Max Planck 7174 Posted December 19, 2014 I just hope advanced communication consists of megaphones and graffiti.It does!Oh, you mean 'in the game'. Nevermind then. 1 Share this post Link to post Share on other sites
Bludy 324 Posted December 19, 2014 so good job in the end. i'm really hyped Share this post Link to post Share on other sites
Salazar159 4 Posted December 21, 2014 (edited) im sorry but, the main idea of this game (at least for me) is surviving the zombie apocalypse. zombies are bad, and you guys keep adding useless stuff (new guns every patch) before fixing them.im not complaining about new guns and clothes, but in my opinion the basics should be fixed before adding new stuff every patch.@tobiasthey are not a threat all and id like to see some "roaming zombies". i hate the fact that they stand still until you come close to them Edited December 21, 2014 by Salazar159 Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted December 23, 2014 im sorry but, the main idea of this game (at least for me) is surviving the zombie apocalypse. zombies are bad, and you guys keep adding useless stuff (new guns every patch) before fixing them.im not complaining about new guns and clothes, but in my opinion the basics should be fixed before adding new stuff every patch.@tobiasthey are not a threat all and id like to see some "roaming zombies". i hate the fact that they stand still until you come close to them Just because you don't see what you want in the stable branch, does not mean work is not ongoing on the issue.Some things (A.I., Animation Systems, Renderer replacement, Audio engine) take significantly more time than script prototyping, or model creation. 7 Share this post Link to post Share on other sites
yazar8 584 Posted December 23, 2014 (edited) Just because you don't see what you want in the stable branch, does not mean work is not ongoing on the issue.Some things (A.I., Animation Systems, Renderer replacement, Audio engine) take significantly more time than script prototyping, or model creation.Hey Brian. I have an idea, upload a video of you guys while ya'll are working at the office. Do many videos, not just once. Do it when you're doing the wednesday maintenance, releasing an update or even while coding.People want to see solid proof of you guys working (Otherwise you can never convince dem you're working hard), they want to see whats going on at the office. Atleast I want to. I want to see how are you guys taking progress. Its not easy to build a game. They'll see what a stressful process it is. People want a little bit more transparency.Also, are visitors welcome to the office? If people get to visit? Edited December 23, 2014 by Yazar8 Share this post Link to post Share on other sites
VahidkinG 192 Posted December 23, 2014 Hey Brian. I have an idea, upload a video of you guys while ya'll are working at the office. Do many videos, not just once. Do it when you're doing the wednesday maintenance, releasing an update or even while coding.People want to see solid proof of you guys working (Otherwise you can never convince dem you're working hard), they want to see whats going on at the office. Atleast I want to. I want to see how are you guys taking progress. Its not easy to build a game. They'll see what a stressful process it is. People want a little bit more transparency.Also, are visitors welcome to the office? If people get to visit? i remember when Rocket did a video for blog post showcasing Bows and arrows,throwing items, World containers, ragdolls.this is what can happy some people. i myself really enjoyed that video. Share this post Link to post Share on other sites
Accolyte 1727 Posted December 23, 2014 People want to see solid proof of you guys working (Otherwise you can never convince dem you're working hard), they want to see whats going on at the office. Atleast I want to. I want to see how are you guys taking progress. Its not easy to build a game. They'll see what a stressful process it is. People want a little bit more transparency.Also, are visitors welcome to the office? If people get to visit? What would they need a proof for? And why would BIS need to give them that anyway? If they did such videos regularly people would then start complaining they spend more time making videos instead of working on the game. BIS doesn't do tours, no. Share this post Link to post Share on other sites
yazar8 584 Posted December 23, 2014 What would they need a proof for? And why would BIS need to give them that anyway? If they did such videos regularly people would then start complaining they spend more time making videos instead of working on the game. BIS doesn't do tours, no. You destroyed my dreams, thank you. Share this post Link to post Share on other sites
Accolyte 1727 Posted December 23, 2014 You destroyed my dreams, thank you. Well there's always this video ;) 1 Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted December 23, 2014 Hey Brian. I have an idea, upload a video of you guys while ya'll are working at the office. Do many videos, not just once. Do it when you're doing the wednesday maintenance, releasing an update or even while coding.People want to see solid proof of you guys working (Otherwise you can never convince dem you're working hard), they want to see whats going on at the office. Atleast I want to. I want to see how are you guys taking progress. Its not easy to build a game. They'll see what a stressful process it is. People want a little bit more transparency.Also, are visitors welcome to the office? If people get to visit?Access to the source code is not only never going to happen, it would be industry suicide. ;) We're busy making a game, we just don't have the time to pump out regular Youtube content. I think our transparency is exemplary, sure there is always room for improvement - but people get weekly reports, access to the developers on twitter, and the forums. Hell folks even get the weekly standup notes.You get your solid proof with the weekly experimental updates and monthly stable branch updates.If you want more detail on what was accomplished in the first year of development, I encourage you to read the Year in Review document. Share this post Link to post Share on other sites
