r4z0r49 4761 Posted January 14, 2015 The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.Full Download: - This is a manual update only update if you plan to test.Client Files: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/@Client-1.8.3-1facc9e-DEV-Full.rarServer Files: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/@Server-1.8.3-1facc9e-DEV-Full.rarMission File: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/dayz_1337.chernarus.pboDB SQL: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/SQL%20-%201.8.3.rar Prerequisites:* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)* [Prerequisites] - Updated to the newest beta using Steam. Changes To Test: -- Rest at tents.-- Gather from plants should no longer have an animation.-- Wrecks should now spawn AI all the time.-- Texture issues fixed (pickaxe, sledge hammer)-- Fireplace should no longer blow up-- No longer able to create metal fence's-- Take backpack updated. Full Change Log - http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/ Notes:ServerAdmins -- Make sure to update Mission file, Make sure to use a clean DB.Zed Damage can be changed in your mission/init,sqf by adding this. dayz_DamageMultiplier = 1; Damage Multiplier for Zombies. Make sure to move it over 1, Example.dayz_DamageMultiplier = 2; //Twice the Damagedayz_DamageMultiplier = 3; //3 times the damagedayz_DamageMultiplier = 4; //4 times the damage Test Servers: -- If your running a test server drop your server banner and ill add to this list. Topic will remain open so you can discuss any issues. Just so we don't have 600 bloody posts. 2 Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 14, 2015 I'm going to wrap up what i have atm ready to do a version push to stable. I'm in the middle of trying to get test builds pushed to steam still. i've sent info to eugen so hopefully we can get it on steam for testing 1 Share this post Link to post Share on other sites
kichilron 8550 Posted January 14, 2015 Server updated: 2 Share this post Link to post Share on other sites
Kerbo 198 Posted January 14, 2015 Anyone else getting this popup when joining? "Error: creating weapon ItemDIY_metal with scope=private" http://steamcommunity.com/sharedfiles/filedetails/?id=375137539 Tested and working for me: * sledgehammer and pickaxe texture * backpack switching * fireplaces don't blow up Share this post Link to post Share on other sites
Detoeni (DayZ) 6 Posted January 14, 2015 Anyone else getting this popup when joining?"Error: creating weapon ItemDIY_metal with scope=private"http://steamcommunity.com/sharedfiles/filedetails/?id=375137539 yep, seeing that one too. Share this post Link to post Share on other sites
vinyljunkie 165 Posted January 14, 2015 yep, seeing that one too.Yes, got this as well on kichilron's server. Share this post Link to post Share on other sites
Kerbo 198 Posted January 14, 2015 yep, seeing that one too. Yes, got this as well on kichilron's server. Thank you, I hate to report every little thing in case it is just my client. https://github.com/DayZMod/DayZ/issues/325 1 Share this post Link to post Share on other sites
kichilron 8550 Posted January 14, 2015 Now fixed, thank you. Share this post Link to post Share on other sites
Kerbo 198 Posted January 15, 2015 (edited) I'm seeing graphical glitches on placed CAT1 wire like back in the good ol days. Wasn't that fixed at some point?https://github.com/DayZMod/DayZ/issues/326 Edited January 15, 2015 by Kerbo Share this post Link to post Share on other sites
r4z0r49 4761 Posted January 15, 2015 It's an old issue we need to get the model replaced at some point. Share this post Link to post Share on other sites
Kerbo 198 Posted January 15, 2015 While testing I noticed some empty cans could not be thrown so cleaned that up a bit. https://github.com/DayZMod/DayZ/pull/327 Share this post Link to post Share on other sites
oldsher 0 Posted January 15, 2015 Test server (database don't clear from 1.8.3 release time): Share this post Link to post Share on other sites
vinyljunkie 165 Posted January 19, 2015 I'm going to wrap up what i have atm ready to do a version push to stable. I'm in the middle of trying to get test builds pushed to steam still. i've sent info to eugen so hopefully we can get it on steam for testing Any news on this? Thanks. Share this post Link to post Share on other sites
veltro 3 Posted January 24, 2015 (edited) I have a small problem on my private testing server. If I set "verifySignatures = 0" it get kicked and even when all the signatures are ok, the client fails to startup the game. This means I am forced to create signature files all the time and this makes quick testing much slower. Does anyone know any other settings that influences how this works? EDIT: Oh and another question is where does "diag_log" log to? I can't find it. Edited January 24, 2015 by ILoveBeans Share this post Link to post Share on other sites
Kerbo 198 Posted January 26, 2015 EDIT: Oh and another question is where does "diag_log" log to? I can't find it. https://community.bistudio.com/wiki/diag_log diag_log sends to your RPT file, either on the server or on the client depending on where it is called. Share this post Link to post Share on other sites