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spudd (DayZ)

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I bought Dayz yesturday and i optimised it through nvidia but yet when i'm in city, it is nearly unplayable?? i turned everything to low then and it still lagged?? I dont have a great system, i5 4460, 8gb ram, gtx 960 but cmon?? on low graphics i get so much frame drop

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some cites are worse than others bro, the game isn't optimized yet.

 

dayz is fun, but welcome to the struggle.

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game isn't properly optimized man, however i can play the game with 30-40 fps on medium high settings even on a gtx 750 and core i5 4570. there are some guides about the dayz settings, etc, you can try them out.

 

btw your pc is decent enough imo, it can run gta v max i think with good fps

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I use the nvidia optimization only as a starting point, because it almost always gives me stuttery performance.  I take their choices, then go to settings and turn down the things I don't care about, and maybe turn up a thing or two.  some things hurt your fps more than others, and turning those down a notch can make a big difference and often don't make much of a difference in looks.

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A ferrari goes 0-100kph in a matter of seconds, but you don't go too fast if the track is unset bitumen.

 

It's the development and unoptimisation of DayZ that leads to this performance drop, and it will (hopefully) be ironed out to acceptable levels come release.

I'm sure you're hitting the three digit figures on games like CS or LoL, and something like that on the true AAA benchmark games.

 

You could try turning down the usual culprits like Antistropic or shadow quality, although it's probably going to give you neglible gain for a marked decrease in fidelity, although it would seem the worse the fidelity the easier it is to identify players.

Still, i don't like playing 'interactive-wax-painting-walking-psycopath-simulator'

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I use the nvidia optimization only as a starting point, because it almost always gives me stuttery performance.  I take their choices, then go to settings and turn down the things I don't care about, and maybe turn up a thing or two.  some things hurt your fps more than others, and turning those down a notch can make a big difference and often don't make much of a difference in looks.

 

 

That's wise. I also think nvidia optimization only as a starting point, because I've noticed with some games I can safely max all settings and it still performs great - while Nvidia wants to keep settings relatively low. And also, turning down some setting from very high to high etc, can increase performance significantly.

 

Early this year I got a new ASUS gaming laptop with i7 and 970, and it works beautifully with pretty much every other game, sadly just not so well with Dayz.

Edited by Herkyl Puuro

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Same here bro.  Your rig is probably quite a bit more powerful than mine, although mine's not garbage, and yet we get the same performance.

It's a state of (lack of) game completion and there's not really much you can do. 

 

You could try third party programs like the one that's active on General page 1 at the moment, but I'd advise caution in using third party programs by default.

You could also try editing your config files, there are probably guides to this on the search engine, but again you're going to squeeze marginal gain (albeit at little cost) and the major performance enhancements can only come with time and input from BI developers.

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You can alter config file values, like scenecomplexity is by default 500k, which is the amount of textures game is trying to load at the same time, if you change it to for example 150k it will help your performance, graphics will suffer a bit but not greatly. Also you can config steam to use more memory etc. There are written and video guides about hot to increase performance with settings and configurations, this stuff is probably discussed under some topic here in the forums too.

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I have everything on normal, no AA and get like as low as 12 fps in a building or near a building... 

 

that should only occur as a really rare drop, with ur system an average of 30-40 should be possible at least, might drop to 25-35 in big cities or buildings, like the new school. all via the normal settings and without editing the config.

 

check this: https://forums.dayzgame.com/index.php?/topic/224710-performance-issues/

and use something like afterburner to monitor your gpu and cpu load.

 

use the following settings as base, they are solid. from there tweaking should only go up:

 

QUALITY

Objects: high

terrain: high

clouds: as you like

Shadows: high

 

TEXTURES

video memory: use 2048 here, auto has caused problems with some systems. me and some friends gained 10+ fps by changing that setting

texture detail: high

texture filtering: high

 

Rendering

as you like it, depends mainly on your gpu

 

in addition, some servers are performing very poorly.

 

good luck

Edited by edwin3

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that should only occur as a really rare drop, with ur system an average of 30-40 should be possible at least, might drop to 25-35 in big cities or buildings, like the new school. all via the normal settings and without editing the config.

 

check this: https://forums.dayzgame.com/index.php?/topic/224710-performance-issues/

and use something like afterburner to monitor your gpu and cpu load.

 

use the following settings as base, they are solid. from there tweaking should only go up:

 

QUALITY

Objects: high

terrain: high

clouds: as you like

Shadows: high

 

TEXTURES

video memory: use 2048 here, auto has caused problems with some systems. me and some friends gained 10+ fps by changing that setting

texture detail: high

texture filtering: high

 

Rendering

as you like it, depends mainly on your gpu

 

in addition, some servers are performing very poorly.

 

good luck

 

I kinda disagree with this setup. I seriously doubt his setup is going to average 25-35 in big cities, or even near that, unless he is standing completely still not looking around and with no other players anywhere near him. Occlusion (nothing to do with ambient occlusion in options menu) seems to be the major FPS culprate at the moment, and once new renderer is in (assuming occlusion is included in first part release) everyone should see SUBSTANTIAL fps improvements.

Edited by KenoSkir88

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I kinda disagree with this setup. I seriously doubt his setup is going to average 25-35 in big cities, or even near that, unless he is standing completely still not looking around and with no other players anywhere near him. Occlusion (nothing to do with ambient occlusion in options menu) seems to be the major FPS culprate at the moment, and once new renderer is in (assuming occlusion is included in first part release) everyone should see SUBSTANTIAL fps improvements.

