Luftpancake 94 Posted July 9, 2015 Hello fellow survivors of the standalone. I think that zombies should start bleeding (Like players) when injured with a sharp object, as in a knife, or bullet. asuming their sickness is similar to player getting sick, they would bleed out faster than players depending on the injury. An example is, say i were to stab a zombie with a machete, it does not kill the zombie, but the zombie starts to bleed, the zombie chases me and bleeds out and dies after a short period of time, say 2 to 5 minutes. I figured this would make sense because the zombie, (last time i checked) is a human, but infected. Since it's a human, it can bleed. 6 Share this post Link to post Share on other sites
cash81 506 Posted July 9, 2015 What would be great as well is that the blood trail was persistant. That way you could go in to a town and see blood all over the streets and doors and everything lol 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted July 9, 2015 Not sure if I like this idea that much. I would rather have hordes of infected that don't bleed rather than a smaller amount that do. Share this post Link to post Share on other sites
cash81 506 Posted July 9, 2015 Not sure if I like this idea that much. I would rather have hordes of infected that don't bleed rather than a smaller amount that do.Or hordes of infected that bleed? Share this post Link to post Share on other sites
sachad 1016 Posted July 9, 2015 I like the concept. The zeds are live human beings after all. Share this post Link to post Share on other sites
scriptfactory 620 Posted July 9, 2015 Or hordes of infected that bleed? That would, of course, be awesome but I am just scared about what kind of performance hit servers would take handling a bunch of bleeding NPC entities. :) 2 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted July 9, 2015 That would, of course, be awesome but I am just scared about what kind of performance hit servers would take handling a bunch of bleeding NPC entities. :) I could just imagine walking into Cherno after a group of guys went ham with blades and painted the town red. It would be like watching a slow motion movie. 3 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted July 9, 2015 As long as I can still have a ton of infected trailing me through the cities, I'm all for this. (But if this comes at a sacrifice of a higher zed count, nuh uh, no deal) 2 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted July 9, 2015 Maybe they could bleed without a graphical depiction, a sacrifice for the best of both worlds? We'll call it.... internal bleeding. :P 1 Share this post Link to post Share on other sites
EHNR 15 Posted July 9, 2015 Yes more graphics to worry about with frames per second :D cherno full of blood ( atm ) = 10 fps max Share this post Link to post Share on other sites
Rags! 1966 Posted July 9, 2015 Yea. Then five minutes later they'll die. Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted July 10, 2015 just make a zombie texture with blood on it hit = 25% chance of bleeding (seems fair) if hit : change.texture to zombie and zombie will loose 5 blood point p sec if hit : rifle/gun: 90% bleeding chance so instead of having bleed particles just change the zombie texture when hit with a texture with blood on it (see arma 3 and arma2) 2 Share this post Link to post Share on other sites