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Aquanoise

Mental health / Morale

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first i'd like to say sorry for my bad english, im Dutch

 

After watching a few documentary's about people who survived in the wilderness  i realized that these people didn't survive because they had better survival skills then the other survivors, they survived because they were mentally very strong and they didn't give up hope were others did. After reading the SAS survival guide i found out that your morale plays a key role in your chances of survival, How cool would it be if there was a morale / mental health system in Dayz. 

with this system you would not only have to worry about food, water but also how your character feels and it encourages player interaction

 

Things that would increase your morale
-Being around other people

-Sitting near a fire

-Dry clothes

-Warm food (gives a reason to cook canned food)

-Warm drinks (boiling water, spruce tea?)

-Resting (logging off in a tent?)

 

Things that would decrease morale:

-Being alone for a long time

-Being outside in the rain for a long time

-Hunger, thirst, cold

-when being sick

-Killing other people 

-Being tired (once the stamina system is in)

 

 

there would be several advantages/disadvantages with a high/low morale but i'm not sure what it could be but i would imagine something with running/crafting speed and also your gun acccuracy

 
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This is in my opinion a great idea! It is the perfect system to create positive player interaction.

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first i'd like to say sorry for my bad english, im Dutch

 

After watching a few documentary's about people who survived in the wilderness  i realized that these people didn't survive because they had better survival skills then the other survivors, they survived because they were mentally very strong and they didn't give up hope were others did. After reading the SAS survival guide i found out that your morale plays a key role in your chances of survival, How cool would it be if there was a morale / mental health system in Dayz. 

with this system you would not only have to worry about food, water but also how your character feels and it encourages player interaction

 

Things that would increase your morale

-Being around other people

-Sitting near a fire

-Dry clothes

-Warm food (gives a reason to cook canned food)

-Warm drinks (boiling water, spruce tea?)

-Resting (logging off in a tent?)

 

Things that would decrease morale:

-Being alone for a long time

-Being outside in the rain for a long time

-Hunger, thirst, cold

-when being sick

-Killing other people 

-Being tired (once the stamina system is in)

 

 

there would be several advantages/disadvantages with a high/low morale but i'm not sure what it could be but i would imagine something with running/crafting speed and also your gun acccuracy

 

What's the point. The game dynamics already provide advantages and disadvantages for all of those things. Do I really need another reason not to be hungry and thirsty other than... you know... not being hungry and thirsty? No. Do I really need another reason to sit by a fire other than to make myself warm or cook food? No. The benefits are already there.

 

The only real suggestion here is some reward for being near other players... again, what's the point? The game also already provides indirect benefits to this such as being able to acquire or share gear and food. There doesn't need to be any direct "gamey" benefit to it. 

Edited by WolfgangErikson
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No!

 

I think I understand where this is coming from, you hate the fact that the game is absolutely ruthless, that being a "bad" character is easier than being a "good" one... because you can just shoot people and get away with it?

 

but...

Dayz need bandits! It needs people that are scared, and shoot others on sight! It needs RP psychopaths! The fear of these people are what make the game interesting, that make it exciting, the fear of simply opening a door for someone, talking to him, that simple fact, that you can never trust anyone!

 

If I want to play as a lone wolf, I would have to meet up with people...? Or else I'd get some kind of problem? Your suggestion vastly reduces the scope of possible gameplays...

Edited by Bab
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No!

 

I think I understand where this is coming from, you hate the fact that the game is absolutely ruthless, that being a "bad" character is easier than being a "good" one... because you can just shoot people and get away with it?

 

but...

Dayz need bandits! It needs people that are scared, and shoot others on sight! It needs RP psychopaths! The fear of these people are what make the game interesting, that make it exciting, the fear of simply opening a door for someone, talking to him, that simple fact, that you can never trust anyone!

 

If I want to play as a lone wolf, I would have to meet up with people...? Or else I'd get some kind of problem? Your suggestion vastly reduces the scope of possible gameplays...

 

I agree with you that tere should be KOS bandits in dayz, but as you said in your post its easier to be a bad guy then be a good guy, with this system i want to add another survival mechanic and balance these playstyles more

 

It's ok if you want to be a KOS lone wolf, but you have to find another way to keep your morale high if you dont want to be near people, the same goes for 'heroes' they might have more player interactions but if they are starving or cold their morale should be low aswell.

 

what i'm trying to say is, with this system i don't want to force someone in a certain role, i want to add a new survival factor and balance the playstyles more

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I'm not sure I can get behind this 100%, though I do want to see features that take into account your mental state (Things like night terrors when you 'wake up' from being logged out).  Penalizing players for some of the things you listed fall under the category of 'influencing play styles', something the Devs will absolutely not do.

 

I think morale and your mental faculty is something best kept in your head, rather than a game feature.

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We all know what this is all about..

" killing people "

Stop being a vag and get over it. People kill people and it'll never change.

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We all know what this is all about..

" killing people "

Stop being a vag and get over it. People kill people and it'll never change.

