome a real reason to go out of my way to check every nook and cranny of Chernarus over and over to find some really choice stuff. Some more effort spent on creating very valuable civilian items would certainly help. Much like the introduction of hunting scopes and the Winchester. 

Edited by ColdAtrophy
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That is the intrinsic system of the CLE though, if untouched loot doesn't despawn, then good loot will always be found in remote locations, until someone raids it. The system encourages people to walk the less traveled path. This does however start to get annoying...there needs to be some sort of clean up mechanism to prevent too much loot from accumulating.

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That is the intrinsic system of the CLE though, if untouched loot doesn't despawn, then good loot will always be found in remote locations, until someone raids it. The system encourages people to walk the less traveled path. This does however start to get annoying...there needs to be some sort of clean up mechanism to prevent too much loot from accumulating.

 

I haven't found this to be the case though, largely because there really isn't too much in the civilian pool that could be considered top tier. It got to the point in the initial rollout of the CLE that I could almost literally pinpoint exact houses that would likely contain military loot based on how remote they were and how likely it was that players had often visited these houses historically. Everything was set to spawn based on how often players had been picking up items from that particular location in the past. Now military loot long since no longer spawns in civilian locations and we are left with really only a couple of rare and sought after civilian items that are dispersed randomly like the Winchester and the Hunting Backpack. There is once again no real incentive to go check, say, a house at the end of a dirt road on the edge of the map. It is no more or less likely to spawn worthwhile items than any other particular house of that kind on the map. If there is some kind of weighting to the loot spawning based on frequency of being visited by players historically, then the difference must be so slight as to be unnoticeable. I spent at least 100 hours running and driving all over the map during this patch first building two rather large camps and stocking them with supplies for 4 people and then doing it again after the desync at camps patch came out and all of our camps got wiped. I saw no evidence of the CLE putting better items in more neglected spawns and I often find entire towns that appear completely untouched, particularly in the far north. 

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