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VermillionX

"Industrial Facility" test site

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I'm sure this has probably been suggested before, but nothing relevant came up when I searched for it.

 

Simply, it's an offline test site where players can test features in a closed environment with a blank default character, unconnected to their MP character. Comprised of a small area, such as a walled industrial complex where vehicles, animals, weapons, ammunition and vital tools all spawn, with a closed building occupied by several respawning zombies.

 

Now, i've never seen a grenade... ever. If I ever got one, i'd never use it for risk of blowing myself up. It's not a gun and has no special commands, so by extension i'd never even try. I've seen more than enough videos of players with week-old characters blowing themselves up trying to throw a grenade and not having even the slightest clue how to do it. The sad part is that it takes a week-old character to even find a grenade. It's just a glorified way to kill yourself once you reach endgame.

A testing facility would give a place for players to test these completely unused and unknown weapons in a controlled environment. And while some wag might suggest testing these weapons on an unpopulated server, it doesn't work that way. It doesn't matter what server you're on, if a grenade fails and kills you, it kills you on every server. Not to mention they're so rare that you'll only ever get to test one.

At least 90% of the time, if you find a rare weapon, you'll never have a mag or ammo for it and will discard it without ever being able to test it. How would you know if it's worth keeping?

 

Of course, this isn't an armory or even a tutorial. You don't have god mode here or even infinite ammo, not even every item. What spawns in this place is there for you to test it under ideal circumstances. Once you exhaust the map's items, that's it. Maps aren't saved. All (which is none) progress is lost.

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I like and dislike this idea. I can understand where games like Arma 3 would have some kind of test mode because the military actually gets to test their stuff on ranges. In a survival sim, not knowing how to use something is half of the fun of the survival. If you've never seen a grenade before irl, then how would you know what to do if you got it? It's simple pull and throw, but the char isn't trained in using anything military unless the player knows how.

As a return from my tangent, in dayz, the ruthless survival that this game is, everything can easily kill you. So if you mess up with a grenade, that's your fault, now you're dead.

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I'm sure this has probably been suggested before, but nothing relevant came up when I searched for it.

 

Simply, it's an offline test site where players can test features in a closed environment with a blank default character, unconnected to their MP character. Comprised of a small area, such as a walled industrial complex where vehicles, animals, weapons, ammunition and vital tools all spawn, with a closed building occupied by several respawning zombies.

 

Now, i've never seen a grenade... ever. If I ever got one, i'd never use it for risk of blowing myself up. It's not a gun and has no special commands, so by extension i'd never even try. I've seen more than enough videos of players with week-old characters blowing themselves up trying to throw a grenade and not having even the slightest clue how to do it. The sad part is that it takes a week-old character to even find a grenade. It's just a glorified way to kill yourself once you reach endgame.

A testing facility would give a place for players to test these completely unused and unknown weapons in a controlled environment. And while some wag might suggest testing these weapons on an unpopulated server, it doesn't work that way. It doesn't matter what server you're on, if a grenade fails and kills you, it kills you on every server. Not to mention they're so rare that you'll only ever get to test one.

At least 90% of the time, if you find a rare weapon, you'll never have a mag or ammo for it and will discard it without ever being able to test it. How would you know if it's worth keeping?

 

Of course, this isn't an armory or even a tutorial. You don't have god mode here or even infinite ammo, not even every item. What spawns in this place is there for you to test it under ideal circumstances. Once you exhaust the map's items, that's it. Maps aren't saved. All (which is none) progress is lost.

This game is completely unscripted. There are no instructions, tutorials, anything of the sort. There is only descriptions of in-game items, that is all the help a player truly needs. This game is about realism, in real life during a zombie apocalypse if you came across a pristine M4A1, do ya think you would know every single little stat about it off the top of your head? You're not Eugene Porter from the Walking Dead, mate. You have to conduct trial and error to learn how to use something. Me personally, If I ever find something I'm not too sure about, or I want to know more about it, I go on YouTube and watch showcases on the item. I catch up on it and how to use it real fast. A true veteran who is fully geared in DayZ sure as hell wouldn't die from a fucking grenade! They are veterans for a reason; if they didn't know something about something they would get on YouTube or reddit or something to find information about the item. So since this suggestion will not ever be implemented, my advice for you is (even though I HATE the word and its stereotypical birthplace) YOLO!!! Just go for it and if you die... hmm.. guess I didn't think my advice to you thoroughly enough...

Edited by therandomredstone

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I can see why it would be good and I can see why it would be bad...

 

having an "editor" mode on a blank canvas where you can test the various features as they're added would obviously be immensely fun and definitely give the devs information about how stuff works... However -

 

You don't really get that same experience you do when first playing the game and being "dropped into the unknown", or even just finding something new for the first time, when you have to do basically nothing to get it (not even looting and getting lucky quick.) There's also those would argue that giving people that kind of control goes against the purpose of DayZ which is to "create your story" and start you with all but nothing.

