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Aquanoise

Unconscious timer

Unconcious Timer  

28 members have voted

  1. 1. Should there be a timer that shows how long you will be unconcious?

    • Yes!
      6
    • No!
      19
    • Maybe...
      3


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hello!

 

I think there should be a unconscious timer just like in dayz mod.

 

Yesterday i got knocked out by a freshspawn, he didn't kill me and left me unconscious. i waited 30min before pressing the respawn button.

 

there should be a unconscious timer so you know if it's worth waiting or that's its better to press the respawn button because you'll never wake up anyway.

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I disagree. In real life you wouldn't have any idea when you'll get back up.

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I disagree. In real life you wouldn't have any idea when you'll get back up.

This isnt real life. it is a video game

Edited by Barks

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This isnt real life. it is a video game

A simulation style video game. If you haven't noticed, this isn't the Call of Duty forum.

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Having been knocked unconscious and bled out to the point of unconsciousness more than a few times I assure you there's no timer while you're in la-la land. Just a fade to black or a white flash and some crazy dreams if you're lucky, bonus points if you don't wake up to find you pissed your pants.    

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I've done some extensive medical work in DayZ, and this timer wouldn't work. In DayZ, there are two typed of unconsciousness. Shit you'll get up from, and shit you won't.A timer wouldn't work because you're not getting up from a lot of the things that happen to you in dayz standalone.

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I voted no. Elements like not knowing what the best decision is makes the game more interesting to me.

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Having been knocked unconscious and bled out to the point of unconsciousness more than a few times

 

What the shit do you do?

 

I'd have no problem with a timer, though it'd be better to have a maximum knock out time of, say, 5 minutes to avoid this alleged half hour wait. People don't know how long they'll be knocked out for in real life, sure, but being unconscious means you're, you know, unconscious. You're not staring at black wondering when you're going to wake up. That being the case it could be beneficial to have a wait timer.

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What the shit do you do?

I'd have no problem with a timer, though it'd be better to have a maximum knock out time of, say, 5 minutes to avoid this alleged half hour wait. People don't know how long they'll be knocked out for in real life, sure, but being unconscious means you're, you know, unconscious. You're not staring at black wondering when you're going to wake up. That being the case it could be beneficial to have a wait timer.

Worked as a trades helper and done installations for small businesses who took jobs no big company could justfy the liability for. I'm a heavy drinker who gets great ideas in my spare time. I also lived in a racily divided small city and got caught wearing the wrong coloured skin on a nice bicycle once.

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A simulation style video game. If you haven't noticed, this isn't the Call of Duty forum.

You criticize him for wanting a timer based on it being a sim. Yet each new spawn is magically created from scratch with no memory. In real sim you would be born and start life new. Then in 25 years you can fight the zombies.

Also, you wouldnt have a choice to click "respawn"... etc etc.

Edited by cash81

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no. Not a good idea, dayz is going for realism, and that would not be realistic.

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It's not even about a realism argument here.. If you understand how the game mechanics behind unconsciousness work, then you know that this timer really won't work.

 

Getting hit in the head or shot with a bullet (or concussive damage from grenades, I believe), gives you a stat called "Shock".. If your "shock" level exceeds your blood level, then you become unconscious.. Your shock level promptly begins to fade, and if your shock level no longer exceeds your blood level, then you become conscious again.

 

If you drop below 600(?) blood, you have an increasing chance to go unconscious.

 

So.. If you get shot, and you're losing blood, and your blood drops below 600, then you may never wake up without medical attention.

 

If you get shot (or punched) and somehow you aren't bleeding, or you're healthy enough to be regenerating some blood, or the shot was "minor", you have a chance of returning to consciousness.

 

So, see.. It's not as simple as "you got hit with X you will be out for Y seconds".. There are a bunch of variables behind it. The fact that you can go unconscious for 30 minutes is realistic and will allow people to come assist you (bandage you and give you saline, blood bags, or food/water), but without external assistance, you will not normally return to consciousness. Then there's times where you just take a minor blow, take some shock damage, and go out.. In these cases unless the person finishes you off or you're bleeding profusely, you have a good chance to survive.

 

I don't see why you would need a timer.. Just click "respawn" if you wait for longer than 2 minutes or so. If you don't return to consciousness after a minute or two, odds are you won't unless someone heals you.

 

That said.. I will sometimes get into gunfights with people, knock them unconscious with a shot to the body/leg, then patch them up, handcuff them, and treat them... So don't be quick to bail out on your character either. 

 

http://www.twitch.tv/etherimp/c/5323404

 

Here's an example of the "Serious" kind of unconsciousness being treated.

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You criticize him for wanting a timer based on it being a sim. Yet each new spawn is magically created from scratch with no memory. In real sim you would be born and start life new. Then in 25 years you can fight the zombies.

Also, you wouldnt have a choice to click "respawn"... etc etc.