Wow relax dude, as i have said: i want to add a new mechanic to  make the game more realistic , and with this mechanic you  would also be able to balance out the playstyles. but my priority lies by realism. I don't care if people want to KOS but i think all playstyles should have advantages/disadvantages 

 

and why are you calling me a f/vag when i propose an idea? we all love dayz so there is no need to call eachother names... 

Edited by Aquanoise
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Killing players should have no disadvantages.

What do you think would happen IRL for " realism " not a lot of people would live. KOS would happen 100x more than it does in game just due to population density alone.

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Killing players should have no disadvantages.

What do you think would happen IRL for " realism " not a lot of people would live. KOS would happen 100x more than it does in game just due to population density alone.

i have to disagree with you on this in a realistic survival scenario there would be people who KOS but it would be FAR LESS then ingame. most people aren't cold-hearted sociopaths and it take alot to take someones live even in a apocalyptic world...

 

look at all natural dissasters and civil wars, there are always people who want try to help other people, people are like that and these people would definitly outnumber the people that go robbing and killing people

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When I kill players in DayZ my morale increases.  :lol:

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i have to disagree with you on this in a realistic survival scenario there would be people who KOS but it would be FAR LESS then ingame. most people aren't cold-hearted sociopaths and it take alot to take someones live even in a apocalyptic world...

 

look at all natural dissasters and civil wars, there are always people who want try to help other people, people are like that and these people would definitly outnumber the people that go robbing and killing people

You seem like your head is in a liberal utopia

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You seem like your head is in a liberal utopia

Do you really think that when some sort of apocalypse happens everyone would go guns blazing and shoot on everything that moves???? come on be realistic, during a apocalypse the world would turn into chaos but it won't be one big free-for-all deathmatch

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Do you really think that when some sort of apocalypse happens everyone would go guns blazing and shoot on everything that moves???? come on be realistic, during a apocalypse the world would turn into chaos but it won't be one big free-for-all deathmatch

I can promise you that it would.

I'd have zero problems with shooting anyone in the face to keep my offspring fed.

And this is what it comes down to.

I might not kill someone to eat I can wait till I get desperate, but my son will not starve I promise you that.

I'm sure anyone that loves their family feels the same way. Your life means absolutely nothing when it comes to what's mine.

Unlike dayz I don't need to server hop to get gear either. I'm prepping now.

Not to forget to add in.

Criminals, they're going to continue doing their thing. They do it now they'll do it even more when no laws are being enforced.

People with grudges. Yup, got some stuff that needs cleared up myself.

I can go on and on but these two up above pretty much sum it up.

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Seem to recall the devs giving a resounding 'NO' on subjects like this, but I may be wrong.

 

In any case it gets a resounding 'NO' from me. I've had plenty of friendly interactions and I've had plenty of non-friendly interactions. The player represents the mental condition of their character. If I'm playing alone, why should I have to go find somebody to talk to or risk going mad? Doesn't being sick and wet already carry enough penalties without also going nuts?

 

Cooking canned food should provide slightly more food - perhaps instantly restore some blood or health, but I don't see why it should improve some ill-defined 'morale' stat.

 

Don't even get me started on how on earth you quantify the ill effects of killing other players. If someone rushes me with an axe, I don't want to kill them in self defence only to go mad immediately afterwards. If you define murder and killing in self defence as different, what variables can you use? How can those variables be reliable?

 

-Being around other people is fun. We don't need morale

-Sitting near a fire dries out clothes, warms us and allows us to cook food. We don't need morale

-Dry clothes keep us warm. We don't need morale

-Warm food should provide other benefits. We don't need morale

-Warm drinks - same thing. We don't need morale

-Logging off in a tent could, I suppose, provide a temporary buff to stamina upon logging back in. We don't need morale

 

-Being alone for a long time can be boring. We don't need morale

-Being outside in the rain for a long time makes us wet and therefore cold (unless we have access to a rain coat, but I don't think that any item should provide 100% water resistance). We don't need morale

-Hunger, thirst and cold (besides making us hungry, thirsty and cold) should have added debuffs. The hungrier, thirstier and colder we get the slow and weaker we become. This means a hydrated/energized player will be better off than a player with stage 1 hunger. We don't need morale

-When we are sick, we are sick. We don't need morale

-What about killing in self defence? We don't need morale

-Being tired, presumably, will make us slower amongst other things. We don't need morale

 

We don't need morale.

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I can promise you that it would.

I'd have zero problems with shooting anyone in the face to keep my offspring fed.

And this is what it comes down to.

I might not kill someone to eat I can wait till I get desperate, but my son will not starve I promise you that.

I'm sure anyone that loves their family feels the same way. Your life means absolutely nothing when it comes to what's mine.

Unlike dayz I don't need to server hop to get gear either. I'm prepping now.

Not to forget to add in.

Criminals, they're going to continue doing their thing. They do it now they'll do it even more when no laws are being enforced.

People with grudges. Yup, got some stuff that needs cleared up myself.

