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Mullraugh

Bootbands!

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You must be thinking to yourself right now "what's a bootband?" (Unless you're military as well, or a Cadet)

 

Well think no more!

Introducing the greatest military fashion product since Gas Masks!

 

BOOTBANDS!

 

lJLdFxE.jpg

 

These helpful godsends are a soldier's greatest ally when it comes to dress and deportment.

 

"What do bootbands do?" you ask.

 

WELL!

 

As the name suggests, they involve boots. Not just any boots though. Military boots.

 

All they do is simply transform your pants from:

 

Shitpump:

S3rinID.png

(where the pants go all the way down the boot like they currently do in the game)

 

To

 

Soldier:

rrBV5kh.png

 

 

And no, before you get any ideas, you can't use them like "ankle belts" and put knives and stuff in them, since the bootband is under the fabric of the pants.

 

Like in this image:

z3E60Ay.jpg

 

It will be a single item, with the textures showing two individual bootbands. All you should have to do is drag the bootband up to your boots and a dropdown should appear saying "blouse boots". Click that, and voila! You've got sharp looking bloused boots, ready for action. No more dragging your feet and pants in the mud!

 

Also, these things should theoretically work on almost all pants, except maybe jeans, and should be compatible with all boots in the game, including but not limited to; Military Boots, jungle boots, combat boots, rain boots, work boots, and hiking boots.

 

Bootbands should be a very common find in military, police and even civilian locations. They should almost even spawn 2 or so meters away from military boots like how magazines should spawn close to rifles *cough*

 

 

There's the suggestion, hope you all like it! Not like it's anything too game changing or devastating to gameplay, just a simple way of making your character look unique.

 

Of course, it will require a bit of remodeling on the pants' side, but hey! You can work on that as well as putting up the ear flaps on Ushankas, pulling a bandanna face mask down to just simply hang on your neck, or rolling up your sleeves!

 

 

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I think what you are suggesting is merely cosmetic and would require a lot of modeling work. The modelers would have to either animate the clothing to do what you suggest, or they would have to make a second  and third set of the same clothing, which would be loaded to replace your original character. Each time you apply a bootband it would require a new model and texture set to load and replace the old one. And that is still the same character, just with bootbands. I'd rather have the team invest the 300 hours it takes to model and get something like this ingame to spend on more meaningful mechanics. 

 

I am also not a fan of the military looks and gear in Dayz. I think that's what the mods have plenty of. In Dayz ideally, I'd want to craft my own gun and make my own ammo. Sure, the gun would suck balls, but eventually I'd either find or craft a better gun from better parts. This would all work well enough, if consistency was actually working and we could store our stuff without losing it to "hotfixes" and "stable version" updates. 

 

I did like the idea of putting, e.g. leather straps around your ankles to store additional gear, such as knifes or a backup pistol. That makes sense to me and would require only one new item and functionality. And since clothes are already fully coded, it would be easy to add some leather belts or tubing to be used for additional storage (for light items, such as small blades or fishing hooks). We would have to craft a sheath from leather though, to put a knife somewhere on the body. Also, if you decide you have better uses for the tubing/straps, you could remove them and craft into something else, or use for a different purpose. 

 

So I vote nay on the bands (because they are too much work and purely cosmetic), but I vote yay on some kind of leather straps or tubing, because it can have multiple uses.   

Edited by S3V3N
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There's actually quite a lot of BDU pants that have this built in

 

Example:

ACU%20Trousers.JPG

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-snip-

 

Yes, it's purely cosmetic, but at the time they create the models and such for this suggestion, they should also work on the ability to roll up your sleeves or fold up the ear flaps on an ushanka, as I said before.

 

This suggestion shouldn't be implemented until they've fixed other things, clearly, but yes, I would like to see it added at some point in the future.

 

There's many types of players in this game, unlike yourself, many people prefer the more military-type look to their characters.

 

I'm neutral on the whole "surviving off the land" thing.

