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bloobarry

anyone wondering why firefights are shit

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Not once have I ever received that status message.

 

lol

 

Nom'd?

Edited by blunce

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Not once have I ever received that status message.

lol

Nom'd?

You have to log in as admin and #monitor 1.

Edited by bloobarry
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Well,

 

at least this thread taught me something.

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This literally doesn't say anything. Serverside-FPS can be that low at times, this doesn't say your client FPS have to be that low.

 

Nor does it say anything about firefights. What exactly is the purpose of this?

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This literally doesn't say anything. Serverside-FPS can be that low at times, this doesn't say your client FPS have to be that low.

 

Nor does it say anything about firefights. What exactly is the purpose of this?

Depending on network bubbles and such, that could be meaningless, and could easily give false impressions.

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This literally doesn't say anything. Serverside-FPS can be that low at times, this doesn't say your client FPS have to be that low.

 

Nor does it say anything about firefights. What exactly is the purpose of this?

 

Hello there, buddy. This is common sense but I'll explain it to you.

 

The 5 FPS you see is the rate at which the world is simulated (also known as tick rate). Yes, your client can run well but your server's tick rate matters a LOT in player interactions.

 

The shitty tickrate is part of the reason why you get SECONDS of delay in DayZ. This is the reason why people shoot at each other and wonder why nothing happens. Our server is running at 1-8 FPS with barely any players on it and the CPU is constantly maxed. This is a joke.

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Holy crap this is a win thread, gotta get a word before its locked! :huh: Waiting for it 5,4,3,2,1

Edited by CJFlint

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Hello there, buddy. This is common sense but I'll explain it to you.

 

The 5 FPS you see is the rate at which the world is simulated (also known as tick rate). Yes, your client can run well but your server's tick rate matters a LOT in player interactions.

 

The shitty tickrate is part of the reason why you get SECONDS of delay in DayZ. This is the reason why people shoot at each other and wonder why nothing happens. Our server is running at 1-8 FPS with barely any players on it and the CPU is constantly maxed. This is a joke.

 

If you actually took your time to post this as a description below your screenshot,maybe that would enforce you attempt to get your point across.

Apart of this,the low fps is common knowledge and occurs as the game is unoptimized.

Edited by Damnyourdeadman

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If my past experiences are anything to go with I expect the op to be called a troll and this thread labelled as slander :D

Edited by freethink

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If you actually took your time to post this as a description below your screenshot,maybe that would enforce you attempt to get your point across.

Apart of this,the low fps is common knowledge and occurs as the game is unoptimized.

 

Hello friend, I merely wanted to share my friends' grievances because apparently nobody on the internet knows anything about the tick rate.

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Hello friend, I merely wanted to share my friends' grievances because apparently nobody on the internet knows anything about the tick rate.

Hello buddy, My dog had ticks once........one time at band camp..

 

Have a nice afternoon! :thumbsup:

Edited by CJFlint
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Hello friend, I merely wanted to share my friends' grievances because apparently nobody on the internet knows anything about the tick rate.

 

It is still more than you know about Alpha. Expect it to change, as development starts focussing on optimization. For now your findings are pretty irrelevant, as performance jumps around a lot.

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