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Test Version - 1.8.3-1facc9e

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The ideal place to post bugs is:
 

https://github.com/DayZMod/DayZ/issues

 
Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Full Download: - This is a manual update only update if you plan to test.

Client Files: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/@Client-1.8.3-1facc9e-DEV-Full.rar
Server Files: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/@Server-1.8.3-1facc9e-DEV-Full.rar

Mission File: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/dayz_1337.chernarus.pbo

DB SQL: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/SQL%20-%201.8.3.rar

 
Prerequisites:

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

* [Prerequisites] - Updated to the newest beta using Steam.

 
 
Changes To Test:
 

-- Rest at tents.
-- Gather from plants should no longer have an animation.
-- Wrecks should now spawn AI all the time.
-- Texture issues fixed (pickaxe, sledge hammer)

-- Fireplace should no longer blow up
-- No longer able to create metal fence's
-- Take backpack updated. 

 

Full Change Loghttp://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/
 
Notes:
ServerAdmins -- 


Make sure to update Mission file, Make sure to use a clean DB.

Zed Damage can be changed in your mission/init,sqf by adding this. 
dayz_DamageMultiplier = 1; Damage Multiplier for Zombies. Make sure to move it over 1, 
Example.
dayz_DamageMultiplier = 2; //Twice the Damage

dayz_DamageMultiplier = 3; //3 times the damage

dayz_DamageMultiplier = 4; //4 times the damage

 
Test Servers: -- If your running a test server drop your server banner and ill add to this list.
 

b_560_95_1.png

 

b_560_95_1.png

 

b_560_95_1.png

 

b_560_95_1.png

 

 

 
Topic will remain open so you can discuss any issues. Just so we don't have 600 bloody posts.

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I'm going to wrap up what i have atm ready to do a version push to stable. I'm in the middle of trying to get test builds pushed to steam still. i've sent info to eugen so hopefully we can get it on steam for testing 

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It's an old issue we need to get the model replaced at some point.

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I'm going to wrap up what i have atm ready to do a version push to stable. I'm in the middle of trying to get test builds pushed to steam still. i've sent info to eugen so hopefully we can get it on steam for testing 

 

Any news on this?

 

Thanks.

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I have a small problem on my private testing server. If I set "verifySignatures = 0" it get kicked and even when all the signatures are ok, the client fails to startup the game. This means I am forced to create signature files all the time and this makes quick testing much slower. Does anyone know any other settings that influences how this works?

 

EDIT: Oh and another question is where does "diag_log" log to? I can't find it.

Edited by ILoveBeans

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