Damnyourdeadman 1045 Posted February 2, 2015 Currently,it's quite uncommon for players to cook their food in DayZ.Most of the people resort to eating cold canned or raw fruit and vegetables.While i am aware that the cooking system is far from fleshed out,i believe that it should play a big role in the game.There should be more incentives to force people cooking their food before consuming it. What should be the possible benefits of consuming a prepared meal?Should heating your can of beans or cooking your zucchini offer a nutrition value bonus?Should uncooked meals worsen the player's "immune system" while cooked improves it,thus making survivors less prone to diseases?What do you think? :) 3 Share this post Link to post Share on other sites
DemonGroover 8836 Posted February 2, 2015 I would imagine as the game progresses cooking/growing your own food becomes more critical. I am still waiting for when i can make Demons Groovy Stew - fill a cooking pot with water, with lots of vegies, some meat and a dash of bandit blood. 3 Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted February 2, 2015 I would imagine as the game progresses cooking/growing your own food becomes more critical. I am still waiting for when i can make Demons Groovy Stew - fill a cooking pot with water, with lots of vegies, some meat and a dash of bandit blood. 2 Share this post Link to post Share on other sites
Capiel 13 Posted February 2, 2015 The game could use the same system of the mod, Cooked meat recover some health, not 2000 blood like before but recover, i think you understand what i mean 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted February 2, 2015 The chef de cuisine in me still wishes we could eat raw meat without issues ingame. Seeing is how raw meats lose B-12 and B6 under heat most are better for you rawwrr Share this post Link to post Share on other sites
DemonGroover 8836 Posted February 2, 2015 (edited) I am not sure what the plan is but the system atm is very different to the mod in terms of gaining blood. Cooked food is much more nutritious than cold/raw food....raw food isnt something that should be eaten unless they introduce sushi Edit: Is that true Steak? I always thought cooked meat was much better for you than raw? Edited February 2, 2015 by DemonGroover Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted February 2, 2015 The game could use the same system of the mod, Cooked meat recover some health, not 2000 blood like before but recover, i think you understand what i mean This is a good idea,however a game like DayZ that strives for realism,can't introduce this mechanic.Cooked food in general could give a "well fed" buff (different to the stuffed) granting additional health regeneration bonus.The duration and effect could depend on the different type and the ingredients used. Share this post Link to post Share on other sites
Capiel 13 Posted February 2, 2015 This is a good idea,however a game like DayZ that strives for realism,can't introduce this mechanic.Cooked food in general could give a "well fed" buff (different to the stuffed) granting additional health regeneration bonus.The duration and effect could depend on the different type and the ingredients used.The game you can't stand 30 min without eat you start die for starvation, this game have some things that i can't undestand. 1 Share this post Link to post Share on other sites
Whyherro123 2283 Posted February 2, 2015 (edited) Yes, cooking your food should be a priority. Eating cold cans of beans and spaghetti should be the last resort, not the go-to option. From a purely survival standpoint, having the ability to cook your food is a godsend. Hot food is great for morale, tends to taste better (letting you eat "unpalatable" things, as well as a morale boost in and of itself), warms up your "core" faster and more effectively, and lets you digest consumed food faster and more efficiently. When I am out in the woods, as soon as I have a fire going, I tend to put something on it, even if it just a pot of water, to make things like hot herbal teas (makes water safe and tasty to drink), boil berries down into syrup, or throw some granola bars into there to make oatmeal. My survival philosophy is "nothing gets wasted", and that includes possibilities. Not mentioning the fact that many "wild foragables" (plants and things) either require or become more palatable after cooking. However, you do take a "hit" to the nutritional content of food when you cook it: the more you cook an item, the less nutritional content it retains. However, this loss is small, almost negligible, and so long as you cook your food in methods that either minimize waste (ie, no barbecuing/roasting meat, as it removed valuable fat, etc), or effectively eliminate waste entirely (boiling, ie making soups, ensures that you get as much nutrition from the food as possible, as you can drink the broth), the "loss of nutrition" becomes a non-issue. So, the question remains: how to cook? Well, we currently have one method: roasting. It has to be my least favorite method, as it depletes the amount of nutrition the food being roasted can give you. However, it