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Suicide repercussions...

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Game cannot differentiate between suicide off of a building and accidentally falling off.  You'll just end up punishing the 'innocent' unfairly.

 

 

 

 

This first response sums it all up.

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If a person isn't jumping off on purpose then why would it be a punishment for the person who falls off accidentally? 

 

(which is pretty much the question that kept the conversation going in the very next post) 

Edited by ENO75

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I've been playing a little more passively lately- watching from a distance to see what people are up to. Particularly in Svet- obviously not "THE PLACE" everyone wants to be. 

 

But I've been really surprised at the sheer number of suicides that occur there- probably more than half the people I see in Svet run up the cranes, the hospital or the industrial building and jump off. 

 

I know they're wanting to respawn somewhere else for whatever reason- to be closer to their buddies or better loot... whatever the case may be. Heck- I do get it... I've done the same thing. Main reason is because it's relatively easy to do and there is no punishment or drawback. 

 

I'm not sure what the devs' intentions are with that whole concept and the spawning process. Is suicide always going to be without repercussions? Just a quick jump off a building and a 20-60 second wait for a new body? Is that capturing the essence of the game as it intends to be or is this just a place holder for a more elaborate system? 

 

A part of me would hate it... but one thing I've been mulling around that I know would stop me from committing suicide would be in the event of a suicide (using the suicide key) or a death by falling in general you end up respawning in the same place you originally spawned with that character.

 

Possible drawback might be that people who are unhealthy or wounded could just go back to their spawn point and kill themselves (if they're close enough to do so)- then come back with a fresh body and take their loot back. A few stars would have to be in alignment for that to be possible- but I suppose it could happen. 

 

Another option would be a longer respawn period... something long enough to make suicide less desirable. 

 

Kind of like shooting... people do it because there are no repercussions. Your hearing isn't affected... there's no massive zombie horde that races at you... no sense of guilt or loss... Hence oodles of people shoot first and ask questions later. It's a play style that I think has emerged as a way of passing the time moreso than what the game intended to be. Make it harder on people who pull the trigger- maybe people will shoot less often and when their lives depend on it instead of when boredom creeps up.

 

Suicide is the same- and it seems odd to me that a game based on survival is set up in such a way to make killing yourself so easy and even rewarding. 

 

This is my opinion anyway... what's yours?

 

I have an easier solution, allow people to pick their spawn rather than it be random. Groups can re-group easier, solo players can try different areas of the map after a death. No more suicides, and a much happier player-base. The fact that you're all trying to think of ways to punish players that want to play in a group without spending up to 30 minutes to meet them is insane. This is a game, and random spawns only serve the purpose of trying to distribute players across the map. However it's very unlikely everyone would want to spawn in the same place at any given time. In a 50/50 server there is very rarely more than 10 people in any given city fighting it out.

 

Another option would be to allow people to "group up" and when grouped up you can pick a spawn close to any member of your group.

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Game cannot differentiate between suicide off of a building and accidentally falling off.  You'll just end up punishing the 'innocent' unfairly.

 

IMO, no need to punish a new spawn.  Solution lies with persistence + CLE.

 

Agreed, add to that a better variety of spawn points.  It would be nicer if you could be redirected to ones closer to friends but outside of them adding some kind of grouping system I am not sure how that would work.

 

Oh and I like spawning in Svet, it's a nice town wtih access to major northern resources that almost no one every visit.  Call me crazy :)

Edited by Briljin

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adding some kind of grouping system I am not sure how that would work.

 

 

 

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Player should have absolutely zero control over where they spawn a group system would render some control.

 

So NOOOOOOOOOOOOOOOOOOOOOOOOOOO

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Player should have absolutely zero control over where they spawn a group system would render some control.

 

Then unless they are willing to add some kind of suicide penalty, people will continue to do it to try and get a closer spawn point.   I am fine with random spawn points, I just wish there where more of them inland or on the northern/western sections of the map but then I tend to play alone so I don't have to worry about trying to get back to my friends.

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Then unless they are willing to add some kind of suicide penalty, people will continue to do it to try and get a closer spawn point.   I am fine with random spawn points, I just wish there where more of them inland or on the northern/western sections of the map but then I tend to play alone so I don't have to worry about trying to get back to my friends.

 

They could simply just remove all fall damage for the first 20 minutes to 1 hour of a players life and the problem will be over. Remove the option to commit suicide also.

 

This would greatly reduce the abuse of the system. With no drawbacks.

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I have an easier solution, allow people to pick their spawn rather than it be random. Groups can re-group easier, solo players can try different areas of the map after a death. No more suicides, and a much happier player-base. The fact that you're all trying to think of ways to punish players that want to play in a group without spending up to 30 minutes to meet them is insane. This is a game, and random spawns only serve the purpose of trying to distribute players across the map. However it's very unlikely everyone would want to spawn in the same place at any given time. In a 50/50 server there is very rarely more than 10 people in any given city fighting it out.

 

Another option would be to allow people to "group up" and when grouped up you can pick a spawn close to any member of your group.

 

Everyone would always pick the closest spawn to Balota or Cherno. Don't you remember any Mod server ever that did that?

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They could simply just remove all fall damage for the first 20 minutes to 1 hour of a players life and the problem will be over. Remove the option to commit suicide also.

 

Yep no one would abuse that period of immunity to fall damage.  Not like fall damage is the only way to kill yourself (even with the suicide option), it is nearly as easy to drown yourself or just let a zed kill you.  Don't get me wrong, I am not for a player being able to pick their spawn point but I would bet a lot of people do it so they can get closer spawn points to friends.

 

 

Everyone would always pick the closest spawn to Balota or Cherno. Don't you remember any Mod server ever that did that?

 

God, not me.  I hate both of those spawn points with a passion.  I would much rather spawn in the north or west sections of the map.  Hell even Svet is a good option.

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I remember reading some status report(not sure if it was status report though) about a hardcore mode, and I remember that there was something about a 12 hour timer after death. I'm not sure if it was 12 hours, but it was supposed to be only on hc servers. That would solve the problem for those who would play hardcore.

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Double post, would someone educated like to teach me how to delete a post?

Edited by Hekeetsu

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