You know, the "overly realistic = simulation" argument has been beat to death on this forum. We aren't children, we know the limits of a game. Your argument is moot, your reasoning is "Well, since this game isn't entirely realistic, it doesn't qualify as a simulation." This game is built from the Take on Helicopters engine, which in turn was built on some variation of Bohemia's milsim engines. This isn't an all or nothing thing, just because it can't be 100% realistic doesn't mean it has to be an arcade zombie game like H1Z1. You're looking for the wrong experience out of DayZ.

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hello!

 

I think there should be a unconscious timer just like in dayz mod.

 

Yesterday i got knocked out by a freshspawn, he didn't kill me and left me unconscious. i waited 30min before pressing the respawn button.

 

there should be a unconscious timer so you know if it's worth waiting or that's its better to press the respawn button because you'll never wake up Guy 

Guys guys guys, calm your shit, jesus christ! This guy has a decent idea, I think this would be great for alpha. Since the game is buggy and there are moments that you don't wake up even if a person gives you saline, epipen, food water ect. due to a glitch. this could really help the devs out. Players can log how long they were unconscious for. Leading to bug fixing. Have my beans.

Edited by BillNyeTheRussianSpy

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Guys guys guys, calm your shit, jesus christ! This guy has a decent idea, I think this would be great for alpha. Since the game is buggy and there are moments that you don't wake up even if a person gives you saline, epipen, food water ect. due to a glitch. this could really help the devs out. Players can log how long they were unconscious for. Leading to bug fixing. Have my beans.

his idea was a countdown timer, not a stopwatch. As in, you can only be unconscious for a certain amount of time, and it counts down to when you'll be back up. Which wouldn't work with this game without severely dumbing down the medical/unconscious system.

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his idea was a countdown timer, not a stopwatch. As in, you can only be unconscious for a certain amount of time, and it counts down to when you'll be back up. Which wouldn't work with this game without severely dumbing down the medical/unconscious system.

Oh, I see. I miss read this. Yee, this wouldn't fit in.

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You know, the "overly realistic = simulation" argument has been beat to death on this forum. We aren't children, we know the limits of a game. Your argument is moot, your reasoning is "Well, since this game isn't entirely realistic, it doesn't qualify as a simulation." This game is built from the Take on Helicopters engine, which in turn was built on some variation of Bohemia's milsim engines. This isn't an all or nothing thing, just because it can't be 100% realistic doesn't mean it has to be an arcade zombie game like H1Z1. You're looking for the wrong experience out of DayZ.

 

So why then do they need a respawn timer? Isn't that pretty arcady? Like a countdown from a drag race....

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So why then do they need a respawn timer? Isn't that pretty arcady? Like a countdown from a drag race....

A respawn timer is to keep people from killing themselves for a better spawn location, you contrary, ill-informed douche.

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A respawn timer is to keep people from killing themselves for a better spawn location, you contrary, ill-informed douche.

Wowowo man. Hold on there, cash is a pretty cool dude.

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It wouldn't be good in a gameplay perspective. People wouldn't risk their lives to help their fallen comrades if they knew they're going to get back up in 30 seconds.

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A respawn timer is to keep people from killing themselves for a better spawn location

That sounds like a great sim aspect, killing yourself to spawn in better places, just like real life. Just like a number over your lose bullets to see how many are in the pile in your jacket. Wouldnt a sim require you to physically count each round and then make you remember how many you have? Cuz its a sim and not an arcade game.

Getting back to the point of the matter.... the op asked about a timer because currently you have no idea when or if your guy will get back up. In real life you cant decide to just "respawn" if youve waited too long while knocked out.

But also in real life, most knock outs are only out for a few seconds then they are back.

Does the current system take that in to account? Where if you dont know what hit you, you wait 30 seconds and if you arent awake yet that means it wasnt a punch. If youre not up after 5-10 minutes then it wasnt a blunt force trauma, meaning that odds are it was a gunshot and you wont be getting up without help?

Edited by cash81

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Not to spite the current system in terms of realism but everytime I've been knocked out IRL it never lasted longer then 2 1/2 minutes.  With that in mind I think a timer as a suggestion slightly pulls away from current concept.  If there are set servers running different levels of gameplay in the future as we used to see in the mod as in veteran etc, etc.  With that thought in mind, a server with lower difficulty level in comparison would not be bad to have count down timers and the like.  As for across the board, nahh mate.

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That sounds like a great sim aspect, killing yourself to spawn in better places, just like real life. Just like a number over your lose bullets to see how many are in the pile in your jacket. Wouldnt a sim require you to physically count each round and then make you remember how many you have? Cuz its a sim and not an arcade game.

Getting back to the point of the matter.... the op asked about a timer because currently you have no idea when or if your guy will get back up. In real life you cant decide to just "respawn" if youve waited too long while knocked out.

But also in real life, most knock outs are only out for a few seconds then they are back.

Does the current system take that in to account? Where if you dont know what hit you, you wait 30 seconds and if you arent awake yet that means it wasnt a punch. If youre not up after 5-10 minutes then it wasnt a blunt force trauma, meaning that odds are it was a gunshot and you wont be getting up without help?

Uh, yeah. That's the point.

 

If you get punched out in DayZ, usually you'll be up in like 10 seconds.

 

If you get shot, well it all depends on how much blood you lose, but you'll usually die first.

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