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timchaos

Anyone else enjoy the fear in Dayz?

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https://www.youtube.com/watch?v=LjvoTRKQ5TU

 

This was back in May. A time when the M4 was as common as the freakin pen on every table in Dayz today. I was always scared for my life and loved it. I wish they could find a way to bring back that element in Dayz. I know the "fear factor" is still there today, but not to the point of being scared shitless 24/7. At one point in the video we get scared by a post. A post! Just because we were so alert as we didn't know which moment was our last. I hope you agree with me on this. Thanks for your time.

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Gearing up is still pretty easy, especially since the server hopping exploit makes militarizing your survivor basically guaranteed, provided you lack the moral fiber. It's not that dreadful of suspenseful when you know that dying and re-gearing isn't going to be particularly difficult or time consuming. 

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Gearing up is still pretty easy, especially since the server hopping exploit makes militarizing your survivor basically guaranteed, provided you lack the moral fiber. It's not that dreadful of suspenseful when you know that dying and re-gearing isn't going to be particularly difficult or time consuming. 

So do you think maybe they need a way to make death a bigger deal?

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Death is great as it is. When you die, you lose all your gear.

 

The way to make death more serious is to make gearing up more difficult and making server hopping impossible/punishable/not worth the time

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Sadly, there is no fear in DayZ, specially since you don't NEED high quality loot to survive (and even PvP). I like immersion, and try to really adopt this, but even like that, there's is no actual "fear" in the game (which is something I think it needs)

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Fear is what motivates Heros and bandits

with out fear non of them would exist there would only be 10 people camping in one corner shooting the one zombie that comes

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Fear is what motivates Heros and bandits

with out fear non of them would exist there would only be 10 people camping in one corner shooting the one zombie that comes

 

I go around towns shooting all the zombies and bandits I see...dieing isn't a big deal

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A server reset caused my character to get wiped. I spawned where I was wiped, in Svet. I found literally everything I lost in Svet again. Down to the same jacket and boots. So, gearing isn't all that hard. Then again, I rarely rock the Military shit.

 

Anyway, I don't think much has changed since those days. M4 or Repeater, a shot to the head is a shot to the head.

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Fear is subjective. I actually find the current Chernarus quite frightening, if only for the fact that humanity is on its apparent last legs. Think about it: 225 square kilometers of towns, roads, farms and forests, and there are, what? 50 survivors currently? From a post-TSC population of 100,000 (or probably more)? Listen to the silence in the once bustling cities. Think about the infected. We don't really care, because to us it is just a game, but think about it from your characters POV:  your neighbors, friends and family, all people who you loved, spent time with, waved to in the street, now are doing their very best to kill you. 

 

Look up "horror" vs "terror". I am a fan of terror, and in my opinion, with a little observation and pondering the implications of the world, Day Z NAILED terror.

 

http://en.wikipedia.org/wiki/Horror_and_terror

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The more gear I get, the more fear I have.  When I first started playing, I was fearful of Zeds.  Not anymore.  Now my fear is usually geared more toward "friendly" players...

 

I've never KOS.  Not once.  I try to play the game like it's a real life situation, which usually gets me killed.  But so be it.  It's fun!

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When the mod came out and nobody knew anything about it I remember it was absolutely horrifying to be shot at. You felt so lucky to find something neat and wanted to hold onto it as best as you could. My heartrate would skyrocket.

 

Now I've really gotten used to it. There's so many guides and the meta way to do things I don't get that feel anymore. I wish I did.

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The more gear I get, the more fear I have.  When I first started playing, I was fearful of Zeds.  Not anymore.  Now my fear is usually geared more toward "friendly" players...

 

I've never KOS.  Not once.  I try to play the game like it's a real life situation, which usually gets me killed.  But so be it.  It's fun!

Wow that is the first thing i can't agree too much too

The more gear i get, the more fear i have

Very true

If i have a SKs with 20 bullets i idc if i die

If i have M4a1 decked out with vest and i die i would be salty.