is simple to the extreme (requires no tools), and both meat and vegetables (grown and foraged) can be cooked this way I prefer boiling, and the making of soups. Get some meat? Put the bones in a pot to make broth, add some marrow, fat, meat and vegetables, let it simmer, and you have a tasty soup that warms you up, tastes good, uses all of the animal, and feeds more people than the meat alone. However, how do we boil / make soups? Well, there is the spawned-loot "metal pot", but IRL I prefer to not carry a large one. I make my own from cans: A large "#10" can will make a servicable pot for a decently sized group, and a large soup can makes a good pot for an individual. Can-pots are sturdy, easy to make, can hold a lot of liquid for their size, and easy to pack and carry. Edited February 2, 2015 by Whyherro123 5 Share this post Link to post Share on other sites
Whyherro123 2283 Posted February 2, 2015 I would just like to note that human beings can, in fact, eat meat raw. The reasons why we get sick (usually vomiting the raw meat back up) after eating raw/undercooked meat is due to psychological and physical distaste, as well as suddenly exposing your stomach to new, unexpected food. This is why people sometimes get sick when they eat food from a different culture. Once your body "gets used" to the raw meat, you can eat it fine, with generally little effect. Now, while we can eat meat raw, I generally do not suggest it, and if you have to, eat only lean (remove all the fat) muscle meat, away from the bones and internal organs, or marrow from inside the bones. "Organ meats" (liver, brain, etc, all of which are actually pretty tasty) tend to concentrate micro-organisms, which WILL make you sick. I have eaten marrow raw, but I've never been at the point where I had to eat raw meat. 1 Share this post Link to post Share on other sites
Fern Baron 128 Posted February 3, 2015 What should be the possible benefits of consuming a prepared meal? Energy and temp bonuses for prepared hot foods. There should also be recipes/methods for preparing cold meals with added energy bonuses, salads or preserved meats. With the thought that food degradation over time will be later implemented for foods that could spoil, preserving your stock for long time survival would be a means of having high stat food on standby or stashed at base. I would imagine as the game progresses cooking/growing your own food becomes more critical. I am still waiting for when i can make Demons Groovy Stew - fill a cooking pot with water, with lots of vegies, some meat and a dash of bandit blood. Would be cool to have these survivalist recipes named after certain identities from the community, like they had in the mod, everyone loved them... :ph34r: Share this post Link to post Share on other sites
zeotrope 76 Posted February 3, 2015 The Zucchini is for eating? Damn. I've been doin' it wrong. 3 Share this post Link to post Share on other sites
BeaverProductions 441 Posted February 3, 2015 (edited) The chef de cuisine in me still wishes we could eat raw meat without issues ingame. Seeing is how raw meats lose B-12 and B6 under heat most are better for you rawwrrThe microbiologist in me would like more accuracy. Fresh fruit in houses should be removed from the game completely. A fresh cow steak should be eaten with very low risk of infection. Steak Tartare anyone? Chicken on the other hand should have a high rate of infection/disease. If you have a raw cow steak in your bag for 24-48 hours+, the risk of infection/poisoning should increase over time.Butchery skills could be a soft skill if we ever have them. Better at the skill = better meat cuts/more meat and less infection/poisoning chance. Edited February 3, 2015 by Beav 1 Share this post Link to post Share on other sites
igor-vk 909 Posted February 3, 2015 If devs reduce amount of canned food spawns staying fed will take much time avay from PvPing. First you need to find all gear for cooking (at least 3 items). Than to hunt animals, with new animal AI it wont be "walk to cow and punch it to death" hunting any more. Also, now fire extiguish after some time and needs more fuel - firewood.Game is going in slow-pace surviving direction, and I dont know if I like it. Im sure lot of people who play dayz only to interact (kill) will play any more. Share this post Link to post Share on other sites
Kirov (DayZ) 585 Posted February 3, 2015 A nice topic. On HC servers I tend to play with no premade food, only what I pick/grow/hunt/fish. This usually means that I start with apple picking until I'm close to full, which buys me enough time to find hunting/fishing tools. However, I must say that I find dayz very immersive and this whole food aspect is somewhat puzzling to me. When you're starving, eating 3kg worth of apples is not going to get you energized, but rather put you on the shitter for the better part of the day. We can eat too much in one sitting and can live too long on only one food (after the initial period, I tend to live solely to steaks). Now, I fully understand that this is for gameplay reasons and most people would strongly oppose any restrictions on that. But, once when