yazar8 584 Posted December 23, 2014 Access to the source code is not only never going to happen, it would be industry suicide. ;) We're busy making a game, we just don't have the time to pump out regular Youtube content. I think our transparency is exemplary, sure there is always room for improvement - but people get weekly reports, access to the developers on twitter, and the forums. Hell folks even get the weekly standup notes.You get your solid proof with the weekly experimental updates and monthly stable branch updates.If you want more detail on what was accomplished in the first year of development, I encourage you to read the Year in Review document. I was speaking off others here, I certainly have faith in the development process and don't need proof at all. But others do, I always see people on this forum complaining about the devs. Also I was not expecting the source code to be public or even shown on video, it surely is suicide. Share this post Link to post Share on other sites
claws4life 99 Posted January 2, 2015 1 year of amazing interactions :D Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted January 2, 2015 The soundtrack brings a tear to my eyes. Share this post Link to post Share on other sites
philbur 476 Posted January 2, 2015 I personally hope that Brian and the others have internally decided to use the coming quarters as a structured "milestone" time of the development phase. As I am not one of them (and neither are any of you) then I can only speculate....but this past year has seen so many wasted cycles by the team just being reactive to whatever focus we happened to trend on. If the team would be more specific in their requirements from us as Alpha testers then maybe we can better add to their hard data and the resulting monthly progress would be far more efficient than perhaps it is otherwise. All in all, though, I am sure the core testing crew are given absolute requirements rather than just being told to "go have some fun with the cool new stuff". This leaves us as ancillary participants and it is kind of them to refer to us as Alpha Testers...but quite honestly the bug reports and content feedback is more likely a distraction rather than constructive input. We are being given an opportunity to share in the development process in a way that has not been readily available for big titles and I personally find it interesting that as I have played over this past year I have a better understanding of game mechanics and the inter-relationships of the various layers of design. Back in the day of id Software and the early years of Valve they had some pretty interesting game development blogs and progress reports, but most of it was just fluff and was more for the magazine articles and pre-launch hype than it was for true fans to feel better connected. You can sit behind a wall of glass and watch your Porsche or BMW being assembled...but do you actually help? You just dropped $140k on a car, and you are given less access to the product than you have with a $30 game....perspective is a learned attribute, apparently. On the contrary, is the story from the DAyZ team, where we have transparency on a forensic level compared to most other games. The forums have been a constant ebb and flow of emotion and outright lunacy and I am under no illusion this coming year is going to be any different....that is, unless the team chooses to take the point and set the tone early on. I would like to see them drop a release onto experimental and then ask specific questions from the user base. If it has made it past art and coding then chances are it is something they want to be included and unless it fails to impress THEM then it is most likely a foregone conclusion and we are only needed to provide mass-deployment, server loading, and stability metrics. If the team were to treat us as an attentive and willing datum pool rather than vast and oppressive customer base then I honestly think there would be a cleaner line of sight between Devs and Alphers. With apologies to anyone who feels offended, the maturity level is something that can't realistically be controlled, so a lot of the pain is inevitable....but..the choice, for example, of some team members to chime in on Twitter, Reddit, and other SM sites is like watching slow motion train wrecks. You just KNOW a fed Troll is a happy Troll and you guys still do it. I would welcome a related Twitch stream of releases so we can first WATCH the changes being demonstrated by the people who built it, with an explanation of what they want out of the content and what they want us to provide feedback on. (Hicks can only make casual conversation with Septic for so long before he is overcome by his compunction for mischief and outright banditry). With a Twitch tutorial to go by, I think the time between releases would be a tad more civil and progress would be more easily "felt" by us. Anyhoo....that is my wish for the coming year for DayZ...for less low-level pandering from the team, and a more structured release process....I will pass judgement on the actual dev team when Q3 ends and we see how many objectives have been met, and how close to BETA they are. The return on my investment in not guaranteed until DayZ RTM so anything between last fall and then is just gravy. Notice how I did that? No mention of my money, no tirade about CTD on my "killer rig", and no sweeping generalizations on the Teams' dedication or competency (Sorry Brian, but the sarcasm and indifference in your communications with "us" just seems like normal frustration and exhaustion from repetition to me...so no offence). 3 Share this post Link to post Share on other sites