Aawww, come on. Don't go getting his hopes all up for the new renderer.  I remember reading that the new renderer would bring only very modest improvements at first.  Agreed though, that occlusion culling will make a huge difference for everyone once they finally stitch it into the game.

 

@OP:  Highly recommend using a hardware monitor, and making sure everything is nice and clean.  A good dusting out of my CPU cooler and replacing a bad PSU got me from 10-15 frames average, up to 30-50 average.  I get 60 while looking at my feet, sometimes low 20's in cities, and somewhere around 40 while running through the woods.  Tweaking config files will only get you so far, especially if your hardware is throttling due to heat issues.

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I bought Dayz yesturday and i optimised it through nvidia but yet when i'm in city, it is nearly unplayable?? i turned everything to low then and it still lagged?? I dont have a great system, i5 4460, 8gb ram, gtx 960 but cmon?? on low graphics i get so much frame drop

dont use geforce experience to optimize this game at this time. 

 

Do this: turn aa down to low, object detail to normal and TURN OFF POST PROCESSING.

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Aawww, come on. Don't go getting his hopes all up for the new renderer.  I remember reading that the new renderer would bring only very modest improvements at first.  Agreed though, that occlusion culling will make a huge difference for everyone once they finally stitch it into the game.

 

 

I remember reading, that they postponed release of the new renderer to work on it, because people were disappointed hearing about as you say improvements being very modest at first.

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I remember reading, that they postponed release of the new renderer to work on it, because people were disappointed hearing about as you say improvements being very modest at first.

I was under the impression that the initial result would not be very impressive because they want to first get it into the game to verify that the new renderer and overall game is still working for thousands of people, then start making the changes that will yield improvements.  I think this is what they mean by achieving parity before releasing it; at least in terms of visual presentation parity.  Once it looks as good or better than the existing tech, and runs smoothly, they can begin the work of improving performance.

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I was under the impression that the initial result would not be very impressive because they want to first get it into the game to verify that the new renderer and overall game is still working for thousands of people, then start making the changes that will yield improvements.  I think this is what they mean by achieving parity before releasing it; at least in terms of visual presentation parity.  Once it looks as good or better than the existing tech, and runs smoothly, they can begin the work of improving performance.

 

 

Yeah that makes sense. Still about postponing, the latest status report says: "...we need to have a visible improvement on performance when it hits experimental". I recall Hicks(?) spoke earlier the new renderer having just about 10% increase on performance initially. I doubt 10% would feel like an visible improvement if fps is low to begin with, so likely they have raised the bar for the release. If it's good or bad in terms of progress and general playability, that I wouldn't know.

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Aawww, come on. Don't go getting his hopes all up for the new renderer.  I remember reading that the new renderer would bring only very modest improvements at first.  Agreed though, that occlusion culling will make a huge difference for everyone once they finally stitch it into the game.

 

I did say "assuming occlusion is included" :P

 

If occlusion is done properly the number of objects rendered (massive FPS hog) will be cut to a tiny fraction of current number. I'm pretty sure it's going to be the largest performance boost of any change that will be made. So while i don't want to raise anyone's hopes about the new system as a whole, occlusion implementation is worth getting excited about.

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I did say "assuming occlusion is included" :P

 

If occlusion is done properly the number of objects rendered (massive FPS hog) will be cut to a tiny fraction of current number. I'm pretty sure it's going to be the largest performance boost of any change that will be made. So while i don't want to raise anyone's hopes about the new system as a whole, occlusion implementation is worth getting excited about.

Yeah, I'm just expecting it to take a couple months in between the renderer going to experimental branch, and the occlusion fixes being added.  There's almost no chance that we'll see anything close to the final iteration of the renderer as the first release.  I also am waiting until they can tune up the new UI before using it, hoping they aren't gonna leave it as is when it's made to be the only option.

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Yeah, I'm just expecting it to take a couple months in between the renderer going to experimental branch, and the occlusion fixes being added.  There's almost no chance that we'll see anything close to the final iteration of the renderer as the first release.  I also am waiting until they can tune up the new UI before using it, hoping they aren't gonna leave it as is when it's made to be the only option.

 

I dunno what to expect really, but it would be a clever move for them to do occlusion first just to shut up a large portion of the whiners and buy themselves some more time to do the rest of the important (but not so noticeable) stuff.

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I dunno what to expect really, but it would be a clever move for them to do occlusion first just to shut up a large portion of the whiners and buy themselves some more time to do the rest of the important (but not so noticeable) stuff.

About as clever as setting the table before applying the tablecloth...

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About as clever as setting the table before applying the tablecloth...

 

I think that's a bad analogy. Just about the biggest FPS boost they can provide currently will come from preventing rendering of objects the player can't see (no more 15fps because you're looking toward Cherno through a mountain). I was just musing that BI really need to provide something tangible in the next few weeks to avoid alienating a lot of the player base. If it's possible, it would be a clever move if only so far as player retention.

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I think that's a bad analogy. Just about the biggest FPS boost they can provide currently will come from preventing rendering of objects the player can't see (no more 15fps because you're looking toward Cherno through a mountain). I was just musing that BI really need to provide something tangible in the next few weeks to avoid alienating a lot of the player base. If it's possible, it would be a clever move if only so far as player retention.

I thought mountains actually kinda worked as culling barriers already...

 

Anywho, I've only been playing since the start of 2015, but I know better than to expect the first implementation of the new renderer to include anything that can be construed as OPTIMIZATION; yes, it will be a good start, but we've got a snowball's chance of seeing it show up for the first time in any sort of tuned state.

 

Hopefully it won't be as rough as the new UI, which has been optionally available for months, and is still, in my opinion, unusable.

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