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theirongiant

Reduce running speed by increments as vehicles are introduced

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We all know that running speed has been boosted and that it's due to be reduced at some point when it's felt vehicles are satisfactorily in place. Whenever the switch is flipped it's going to feel like running through molasses to everyone who has acclimatised to the current running speed over the past year. I was thinking it'd be a good idea, now that vehicles are on the horizon, if running speed could be incrementally reduced towards the target speed with each patch. Hopefully that way it will be less jarring when it's returned to normal.

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No,

 

I don't think it should be changed at all. The running speed is relative to the size of the map.

 

It already takes long enough to go from one end to the other. Trucks still will be a lucky find, and not everyone will want to drive a vehicle due to a 2nd weapon they are carrying.

 

Sorry but I feel its more then fine.

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No,

 

I don't think it should be changed at all. The running speed is relative to the size of the map.

 

It already takes long enough to go from one end to the other. Trucks still will be a lucky find, and not everyone will want to drive a vehicle due to a 2nd weapon they are carrying.

 

Sorry but I feel its more then fine.

Dude, you do realize that they will reduce the speed back to an average human and are working on a stamina system?

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Sure, why not?

 

Only when vehicles become readily available of course.

Which will be never.

 

I'm a little surprised player run/sprint speed hasn't been nerfed already.

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Vehicles are already readily available, my squad had 4 trucks the other night

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No,

 

I don't think it should be changed at all. The running speed is relative to the size of the map.

 

It already takes long enough to go from one end to the other. Trucks still will be a lucky find, and not everyone will want to drive a vehicle due to a 2nd weapon they are carrying.

 

Sorry but I feel its more then fine.

Mate, you can literally run from one side of the map to the other in roughly 20 minutes. Want to run faster? Don't be a munchkin and double-gun.

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Increments ?

 

Just reduce it to a realistic number right away there is no need to baby people in.

 

People have been asking for a stamina and redeveloped run speed for a while now.

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I was thinking the devs should do this but not tell us! Guess the cat is out of the bag now though lol

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This is actually an excellent idea and way to go about it.

 

I just posed the question of run speed in the design section, hopefully we can get a response.  I'll link this thread in my post.

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Not everyone wishes to be tree humpers.

Not everyone wishes to be sniped 1000miles away, oh wait I cant run away.....

Not everyone has 15 hrs of game play to meet up with friends.

Not everyone has a vechile to find, wait its spawned up north...

Not everyone wishes to sit in cherno waiting to kill the next person.

 

Run speed should not be changed its relative to the map size.

 

If you guys wanted turned based board games by all means have fun...

 

 

But I still say its fine and NO

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Run speed should not be changed its relative to the map size.

 

What does that even mean? Ideally the map would be the size of a real country. Due to technical limitations this is of course not possible, but it wasn't designed to make sure people can go from one end to the other in one short playing session.

 

The towns are already very close to each other. Run speed should absolutely be changed, at least to ARMA 2 levels.

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What does that even mean? Ideally the map would be the size of a real country. Due to technical limitations this is of course not possible, but it wasn't designed to make sure people can go from one end to the other in one short playing session.

 

The towns are already very close to each other. Run speed should absolutely be changed, at least to ARMA 2 levels.

Never played arma 2, but this one since .51 and I believe it works just perfectly concidering the total map size. To reduce the speed of a burst move or full out running reduces many abilities of that character.

 

So many factors are effected what you guys are suggesting.

 

Towns maybe close, but to run from one end of the map to another doesn't take 20 minutes it takes 1-2 hours end to end.

By the time you cross over hills, get drinks, food, staying warm, zombies etc... you have spent 1-2 hrs of game time. If your going from north east to south west following the map that way could take even longer on a populated server.

 

If your a treehugger and love to live in the trees then it might take you less time because your not so much stopping to check your rear.

If the suggest topic is to exploit the slowness of the character, in forms like sniping people easier then I am not in favor of the suggested topic.

 

20 minutes still is very low in game time.

 

I think facts are a tad off here, and to post correct facts you need to run it north to south, and east to west in order to get the exact time in real life.

 

So why I say run speed is relative to the map size. Its a very big map. How much exploring do you really want to do? look under that tree, see the birds fly over head or just camp in the forest.

 

Everyone has different game play examples.

 

But I will run it, and time it and report my findings. I need new ghille parts anyways :)

 

 

But poll it up and see if the %/masses of dayz players enjoy the game to go even slower.

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We all know that running speed has been boosted and that it's due to be reduced at some point when it's felt vehicles are satisfactorily in place. Whenever the switch is flipped it's going to feel like running through molasses to everyone who has acclimatised to the current running speed over the past year. I was thinking it'd be a good idea, now that vehicles are on the horizon, if running speed could be incrementally reduced towards the target speed with each patch. Hopefully that way it will be less jarring when it's returned to normal.

Currently you can run around twice as fast in DayZ, as you can in DayZ Mod. This will more than likely stay like this until our beta phase at earliest - when we're confident we're in a content/feature lock phase.

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Never played arma 2, but this one since .51 and I believe it works just perfectly concidering the total map size...

So I take it you would be opposed to a map that is 4 times bigger with 4x as many players as well? There really is no such thing as "speed relative to map size" as long as towns/villages are close to each other. The fact is, running speed is way too high compared to real life. It should be faster than real life for gameplay reasons but certainly not as much.

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Currently you can run around twice as fast in DayZ, as you can in DayZ Mod. This will more than likely stay like this until our beta phase at earliest - when we're confident we're in a content/feature lock phase.

