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therandomredstone

Layered Clothing

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The other day it was pretty cold outside, so I wore a tank top, a t-shirt, a flannel, a brown hoodie, and a hunter grade jacket and I was perfectly cozy! I could lay down in this 20°F weather on the concrete if I wanted to. Anyways in the game I believe you should be able to layer your clothing. for example: 

 

You could have on a T-shirt

You could add on a regular long sleeve shirt

You could then put on a hoodie

then a raincoat and finally a down jacket on top

 

or a t-shirt, tactical shirt, hoodie, then a Gorka jacket.

In real life I think anyone who has a good, strong, lean, physically good body, can easily layer this much clothing and stay warm.

 

Thoughts?

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To what end? Why? 

 

"It's more realistic" isn't it's own reason.

 

It would only help to nullify the danger of the cold in the game since you could just pile on anything you could find and there would be no importance of having winter clothing anymore. All characters would look the same, with the outer layer becoming nothing more than the aesthetic layer. 

 

Maybe two layers at most. I wouldn't mind that so much since the effects wouldn't be incredibly potent, only marginally helpful for thermal reasons. 

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Perhaps layered clothing could also be added for other reasons besides the cold for example it could be for protection and storage.

 

In a perfect world I could see a maximum of 4 players on a player, these being the under-layer, middle layer, top layer and optional layer.

 

  • The Under-Layer would be things like Shirts, Flannel Shirts and Vests
  • Middle layer would be things like sweaters and pull overs
  • Top Layer would be Jackets and Coats
  • The Optional Layer would be things like Body Armor etc

More over I think that some body armor currently in-game like the anti-stab vest or maybe even a light kevlar vest could be added and worn as a middle layer protection. More over, I also think that wearing alot of "thick" or durable clothing layers would enhance the players protection against melee attacks and the chance that a person would bleed. For example, if I wore a leather jacket on top of a sweater and shirt, I'd imagine I could take a few more blows before it actually hit the skin.

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Sounds really cool and i would really like to see this.

BUT I can't believe it's possible because there would be just so many questions about the mechanics behind this and how the gaming experience would change. The modeling work would become ridiculous or it would just look crappy.

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To what end? Why? 

 

"It's more realistic" isn't it's own reason.

 

It would only help to nullify the danger of the cold in the game since you could just pile on anything you could find and there would be no importance of having winter clothing anymore. All characters would look the same, with the outer layer becoming nothing more than the aesthetic layer. 

 

Maybe two layers at most. I wouldn't mind that so much since the effects wouldn't be incredibly potent, only marginally helpful for thermal reasons. 

In Russia, its really cold at night. Easily in the deep negatives. Even with these layered clothing items on, you would still be cold. But having layers on would be crucial to not die from hypothermia in 20 minutes. Right now at night you could run around with nothing on and be perfectly fine. When they fix the temperatures and hopefully make nighttime wayyyy colder, if you were running around naked you would be passed out in 20 or so minutes.

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In Russia, its really cold at night. Easily in the deep negatives. Even with these layered clothing items on, you would still be cold. But having layers on would be crucial to not die from hypothermia in 20 minutes. Right now at night you could run around with nothing on and be perfectly fine. When they fix the temperatures and hopefully make nighttime wayyyy colder, if you were running around naked you would be passed out in 20 or so minutes.

not. fkn. rossiya.

180px-Chernarus_flag.jpg

chernarus. (Czech Republic) k? k.

 

On topic, I'd like to be able to wear a shirt under a heavier item, but I dunno if there should be much more layers than that. Also, as someone from a consistently cold (below zero) climate, the type of clothes you are wearing far outweighs how many layers you are wearing.

Edited by Geckofrog7
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I'm for layering to a degree but this is an old suggestion.

 

Sorry not sorry.

 

No offense whatsoever redstone, but after 2+ years this forum is like groundhogs day with every new member.

 

http://forums.dayzgame.com/index.php?/topic/214384-clothes-layering-belt-slot-and-items-and-waterskin/?hl=%2Blayering+%2Bclothes

 

http://forums.dayzgame.com/index.php?/topic/208897-layering-systemclothing-useless-how-to-fix/?hl=%2Blayering+%2Bclothes

 

It can be exhausting wading through all the repeat threads to try to glean something new from the conversation RE: DayZ.

 

This is why I stick to the official build threads and dev tracker when they are active....