 

 

There's actually quite a lot of BDU pants that have this built in

 

Example:

ACU%20Trousers.JPG

 

Yes, but the current TTsKO pants and such don't have those, and bootbands still work perfectly fine even if the pants have them.

Edited by mullraugh
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When someone brings up military gear vs crafted/civi gear, I'm just like:

Why_not_both.jpg

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I like this. Allows for personalization and identifying purposes.  Looks sharp compared to character who looks like a bag of ass with unbloused pant legs.

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Sure, if it floats your boat I don't see why not: It wouldn't need too much code, just more modelling - which is a field Bohemia seem to have a labour excess in.

 

Please excuse my ignorance but, why do these things even exist in the real world? We've had elastic for over 150 years now...

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When someone brings up military gear vs crafted/civi gear, I'm just like:

 

 

You clearly haven't played Overpoch. The amount of military gear is what kills the mod. It simply becomes over-boring getting the best gun in game and shooting people from helicopters. I know it sounds awesome from where we stand, because we still have little military gear in Dayz, compared to the mods. Go play them, you will see that better guns makes Dayz a different game. I believe the military gear should be superrare. Even though we all like nice guns, Dayz shouldn't be about running around for hours, just to find that powerful rifle. It should be about surviving the apocalypse. It should be longterm, vs. spend a night in Cherno and snipe everyone. 

 

I figure the military vs civilian gear is realy difficult to balance, but look at how it is now: I loathe the civilian gear and run straight for the barracks or to prison island. It all results in me playing the game in a way I don't even want to. If the temptation and superiority of military gear would be less extreme, I would be forced to play differently. If you want a shooter on a decently sized map, go play H1N1. You will see for yourself, how boring that'll get. Things need to be done differently than in the mods, and they are starting to shape out, now. 

 

---bootbands-

 

If you actually want to roll up sleeves, etc. it would require a completely new code for clothing and animations to go with it. I don't think that's gonna happen, but it might be possible they make a second set of (the same) clothing, with bootbands on. That would then just load and replace the first. The model tweaking itself is simple, and it would use the same texture as the original model. You wanna avoid loading different textures and having a huge database of them. Modern games use modular texture sets and sometimes even procedural texturing to allocate less memory to them. 

 

I do agree that more cosmetic changes would be welcome, but I think the current engine is not great for this kind of stuff and it would require a reworked clothing system to actually make the "sleeverolling" seamless and not just pop up a new model for your character. I'm just trying to relate to you, how much work it is to implement this small suggestion of yours properly. 

Edited by S3V3N

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I think what you are suggesting is merely cosmetic and would require a lot of modeling work. The modelers would have to either animate the clothing to do what you suggest, or they would have to make a second and third set of the same clothing, which would be loaded to replace your original character. Each time you apply a bootband it would require a new model and texture set to load and replace the old one. And that is still the same character, just with bootbands. I'd rather have the team invest the 300 hours it takes to model and get something like this ingame to spend on more meaningful mechanics.

I am also not a fan of the military looks and gear in Dayz. I think that's what the mods have plenty of. In Dayz ideally, I'd want to craft my own gun and make my own ammo. Sure, the gun would suck balls, but eventually I'd either find or craft a better gun from better parts. This would all work well enough, if consistency was actually working and we could store our stuff without losing it to "hotfixes" and "stable version" updates.

I did like the idea of putting, e.g. leather straps around your ankles to store additional gear, such as knifes or a backup pistol. That makes sense to me and would require only one new item and functionality. And since clothes are already fully coded, it would be easy to add some leather belts or tubing to be used for additional storage (for light items, such as small blades or fishing hooks). We would have to craft a sheath from leather though, to put a knife somewhere on the body. Also, if you decide you have better uses for the tubing/straps, you could remove them and craft into something else, or use for a different purpose.

So I vote nay on the bands (because they are too much work and purely cosmetic), but I vote yay on some kind of leather straps or tubing, because it can have multiple uses.