I was busy picking apples, an idea occurred to me that certain foods or combinations of food should give an energy bonus or take less stomach volume. Steak + warm potatoes + tomato = bonus, chase canned food with some fruit = bonus, eat something warm after a long break = bonus, etc. On the other hand, eating the same kind of food all the time could take progressively more stomach volume, simulating the "one more apple and I will puke" experience. I know this is not a game about diet, but this whole "eat 4 cans of beans at once" is right now one of the most un-immersive elements in the game, next maybe to the shot of morphine healing fractures (which is why I believe it should be renamed the "Potion of Limb Restoration"). These ideas are only half serious, I understand there will be much bigger issues in dayz for a long time than planning realistic diets. I sure am waiting for more recipes, though. Along with tea and coffee, our avatars would be very grateful for that. ;) Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted February 3, 2015 (edited) If devs reduce amount of canned food spawns staying fed will take much time avay from PvPing. First you need to find all gear for cooking (at least 3 items). Than to hunt animals, with new animal AI it wont be "walk to cow and punch it to death" hunting any more. Also, now fire extiguish after some time and needs more fuel - firewood.Game is going in slow-pace surviving direction, and I dont know if I like it. Im sure lot of people who play dayz only to interact (kill) will play any more. You mean the people who play DayZ like COD and BF? But either way,i don't think by improving survival gameplay into a more challenging and realistic experience is going to have a toll on the overall PVP playstyle. Edited February 3, 2015 by Damnyourdeadman Share this post Link to post Share on other sites
Whyherro123 2283 Posted February 3, 2015 If devs reduce amount of canned food spawns staying fed will take much time avay from PvPing. First you need to find all gear for cooking (at least 3 items). Than to hunt animals, with new animal AI it wont be "walk to cow and punch it to death" hunting any more. Also, now fire extiguish after some time and needs more fuel - firewood.Game is going in slow-pace surviving direction, and I dont know if I like it. Im sure lot of people who play dayz only to interact (kill) will play any more.Poor PvP-ers! My heart weeps! 2 Share this post Link to post Share on other sites
Dagwood 680 Posted February 3, 2015 Cooked food should digest faster and help warm you up. Being cold should increase likelihood of infection, therefore warm food can strengthen your immune system indirectly. I think we want to avoid the game becoming too tedious. Being forced to cook your food would be one step toward tediousness. Gaining an advantage, or value being placed on cooking food is a better mechanic in terms of how the game will play. This way, the people that want to take better care of their avatars will be rewarded for doing so, but it is not the only way to play the game. 1 Share this post Link to post Share on other sites
igor-vk 909 Posted February 3, 2015 Poor PvP-ers! My heart weeps!So does mine!! Share this post Link to post Share on other sites
Whyherro123 2283 Posted February 3, 2015 So does mine!!......I was being sarcastic. Heavily sarcastic. So sarcastic, in fact, that I am thinking that your response is in and of itself sarcastic, and we are entering an ouroboros of unrecognized sarcasm. Sarcasm-ception, if you will. Day Z is supposed to be a survival game, with all that encompasses, not just a poorly-optimized run'n'gun game. 1 Share this post Link to post Share on other sites
Kirov (DayZ) 585 Posted February 3, 2015 I think we want to avoid the game becoming too tedious. Being forced to cook your food would be one step toward tediousness. Gaining an advantage, or value being placed on cooking food is a better mechanic in terms of how the game will play. This way, the people that want to take better care of their avatars will be rewarded for doing so, but it is not the only way to play the game. I'd only like to point out one thing: on one of the loading screens of DayZ, it says "zombie survival game". Currently it is not the case. However, we can and should expect it to be. When that time comes, why exactly do we need to allow for a gameplay that is not really that big on this "zombie survival" thing? When I play strategic games, I don't need an option to play them in a non-strategic way; for that matter, I believe it would only hurt them. Share this post Link to post Share on other sites
igor-vk 909 Posted February 3, 2015 I don't understand why people waste all resources just to play this game as deathmatch. Map is hudge, thousands of items to try. Also, they insist on PVP even with all glitches and desync, and then complain. I still remember all that bitching when NEAF was changed. I don't understand complaint how they can't see any players here or there. They never thought that they don't want to be seen. I just hope we get new zombie AI in next update. Share this post Link to post Share on other sites