I can go on and on but these two up above pretty much sum it up.

i think everyone would be able to kill to protect their loved ones, but it all depends on how far you are willing to go.

Would you rob someone to get food for your family? would you kill someone who might be a threat in the future? would you kill children or old people because they might have something on them worth taking? if you can really be that ruthless your survival chances would definitly increase. but what would you become?

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i think everyone would be able to kill to protect their loved ones, but it all depends on how far you are willing to go.

Would you rob someone to get food for your family? would you kill someone who might be a threat in the future? would you kill children or old people because they might have something on them worth taking? if you can really be that ruthless your survival chances would definitly increase. but what would you become?

Yes

Yes

Yes

Alive.

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Do you really think that when some sort of apocalypse happens everyone would go guns blazing and shoot on everything that moves???? come on be realistic, during a apocalypse the world would turn into chaos but it won't be one big free-for-all deathmatch

Do you remember the NYC Blackout of 1977?  That was just a power outage.  For ONE DAY.

Imagine losing ALL of your infrastructure AND your neighbors are trying to eat you.  Forever.

 

Living takes precedence over morality, I'm afraid.

Edited by SgtPotatoes
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The thing is, you confuse reality with this game.

 

Games need realism to enhance the immersion, but those enhancements stop when they hinder the games capacity. Basically, no one ask you to pay real money in monopoly, you get fake money, and that's why it's fun.

You compare real life situations with what should happen in the game... You're right, in a real world situation, like a natural disaster, most people will tend to help each other (and even then, i'm not sure about that). But DayZ is a game, it gives me the opportunity to have FUN, I wouldn't ever be a cannibal in real life, but I find it extremely fun in the game, because I can be a character once, and another after my death, and then another. And every time, new cards are dealt to me. Sometimes I'll manipulate a highly stuffed player into doing a long action just so I can smash him in the head, sometimes I'll be that higly stuffed player and help others out.

 

My real life morale is what guides my in-game action, it shouldn't be my  IG actions that guide my IG morale, because that would just result in bad RL morale... I like dayz because every life is different, and I'm given an inifinite amount of those (as bugged as they are today).

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You seem like your head is in a liberal utopia

OP is, but let's face it. There's 21.8 million veterans in the US alone according to the 2014 census. These are people who took an oath to defend the country and the people in it. And many of them have killed and would kill again to keep them or someone safe.

Now, they are also highly trained. Most are well armed. How long do you think it'd take for the vets and other like minded people to decide that Leroy the Looter or Harry the Hatcheteer have lived far too long? Even if they're outnumbered, is that really new? Look at Mogadishu, the vets wouldn't be afraid of thugs and lunatics.

But yeah, the OP should edit it to remove the social/killing perks/punishments then it'd be a bit more tolerable to all playstyles

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So what do you guys think about the system without the player interaction/pvp perks/punishments

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So what do you guys think about the system without the player interaction/pvp perks/punishments

Without pvp perks negative or positive is how it should be,

If there was no player interaction. I wouldn't play.

Edited by ASTINvlogs

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first i'd like to say sorry for my bad english, im Dutch

 

After watching a few documentary's about people who survived in the wilderness  i realized that these people didn't survive because they had better survival skills then the other survivors, they survived because they were mentally very strong and they didn't give up hope were others did. After reading the SAS survival guide i found out that your morale plays a key role in your chances of survival, How cool would it be if there was a morale / mental health system in Dayz. 

with this system you would not only have to worry about food, water but also how your character feels and it encourages player interaction

 

Things that would increase your morale

-Being around other people

-Sitting near a fire

-Dry clothes

-Warm food (gives a reason to cook canned food)

-Warm drinks (boiling water, spruce tea?)

-Resting (logging off in a tent?)

 

Things that would decrease morale:

-Being alone for a long time

-Being outside in the rain for a long time

-Hunger, thirst, cold

-when being sick

-Killing other people 

-Being tired (once the stamina system is in)

 

 

there would be several advantages/disadvantages with a high/low morale but i'm not sure what it could be but i would imagine something with running/crafting speed and also your gun acccuracy

 

I agree 100000% I had this idea also but had yet to form a post for it...

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I could see this being implimented, but only in a specific fashion.

I can see where he is coming from, from his viewpoint, and i respect that.

What im getting out of this is (me just splitting off my own idea here) is a way of differentiating between players. No, you have no way of telling if a player is good or bad in this game (usually.)

Maybe doing different things in this game can give characters a different appearance? Eg, like, "hanging" around different players, or not killing people, things like that, could give you character a "cleaner" appearance. Eg, straighter hair, cleaner skin, stuff like that.

Meanwhile, on the other end of the spectrum, you could have KoS'ers, who have dark colored eyes, wild hair, dirt covering their skin, a wild look to them. This doesnt DIRECTLY affect gameplay, but can change how people view their characters. This could give hints towards other players how people play their game, but not be entirely truthful.

What if your a "good" player who just had to defend themselves from a load of bandits? Thats up to you to convince others.

(Just spitballing here, came up with this on the spot.)

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