Then i would try to get it back

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When the mod came out and nobody knew anything about it I remember it was absolutely horrifying to be shot at. You felt so lucky to find something neat and wanted to hold onto it as best as you could. My heartrate would skyrocket.

 

Now I've really gotten used to it. There's so many guides and the meta way to do things I don't get that feel anymore. I wish I did.

 

I remember when i played mod dayz first time with my buddy, we were like a caterpillar, the guy in the front checked the front, the guy in the back checked the sides and the back. We were like total panic about any motor sounds. Always woods at best at night.

 

That actually was pretty awesome. Than came epoch and overwatch and stuff and we just found ourselves running over the fields and don't give a shit. Why bother traveling slow if you can buy a mozzi and M40A3 for 8 gold ~~

Edited by Freshmen

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DayZ is a fairly simply game from a mechanics perspective. There are only a few motivators in DayZ:

Extrinsic (game rewards): Gear, vehicles, soft skills, character lifespan visual changes, bases, animal companions.

Intrinsic (internal desires): Griefing/murder/KoS, helping others, roleplaying, exploration, survival.

 

Extrinsic motivators are used to guide intrinsic ones. Since good gear, the main extrinsic motivator, is more rare people have less of a reason to fear the loss of their character. I remember when I, after hours of play, finally got a fully-decked M4 I was so scared during every social encounter. Now I run around with my shotgun and shoot people in the face. I know that if I die I can easily re-gear in about 30 minutes to an hour.

With all of the focus on "sandbox" gameplay I think people forgot that extrinsic motivators are very important to the majority of us. DayZ has none. This is why it is so important that they are planning to add other extrinsic motivators like "soft skills", character lifespan, bases (related to gear) and animal companions. Without extrinsic motivators the only thing to do in DayZ would be run around and shoot people.

All of these people saying that making gear more rare will improve the game's fun factor, or reduce KoS, are deluded. If free reign were given to server admins everyone would be playing on "high military loot" servers. Gear is the only thing this game has going for it. As soon as vehicles were added the player CCUs increased by 24%.

TLDR; add more in-game rewards, please.

 

Edit: I should add that the developers of H1Z1 seem to recognize the need for extrinsic motivation in a sandbox environment. They hired the Battle Royale guy. I fear there is a certain element in this community that is fighting against the progression of DayZ as a game. When Rocket announced he would be making a mod for BIS/SA the community response was shit. When Hicks announced soft skills as a project close to his heart the response was shit. The DayZ SKS/shotgun deathmatch is boring as hell. We need to move past it.

Edited by scriptfactory

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Death is great as it is. When you die, you lose all your gear.

 

The way to make death more serious is to make gearing up more difficult and making server hopping impossible/punishable/not worth the time

:thumbsup:

 

I've only played on private shards since they were added because of that. The only public shard I join is the experimental one. ;)

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I used to get a lot more anxious when hurting other characters because it felt like I really was in a fight. Now I've played a lot of games over the years and first person shooters since Wolfenstein 3D. I've never bothered about stabbing people, shooting them or indeed setting them on fire but in this game it feels different. I think it is because we have interactions where we speak and get to understand there is a person behind the character. I know sometimes I get really angry when some douche shoots at me for no reason. Having said that I am glad they do because I enjoy the rush of the odd fight. 

 

In the video below at 50:42 I am shot at just after meeting a crazy Russian kid. I locate the sniper around 56:55 and there is a brief but violent fight soon afterwards. I was so pumped in that fight I swore loads and actually had to hold my mouse in my other hand to loot I was shaking so much. I couldn't give them the coup de grâce without really concentrating. Other players said the same in forums.

 

After nearly 1,000 hours, I am a little more composed but still feel that buzz when in action.

 

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Sadly, there is no fear in DayZ, specially since you don't NEED high quality loot to survive (and even PvP). I like immersion, and try to really adopt this, but even like that, there's is no actual "fear" in the game (which is something I think it needs)

I think that's down to who you are as a person. You just seem to have specific traits and mindsets to avoid feeling fear within the game, while someone like me feels nervous / shaked up whenever I encounter someone. It's just down to the person, and if anything, you have an advantage over many who are actually spooked  by interaction.

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