Actually, blousing boots in common sense. Its meant not just for professional appearance if done right, but also because it keeps insects out of your boots, and keeps brass from landing in the boot (not fun [not from military experience])

I blouse my boots anytime I'm in the swamp or in a bug infested area.

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Hello there

 

I commonly blouse my boots by simply tucking the trouser end into an inch of sock above my boot. Saves having to unclip or untie anything if one needs to get ones trouser off in a hurry.

 

As to having them in game, well you might see bloused BDU's but on the whole IMHO they dont really suit the scavenger "rag tag" ethos of the game. I doubt though one will see boot bands as the cost vs reward factor for the devs would be very low.

 

But who knows?

 

Rgds

 

LoK

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You clearly haven't played Overpoch. The amount of military gear is what kills the mod. It simply becomes over-boring getting the best gun in game and shooting people from helicopters. I know it sounds awesome from where we stand, because we still have little military gear in Dayz, compared to the mods. Go play them, you will see that better guns makes Dayz a different game. I believe the military gear should be superrare. Even though we all like nice guns, Dayz shouldn't be about running around for hours, just to find that powerful rifle. It should be about surviving the apocalypse. It should be longterm, vs. spend a night in Cherno and snipe everyone. 

 

I figure the military vs civilian gear is realy difficult to balance, but look at how it is now: I loathe the civilian gear and run straight for the barracks or to prison island. It all results in me playing the game in a way I don't even want to. If the temptation and superiority of military gear would be less extreme, I would be forced to play differently. If you want a shooter on a decently sized map, go play H1N1. You will see for yourself, how boring that'll get. Things need to be done differently than in the mods, and they are starting to shape out, now. 

 

---bootbands-

 

If you actually want to roll up sleeves, etc. it would require a completely new code for clothing and animations to go with it. I don't think that's gonna happen, but it might be possible they make a second set of (the same) clothing, with bootbands on. That would then just load and replace the first. The model tweaking itself is simple, and it would use the same texture as the original model. You wanna avoid loading different textures and having a huge database of them. Modern games use modular texture sets and sometimes even procedural texturing to allocate less memory to them. 

 

I do agree that more cosmetic changes would be welcome, but I think the current engine is not great for this kind of stuff and it would require a reworked clothing system to actually make the "sleeverolling" seamless and not just pop up a new model for your character. I'm just trying to relate to you, how much work it is to implement this small suggestion of yours properly. 

This whole essay you wrote is basing loot distribution as it is now, in early access alpha, with no central economy or loot balancing.

 

The devs intentionally increase every item's loot spawn to get people to test it. Hence why you see a fuckton of plate carriers spawning everywhere. By beta, finding a plate carrier will be a blessing sent to you from heaven. Keep this in mind.

Edited by SFRGaming

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This whole essay you wrote is basing loot distribution as it is now, in early access alpha, with no central economy or loot balancing.

 

The devs intentionally increase every item's loot spawn to get people to test it. Hence why you see a fuckton of plate carriers spawning everywhere. By beta, finding a plate carrier will be a blessing sent to you from heaven. Keep this in mind.

 

Thanks! I thought this had to happen at some point. As long as there is no proper consistency, etc. it totally makes sense to just spawn tons of loot and let us play. I just seriously begin to doubt if we will ever see that day. I think if they were able to make the game consistant, they would have done so. After all, this works in the mod. I had a character on Origins for 24 days subsequently. Houses of my own for weeks - no problems there. I simply wonder, why it is so hard to make it work in the standalone. Consistency is the one most important thing to me, to make this game work out.  

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Great idea, this would make cargo pants actually more usable because of right now, I vomit a little at how they sag all the way down to the bottom of my boots. Plus it would be a great addition to make the clothes look more military thus, you have more clothing options. Instead of people looking for TTSKO (since it has this) they could just find the bootband and transform their cargos into military style pants. Also could help make boots more waterproof, such as Gorka pants being water resistance, you add the bootband and no water can enter the pants, or the boot so it's a win, win waterproofing sytem. I would love to see this in game and hope the consider it soon!

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