 

Aye, i'm not really sweating when it happens, just thinking it might be good idea to phase it in as the time approaches so it's less of an abrupt change. 

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Currently you can run around twice as fast in DayZ, as you can in DayZ Mod. This will more than likely stay like this until our beta phase at earliest - when we're confident we're in a content/feature lock phase.

Are you guys copying Dayz Mod or making it a different game with new features?

 

I don't know what the mod speed is, but it seems fine. Its horrible enough to keep holding W and Shift to run all the time.

 

Bursts of stamina + W + shift wow making it even more complex.

 

Still I think its fine, and hope the changes don't go into beta either.

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So I take it you would be opposed to a map that is 4 times bigger with 4x as many players as well? There really is no such thing as "speed relative to map size" as long as towns/villages are close to each other. The fact is, running speed is way too high compared to real life. It should be faster than real life for gameplay reasons but certainly not as much.

NO I would be extremely happy having the map 4 times bigger and 4x as many players but keeping the run speed the same. It feels normal to me. As in any other games considering the size of the map. to get from point A to point B. Which is where I come across as being relative to the map size. Run speed + distance = fun factor in my opinion.

 

As for speed relative to map size, are you convinced it isn't correct? because you just said yourself slow it down.

Speed = faster due to map size (I don't want it to be 4 hours to the end of the map)

Speed = slow due to real life speed. (you apparently want it to be 4 hours to the end of the map)

 

Seems we are both on the same page, just not exactly sure what = run speed.

 

I think its perfectly correct at this speed, due to other games that have been played by everyone.

 

What this is going to do to the game is force everyone to sit in Cherno, fight it out and say screw that I am not running all over the map ill sit in cherno.

Then the numbers will decrease due to boredom. (this is the area I hope it doesn't go)

 

The 10% that wants to slow it down, when 70% might be fine with it. Whom do you go with? the majority that pay the bills.

 

This is not WW2online folks and it died a fast life too, same speed btw. Took too long to get across the map so they made command login spots.

See......my point. People get bored if it takes too long to get somewhere. If you have something new and exciting then maybe people will be ok with the speed but right now, all I see and hear is how long it takes to get anywhere just to see the same cloth shirt drop. There is no goals, and that's important.

 

Either its a shooter FPS game with zombies or its a survival game with a few zombies that we as players turned into a FPS game, which is it?

 

If you build your so called base 20-30 minutes away, a group of us will go all at once to destroy it.

Anymore time spent running and you start to lose group members.

 

Nobody is going to venture out to the woods to go find your little camp fire. This is what I am getting at, its boring.

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Are you guys copying Dayz Mod or making it a different game with new features?

 

I don't know what the mod speed is, but it seems fine. Its horrible enough to keep holding W and Shift to run all the time.

 

Bursts of stamina + W + shift wow making it even more complex.

 

Still I think its fine, and hope the changes don't go into beta either.

 

Porting over the arma 3 stamina system and movement speed and then tweaking from there would be ideal.

 

Arma 3s stamina system is pretty perfect even if the strafing seems a tiny bit too responsive.

Edited by gibonez

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How about making sprinting actually sprinting, and have everyone use standard running for running?

WW is all you ever need to use because there's no reason not to.

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NO I would be extremely happy having the map 4 times bigger and 4x as many players but keeping the run speed the same.

But then it would take you twice as long to go from one end of the map to the other. Sacrificing realism for gameplay in this instance would only make sense if it took a lot of time to go from one town to another. The absolute map size should not affect run speed. There is no reason you should be able to travel the whole map in xx minutes.

In the mod, players were much slower and there were fewer towns meaning they were much further apart on average. The game was still a huge success and nobody ever complained about run speed being too slow. Because it wasn't, and it was still faster than RL.

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Players should only be able to sprint for a few seconds. It should be more of a dash than anything else - something to get you across a street quickly, or a burst of speed to get into cover.

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N1Z1 uses a system so much faster then ours. Heck you can jump off all over the place to avoid being shot like a bunny rabbit.

 

The speed is equal to or faster then we currently have.

 

The same applies to many MMO games to date. I am still testing the times from point A to point B will post back the results.

 

Still think the run speed should be left alone, but that's me.

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hell no - please not the arma3 game-breacker fatigue . hi have stopped play arma3 with this unrealistic shit feature. is the bad est was i have ever seen ....  i play the series nonstop from the first ofp demo since 2001 ....  and now ..... over :( . sorry you cant sprint more than 50 meters with a rifle ammo grenades few magazines and a empty backpack ... you run over a street go sneaky in a hause and you cant sprint over the next street ......   100% bullshit :)    we run 4km to our shooting range with backpack vest rifle .....   and in arma 3 you have slowmotion after 50m maby 70 meters ....    hell no this in day z is a absolute game-breaker.

dear game lord .... please not the shity arma 3 unrealitic and ugly unfinished loveless system ....  > :(  > :(  > :(  > :(  > :(

Edited by Crusader78

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hell no - please not the arma3 game-breacker fatigue . hi have stopped play arma3 with this unrealistic shit feature.

 

Have you never ran or sprinted a day in your life ?

 

The fatigue in Arma 3 is pretty darn spot on. Not only is it spot on but by god does it improve the gameplay and more important forces people to actually think about what they put on before they head out.

 

If you don't believe me try it, go to a soccer field or football field, wear a backpack with a few text books and sprint as hard as you can you will end up being substantially slower than the in game characters would be in arma 3.

 

If anything the arma 3 fatigue is a little forgiving.

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