 

I don't really agree nor disagree with it - however as an official feature I'd say no because there are quite a few arguable disadvantages to it and adding it would take up a considerable amount of resources that could be used for other things. As a mod - sure, why not? But for now, I have to say no.

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Just look for an army field manual in army bases ;)

There could be 'manuals' in game, that allows people to learn advanced skills.

I think controls should NOT be any obstacle to doing anything in game.

Controls should be logical, and intuitive.

 

About getting to learn the games' controls, I think there are a lot of keys and controls to be learned and remembered, and I would love to see a sort of quick key overview / semi transparent overlay that a player quickly can check, instead of digging and scrolling though pages of control settings. People have 1080P or 720p at least these days, please make the menus with less time consuming scrolling!

 

About a test site/mode, well maybe there should be a stand alone LAN server mode? On a home LAN server one could limit play area size, loot, weather, time, and script stand alone LAN scenario games. Then it's easy enough to setup a small area of say 1 city, or even 1 town, and have a very rich loot level, allowing you to find and test to your hearts content. I think organising a small LAN game, or a bigger one, would be great. Just like the old times where people drove for miles to visit and play LAN games for days!

Edited by Troll_Hunter

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I can see why it would be good and I can see why it would be bad...

 

having an "editor" mode on a blank canvas where you can test the various features as they're added would obviously be immensely fun and definitely give the devs information about how stuff works... However -

 

You don't really get that same experience you do when first playing the game and being "dropped into the unknown", or even just finding something new for the first time, when you have to do basically nothing to get it (not even looting and getting lucky quick.) There's also those would argue that giving people that kind of control goes against the purpose of DayZ which is to "create your story" and start you with all but nothing.

 

I don't really agree nor disagree with it - however as an official feature I'd say no because there are quite a few arguable disadvantages to it and adding it would take up a considerable amount of resources that could be used for other things. As a mod - sure, why not? But for now, I have to say no.

I was going to type a response similar to this but chaingun did it for me ! ^_^

 

thanx buddeh !

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This game is completely unscripted. There are no instructions, tutorials, anything of the sort. There is only descriptions of in-game items, that is all the help a player truly needs. This game is about realism, in real life during a zombie apocalypse if you came across a pristine M4A1, do ya think you would know every single little stat about it off the top of your head?

 

That isn't a true comparison. Items in this game don't work like they do in game. In real life you can hit a man sized target with an M4 with iron sights at 300 meters. In this game you cannot. In real life if someone kills you, you do not spawn in a fresh body like a cylon from battlestar galactitca. There is nothing wrong with allowing people play in a sandbox mode, especially when this game is in the "testing" phase and supposedly we, the users are to help with development.

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This game is completely unscripted. There are no instructions, tutorials, anything of the sort. There is only descriptions of in-game items, that is all the help a player truly needs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Really?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Me personally, If I ever find something I'm not too sure about, or I want to know more about it, I go on YouTube and watch showcases on the item. I catch up on it and how to use it real fast.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~But I thought that descriptions were all you needed?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A true veteran who is fully geared in DayZ sure as hell wouldn't die from a fucking grenade! They are veterans for a reason; if they didn't know something about something they would get on YouTube or reddit or something to find information about the item.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~But they should figure it out themselves ingame, right?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So since this suggestion will not ever be implemented

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks for letting us know what the devs are planning since its entirely plausible, Mr. Dev

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... hmm.. guess I didn't think my advice to you thoroughly enough...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I guess you didnt

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So you believe that the player should read ingame descriptions and figure it out for themselves, yet you openly state that you watch Youtube to figure it out? Seems like you killed your own argument.

You say over and over that this should be played like the survival sim it is, well then by all means do. BUT, you cheated. You say to figure it out like you would in real life, but you watch Youtube? I guess tutorials will still be up in the apocolypse?

And you do NOT know that. In one of the older mod versions, there was a singleplayer "sandbox campaign thing" where players could grab stuff to test, test cars, learn of zombies, and of course play solo DayZ without 12 year old CoDKiddies. Plus the games barely a year old, they could add in editor or test ranges, hell they may even add a "campaign" storyline if they were so inclined. Oh, and the DaiZy mod will most likely reappear for Standalone.

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Test out your throwing arm with flashbangs.....basically training grenades :)

 

I would love for an editor eventually. Just with a simple set of tools like player spawn point and placeable zombie spawn points. If it had placeable loot it would serve the training purpose. We could customise the numbers at each spawn we place, respawn time, weather they wander or weather we place a waypoint for them to instantly rush too. I can just imagine some of the epic survival scenarios people would come up with. It could be heavily restricted, like only up to 10 players on each custom scenario and none of it saves, just like a 1 time run at that mission :)

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