Kirov (DayZ) 585 Posted February 3, 2015 Poor PvP-ers! My heart weeps! I'm afraid it's still too early to 'weep' for them. As it is right now, new survival options have nothing to do with making the game harder or more survival-oriented; in fact, they only make our life easier. One example is the multi-tool stone knife which is quite possibly the best use of a single slot there is in-game. Don't get me wrong, I love stuff like that, but make it come at some cost. As it is, find a stone path and most of your survival-related problems are gone. Another example is raining, or more specifically, the gorka jacket. I was really happy that rain and temperature would discourage people from at least camping and sniping. What happened instead? The best jacket in the game, 6 slots and coming in camo, not only is completely waterproof but also available in abundance in tent areas. Yet again, just run to a military base and you're impervious to one aspect of the game - who needs a raincoat? At least they should make you choose - better protection vs. fewer slots/brighter colours, something like that. As it is, you're punished for not getting military loot by a "realism" feature. I see from YT movies about .53 that the cooking pot has now 8 slots. Combined with the gas stove, the entire contraption takes only 2 slots in your backpack. This means you can kill one cow and eat it, kill another cow and store it in your cooking pot; add a gorka jacket and you can lie on a sniper hill for roughly two days. You know, like people tend to do when the civilization collapses. We won't feel any pressure until most premade food is gone and guns/ammo is so rare that every bullet counts. My opinion is that every weapon should spawn with ammo, but it should be a challenge to get more than 10 rounds for it. As for food and drink, cutting its spawn by four or more is completely fine by me. I realize that's not gonna be a popular opinion, but I hope I can express mine. If I could say one thing to the devs, it would be Tyler Durden's "I want you to hit me as hard as you can". If I wanted a game where you replenish your health by swallowing medikits, I'd go somewhere else. 3 Share this post Link to post Share on other sites
Damnyourdeadman 1045 Posted February 3, 2015 Cooked food should digest faster and help warm you up. Being cold should increase likelihood of infection, therefore warm food can strengthen your immune system indirectly.I think we want to avoid the game becoming too tedious. Being forced to cook your food would be one step toward tediousness. Gaining an advantage, or value being placed on cooking food is a better mechanic in terms of how the game will play. This way, the people that want to take better care of their avatars will be rewarded for doing so, but it is not the only way to play the game. Cooked warm food should help you warm up and offer a cold resistance bonus.But it's not always tedious some foods need to be cooked,eating raw rice for example can swell up your stomach and make you sick.Another example is potatoes and eggplants.They contain the compound solanine, which inhibits the absorption of calcium.Common symptoms are vomiting, cramping of the stomach, nausea, headache, dizziness and diarrhea. Share this post Link to post Share on other sites
Dagwood 680 Posted February 3, 2015 I'd only like to point out one thing: on one of the loading screens of DayZ, it says "zombie survival game". Currently it is not the case. However, we can and should expect it to be. When that time comes, why exactly do we need to allow for a gameplay that is not really that big on this "zombie survival" thing? When I play strategic games, I don't need an option to play them in a non-strategic way; for that matter, I believe it would only hurt them.And some people that survive disasters didn't necessarily "earn" that right to survive. Dumb luck is a thing. Some players will be hardcore survival experts; capable of surviving with just a few tools. Others will be much more luck dependent. If they don't find enough canned peaches, they perish. I think both smart and not so smart players inhabiting the same space will provide unique opportunities. If every player has to learn all of the tricks to survive, no player is different from another. Those "dumb" players should be at a disadvantage, but they shouldn't be unable to enjoy the game just because they're new. Their odds of survival should reflect their skill and experience. Two players spawn in the same spot on two identical servers (loot is in the same place on both servers). One knows every survival mechanic (cooking, crafting, foraging, etc) and the other only knows how to interact with items in the environment (can opener, wells, reloading, etc). If the "noob" finds a screwdriver and some canned food in the first town, he'll survive the first hour, as will the experienced player. But if all they find in the first town is an axe, some rope and some matches, the experienced player can craft a bow and hunt while the other player will starve until they find canned food. This is how I imagine the game panning out. Share this post Link to post Share on other sites