Edited by BioHaze
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I gotta get rid of that white undershirt which is visible while wearing Bomber/Rider Jacket...

Edited by Powerhouse

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I gotta get rid of that white undershirt which is visible while wearing Bomber/Rider Jacket...

right!! While I was looking for a black tactical shirt for a week awhile back ago, my placeholder shirt was a regular black flannel and it showed the white shirt under it and it just ticked me off. I wish I could've buttoned it up more. (btw I found a black tactical shirt in the Vybor military base, two actually! pristine! #swagsuccess #jkswagisstupid

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Layers would, like people have already mentioned, add a lot to this game.

 

First, there's the warming ability. Sure, wearing certain clothes types do play a large role in keeping warm, but if I have a shirt, hoodie, jacket and assault vest on, I'm going to be warmer than if I just have a jacket and assault vest on.

 

Then there's the storage. This would need to be limited, as in only the top two layers could be accessed. Seems reasonable to me.

 

Then there's damage reduction. First, the outer layer should take the brunt of the 'ruining' damage. This is useful to protect your items as you could place the toughest item you can find on the top layer to prevent your items being damaged, while your damage and chance of bleeding are reduced within reason. I'd say something like O+I/3, where O is your outermost layer and I is all of your other layers combined. I say /3 because a lot of the damage is blunt force that's not going to be prevented by having a couple extra layers. Blood loss could be something like O+I/1.5. As you can still bleed from blunt force injuries. I'd love to see an internal bleeding mechanic for serious wounds, but that'd kind of kill the game on a level for lone wolves - you're not going to be able to stop internal bleeding yourself. Bear in mind that all of the bladed weapons would need to have their bleed chance upped as they're going to break through most things.

 

Then there's the fact that it could change the way, to some extent, that people interact with each other. Personally, if I see somebody who has really high level gear on them, I'm far more likely to avoid (or attack first) than if I see somebody dressed in civilian clothing. If somebodies well geared, it subconsciously and consciously makes most people more weary of them. The ability to wear layers over certain items of clothing would be great as you'd have the choice to go for intimidation - showing every high loot item you can, or try to ease people who see you by having something covering your more high level gear. This could be useful if you want to make yourself less of a target, less of a threat so that you can help other friendlies, or even to draw people in so that you can kill them.

 

Finally, there's the cosmetic. I don't know about you, but it's not fun seeing a large portion of the DayZ population wearing almost exactly the same thing. A layering system could balance out the gear a bit somewhat, adding more storage space to civilian gear, and encourage people to have some variety. That adds to the 'authenticity' of the game, which is something that Rocket seemed to like a lot.

 

The way I'd propose clothing, when finished, would be as such:

- Current Shoes

- Thigh holster available on each leg - can carry any single item the same size as or smaller than a sawnoff.

- 2 layers on trousers. You can access the storage for both (in the winter I wear trackies under jeans, use both sets of pockets) unless you have a belt on.

- 1 belt layer, items such as 'fanny packs' and tactical belts can go here. Could even just have a rope and some space that you can tie certain items to it with rope.

- 4 Torso layers - Shirt/bulletproof vest (like the one removed from the game - no storage), jumper, jacket and vest. The vest includes items like the press vest, high cap vest or the holster. You can wear two chest holsters, one across either side of your body.

- 1 Shoulder layer - Football pads, capes, cloaks, ponchos and drapes. This can be used to cover your chest and, on some of the longer items, the top half of your legs. Football pads offer extra protection against melee if you don't want to do this. Could have a Ghillie cape for camo when laying down. Possibly have a trench coat available in this slot.

- Current Face/Head, though hoods over everything other than helmets would be nice.

 

Legs only display the top layer, chest displays the top with the one below underneath (possibly a flat texture to avoid clipping issues). Shoulders are rendered on top of all of this.

Edited by Beizs
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Yes! this i really want to put on : a-tshirt,  hoodie, and finish it with my bomber jacket  ! 

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This has been on my mind for a long time, cloting layers! Yes. Here's how I think it could work; for storage purposes it could be designed so that you could "attach" lower teir cloth to those that would be on the outside layer. I.E. A t-shirt would attach to a checkered shirt which could attach to any outer wear (rain coat, jacket, etc.) The storage slots would expand and your heat index would go up. Alternatively if players were "heating up" they could "detach a layer (at the cost of those expanded item slots) and therefore reduce their heat; this could be scaled all the way down to just wearing a jacket with nothing underneath.

How does that sound?

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