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Draco122

DayZ and it's Story and Backstory elements

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Something I always wondered about DayZ Standalone is it's fictional background and story. I believe even multiplayer games like DayZ deserve some backstory elements to explain how the world became to be that we are now playing in.

 

I feel currently in DayZ we don't have much focus on what happened before, there's still unanswered questions relating to this. How did the Outbreak start? What Organisations existed before the Outbreak even began, what was life before on Chernarus before the Outbreak? What even happened DURING the outbreak and what happened after?

 

There are ways we could describe this, Old Newspapers, Military Pamplets describing how to survive etc etc. Previous buildings which gave more story as well as usefulness to the game.

 

It's very much a similar issue with the past DayZ Mod, it raised questions HOW the Americans and British got involved. A very loose explanation was based on the Arma storyline but surely DayZ Standalone deserves to have it's OWN backstory instead of leeching off of Arma's backstory, simply because it shares a game engine.

 

Story can greatly increase the value and feel of a game greatly, even a multiplayer game such as DayZ.

 

So I ask two things. One and most critical, is to ask for suggestions relating to Story elements in DayZ Standalone and two, as a forum suggestion, to create a Fanfiction Subcatergory in DayZ so that we the players can create unique fiction for DayZ Standalone and maybe hopefully showcase some our creativity in storytelling.

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I don't think there should be a story. It should be a mystery. It shouldn't be explained or rationalized.

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For me it was all about waking up on a beach and not knowing what the hell has happened.

That's all the story I need.

They probably just need to add empty beer cans around you and for you to spawn with your pants around your ankles.

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Does this count?

 

This is taken from the stringtable.xml file found in the the dayz_code folder of older versions of the mod.(got it from version 1.7.2.3)

its basically just an unused intro,

DEAN HALL PRESENTS

A USECFORCE PRODUCTION


 

On 12 March 2013, a prion disease and spreads among the worlds population triggering a global pandemic The disease causes proteins in the brain to be replaced with prions ceasing regular function Most people progress to dementia and then death as the brain is replaced with ineffective sludge 86% of the worlds population die Some survive with the disease in a chronic state. Lacking regular brain function, they are scarely human. They are unable to communicate, driven by insatiable desire for violence, and attracted to the scent of those uninfected Society crumbles as the pandemic spreads rapidly
You are one of the 2% who are not infected yet

THIS IS YOUR STORY

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When I said about the story I did not mean about the survivors backstory, I'm talking about the story of the world your thrown, it's in part an end game dynamic, being able to find information in the world to describe what happened. It's all well and good not knowing what happened but everyone's curiosity would want to know what happened eventually. It's something to add flavour.

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Pretty soon you won't have time to be curious.

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DayZ is an unscripted game. That means no NPCs, no dialogue, and no official story. The beauty of this game is that you can make your own story, But you can find out the very basics of the pre-apocalypse and what the Chernarus Defense Force did to try to contain the virus all on the DayZ Wiki. Just type in a simple town like 'chernogorsk DayZ wiki' and just read the entire article. Do this with all major and minor towns and you will learn a little piece of the puzzle from each article.

 

http://dayz.gamepedia.com/Chernarus

 

http://dayz.gamepedia.com/Chernogorsk

 

http://dayz.gamepedia.com/Elektrozavodsk

 

http://dayz.gamepedia.com/Novodmitrovsk

 

Other than the broad background stories found in these links, your story.. is your own.

Edited by therandomredstone
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